In 1988, the curtain of a new era was about to rise.
Li Muchen, a struggling young author, arrived in 1988 with a head full of business knowledge, beginning his journey of counterattack.
<...On this day, sunlight shone through the window into Li Muchen's spacious office. He sat in a comfortable office chair, holding a piece of information about Pokémon in his hand, and fell into deep thought.
His eyes were focused and determined, as if he saw a future full of infinite possibilities.
"The Pokémon IP has huge potential," Li Muchen muttered to himself. "If Nintendo could develop a Pokémon game based on it, it would definitely create a craze."
A confident smile appeared on his face, as if he had already seen the game become a huge success.
Li Muchen raised his head and said to his assistant Xiao Wang who was standing beside him, "Xiao Wang, please contact the person in charge of Nintendo. I want to talk to them about collaborating on developing a Pokémon game."
Xiao Wang nodded and said, "Okay, Mr. Li. I'll arrange it right away."
Not long after, Xiao Wang brought the person in charge of Nintendo to Li Muchen's office. After the two sides exchanged pleasantries, they got down to business.
Li Muchen smiled at the Nintendo representative and said, "I'm very optimistic about the Pokémon IP. I believe that if Nintendo develops a game based on it, it will definitely bring Nintendo great fame and huge revenue. At the same time, it will also make the Pokémon IP even more famous, and the peripheral products and toys will sell better."
The Nintendo representative nodded slightly and said, "Boss, you have a very unique vision. We at Nintendo have always been interested in this IP, but developing a successful game requires a lot of time and effort, and the market risks are not small."
Li Muchen nodded in understanding and said, "I understand your concerns. But I believe that as long as we both work together, we can create a classic game. Moreover, I have complete confidence in this project and I am willing to provide the necessary support and resources."
Li Muchen stood up, walked to the window, and looked out at the bustling city view. He continued, "Look, although the current gaming market is highly competitive, there aren't many truly innovative and influential games. Pokémon has a unique worldview and rich character settings, which is its advantage. We must seize this opportunity and make it a globally renowned game."
The Nintendo representative was impressed by Li Muchen's enthusiasm and confidence. After a moment's reflection, he said, "Boss, your idea is very attractive. We'd like to work with you to jointly develop this game. However, we need to further discuss the specific details of the cooperation."
"Of course," Li Muchen turned around and said with a smile, "We can discuss it slowly to ensure that the interests of both parties are protected. I believe that our cooperation will be a complete success."
In the next few days, Li Muchen and the Nintendo team had in-depth discussions and negotiations on the development details of the game.
They started from the game's plot design, character image, gameplay mechanism and other aspects, striving to create a game that is both interesting and challenging.
During this process, Li Muchen gave full play to his creativity and imagination. He put forward many novel ideas and suggestions, which impressed the Nintendo team.
"Boss, you're such a gaming genius!" a Nintendo developer exclaimed sincerely, "Your ideas make this game even more exciting."
Li Muchen smiled modestly and said, "I just have a strong interest and passion for games. I believe that only people who truly love games can develop excellent game works."
In addition to focusing on the development of Pokémon games, Li Muchen has not forgotten his previous business.
He thought of the Subor learning machine that was once very popular in the country.
"Although the Subor learning machine sells well in China," Li Muchen thought to himself, "it's still a long way off compared to Nintendo. Nintendo has a very high reputation and influence worldwide, and the quality of their games is also well-known."
Li Muchen decided to further strengthen cooperation with Nintendo.
He thought of the classic game Tetris, which will have a large number of fans around the world in the future. If its overseas distribution can be handed over to Nintendo, it will definitely achieve good results.
So, Li Muchen found the person in charge of Nintendo again and put forward his own ideas.
"I think Tetris is very suitable for overseas release," Li Muchen said. "Nintendo has extensive experience and a wide range of channels in overseas markets. I believe you will be able to promote this game even better."
The head of Nintendo agreed with Li Muchen's proposal and they quickly reached a cooperation agreement.
In the following days, Li Muchen turned his attention to the production of other classic games.
He thought of Mario, Contra and Street Fighter, the games that had accompanied him growing up, and his heart was filled with emotion.
"These games are all future classics in gaming history," Li Muchen thought. "If we can create these games and present them to players with a brand new look, they will definitely be popular with everyone."
Li Muchen immediately gathered his team and began intensive preparations. He comprehensively upgraded and improved the game's graphics, sound effects, and gameplay, striving to revitalize these future classic games.
During the production process, Li Muchen personally participated in every step. He has very strict requirements for the quality of the game and does not miss any details.
My dear, there is more to this chapter. Please click on the next page to continue reading. It will be even more exciting later!