A mage accidentally drifts to Blue Star. The intelligent life on Blue Star cannot influence reality by manipulating dark matter, thus the mage loses their casting ability.
In order to recover...
"At the same time, we can apply super lithium batteries to brain-computer interface VR. With the support of super batteries and brain-computer interface, other VR will definitely not be our match."
“High battery life is not a significant advantage for VR. Without a rich ecosystem, players will get tired of VR content that is too long. Battery life cannot be a core selling point.”
VR headsets have a certain weight on the head, and playing for a long time can cause neck discomfort. Players who are prone to motion sickness may not be able to stand it after playing for a few minutes, and even players who are not prone to motion sickness will feel tired after playing for about two hours.
"The deep collaboration between Qualcomm and ByteDance in the VR field this year may pose some obstacles for us."
"We can only hope that domestic game developers can create games that are attractive enough to players."
"According to the agreements we have signed with game developers, the commission rate is 30%. If the market share reaches a certain level, the commission rate can be increased further."
The advantage of providing both software and hardware support is that the software compatibility is better, and you can also earn money from two sources.
Consumers buying hardware devices is one source of profit, and subsequent consumer spending within your software ecosystem is another source of revenue.
Apple's ability to enjoy such high net profits stems from its masterful optimization of both hardware and software. In 2020, Apple's total net profit ranked first in the world, even surpassing that of the world's largest bank.
After becoming a senior executive at Kechuang Biotechnology, Li Miaomiao spoke less and less to outsiders because it was difficult to predict how outsiders would misinterpret her meaning.
Especially the media. Some media outlets have overly flexible professional ethics.
In one interview, she was asked what experience she could share with others about her success at such a young age.
Li Miaomiao replied that she still has many shortcomings and needs to learn from senior figures in the business world, such as Dong Mingzhu of Gree and Peng Liyuan of Ant Group, among other outstanding female predecessors.
Both of them are chairpersons. After carefully studying Peng Lei's experience, it can be found that she is truly an outstanding manager. During her tenure as chairperson of Ant Financial, she helped Ant Financial lay a solid foundation for financial technology.
The media then misinterpreted her words as the deputy general manager of Kechuang Biotechnology trying to seek a higher position, and coupled with her photo, it caused a huge uproar on social media at the time.
Because this topic involves gender antagonism, the argument has become even more heated.
Fortunately, there was a video of the interview, which allowed Li Miaomiao to explain to Cheng Gang. However, afterwards, she maintained the habit of carefully considering her words both in public and in private.
I can only let my true nature out when I'm video chatting with Zheng Li.
Zheng Li asked, "Have we received any samples of the VR product that Qualcomm and ByteDance are collaborating on?"
When Kechuang Future was founded, Qualcomm also wanted to get involved. However, Qualcomm's position in the VR chip field is not as strong as its position in the mobile phone chip field.
Of course, it remains one of the leading players, with shipments reaching tens of millions in 2021.
Li Miaomiao replied, "We have obtained ByteDance's pico sample, and it is not special compared to previous VR devices."
"I think our biggest rival is still the Quest series."
"With Tencent's backing in the domestic market, ByteDance has no chance of competing with us."
"However, it will be quite difficult to beat Facebook's Quest series in overseas markets."
After being acquired by Facebook—no, MET, META—Quest was renamed Meta Quest.
“Last year, ByteDance shipped 1 million units of the pico and 15 million units of the MetaQuest.”
“META has a market share of over 80% worldwide. If we want to beat META in the VR field, brain-computer interfaces alone are not enough. We need a VR game that can be called a blockbuster.”
"Brain-computer interface, combined with a gamepad, could absolutely create a blockbuster game. It's just that we haven't been involved in this area before, so we can only look to the big domestic game companies like Tencent, NetEase, and miHoYo."
"If we can create a blockbuster product, then our market share next year will be at least 50%. If we don't have any unique features, then it's hard to estimate our market share."
"And according to our original plan, the first generation will be to purchase VR chips from external manufacturers. We will decide whether to acquire a VR chip company based on the shipment volume. Once we acquire a VR chip company, Qualcomm will be our biggest competitor in this field."
"Another advantage of V is that our unique brain-computer interface technology makes positioning and movement in games easier and does not take up too much of the chip's computing power."
"The brain-computer interface VR technology that we have finalized is definitely in the top tier in terms of performance."
"It is also equipped with a self-developed brain-computer interface chip, which enables the conversion of brain signals for mobility functions."
"The hardware is now finalized, and we are waiting for the development progress of the VR system and related games."
"The only confirmed information is from miHoYo. They have stated that they will port Genshin Impact to VR. They will then decide whether to develop a game specifically for VR based on the success of Genshin Impact's VR release."
"Tencent is already developing VR games, but I'm not sure about the specific progress and details. It's said that this project is being developed by Lightspeed & Quantum Studios."
After telling Zheng Li about some recent details, Li Miaomiao asked, "Zheng Li, do you have any thoughts?"
In public, Li Miaomiao would call him Chairman Zheng, but in private, she always called him by his name.
After careful consideration, Zheng Li said, "We must do a good job on the brain-computer interface VR project. This will be a key task for Kechuang Bio for a long time to come."
"You need to pay more attention to this. For technical difficulties, you can have them ask me through the internal platform, and I will try my best to provide a solution."
Zheng Li envisions that once VR technology is fully mature, it can then be developed into virtual reality.
The combination of magic and Earth's technology will surely result in a situation where only a portion of the population needs to work to create the material foundation necessary to meet the needs of Earth's humankind.
Therefore, the future focus of Earth should be on developing technology, at least to achieve control over the solar system.
Only a minority can participate in this, and those who cannot should be given entertainment options.
Virtual reality is the best representation of future entertainment and can effectively alleviate conflicts between social classes.
The biggest technical challenge between virtual reality and VR is converting electrical signals into brain nerve signals—that is, how to translate virtual pain into real-world physical pain. Of course, it's not just pain; there are other sensations as well.
The richer the brain neural signals that can be simulated, the higher the simulation level of virtual reality.
Therefore, it can be said that brain-computer interface is an indispensable prerequisite technology for virtual reality, which is why Qualcomm is so eager to achieve in-depth cooperation with Kechuang Bio.
They specifically sought out Lei Jun to act as a go-between. Back in 2018, Qualcomm and Xiaomi had co-developed a VR product called Oculus Go.