A mage accidentally drifts to Blue Star. The intelligent life on Blue Star cannot influence reality by manipulating dark matter, thus the mage loses their casting ability.
In order to recover...
In recent years, academic degrees have depreciated faster than currency.
Li Wanqing feels fortunate and cherishes the opportunity to find such a good position in the industry, so he works very hard, and it is no exaggeration to say that he puts his heart and soul into his work.
"The effectiveness of hand prostheses is already very mature. With the cooperation of eye signal capture, it can basically achieve a recognition accuracy of nearly 95%, and emergency measures can achieve 100% recognition accuracy."
The emergency measures here refer to situations where, for example, you use a brain-computer interface to lift an object with a prosthetic limb, but the brain-computer interface generates a misinterpretation signal, mistakenly thinking that you are about to let go. If the object is heavy, it may fall on yourself or others.
Emergency measures are designed to prevent similar situations from occurring. When the leg muscles tighten to a certain degree, the prosthesis will stop, remain in its current state, and grip the object in its hand.
There are corresponding sensors installed on the legs here.
"However, the brain signal capture device is still a bit heavy, but we can already bring the current model to market."
"There are still some problems with brain-computer interface prostheses for the lower limbs, but we have found a solution, and there should be no insurmountable difficulties before they are put into practical use," Li Wanqing explained in detail.
Because the algorithm and development approach for the brain-computer interface prosthesis for the upper limb were all specified by Zheng Li at the time, progress was rapid.
The leg section, however, was developed independently by researchers based on Zheng Li's approach to developing the upper limbs, and the progress was relatively slower.
Lower limb brain-computer interface prostheses are less difficult to implement because the lower limbs have fewer functions and less spatial complexity than the upper limbs.
Zheng Li nodded: "Okay, once the experimental data report is confirmed to be correct, we can begin the pre-market clinical trials."
Zheng Li plans to license the patent for brain-computer interface prosthetics to external parties.
If you want to do it yourself, you first need to build a series of supporting systems such as production lines, sales systems, and after-sales systems.
The number of employees is too large, and the current management methods of Kechuang Biotechnology cannot manage so many people.
With more people, the difficulty of management increases exponentially.
In particular, Zheng Li never intended to make money through brain-computer interface prosthetics, let alone support so many people.
If this were in the Mage Alliance, not to mention brain-computer interface prosthetics, basically all material needs could be met. The residents' greatest contribution to the Alliance was providing genetic diversity.
Except for monks, who bear more responsibilities and obligations.
Zheng Li plans to clearly stipulate how much money they can earn through this patent when signing patent agreements with major biopharmaceutical manufacturers, and what the profit margin must be controlled at.
Although this method is not very effective, because the paper profit can be reduced by manipulating the accounts.
However, it can at least serve as a filter; for those companies with excessively high prices, cooperation can simply cease after the patent licensing period ends.
Zheng Li nodded and asked, "How has your experience been with brain-computer interface VR?"
"I tried it out and the effect was pretty good. I compared it with other VR products on the market and the advantages of brain-computer interface are huge. It can put more computing power into image optimization."
It's true that it's significantly better than other VR products, but saying it's effective is a lie.
The Mage Alliance has already implemented virtual reality technology, and a large number of people are using virtual reality to pass the time. Compared to virtual reality, Earth's VR is far too backward.
The gap between the two is even greater than that between Apple and PHS (Personal Handyphone System).
Li Wanqing laughed and said, "The brain-computer interface VR we put in the public entertainment area requires queuing up to play during rest hours every day."
"Therefore, everyone is asking the colleagues in the general affairs department if they can ask Suzhou for a few more units."
"The only problem is that there are no games specifically optimized for brain-computer interface VR. The games in the game now require pressing buttons to run. It feels like the superiority of brain-computer interface can be seen when watching videos without playing games, but the brain-computer interface is not noticeable when playing games."
The system jointly developed by Tencent and Xiaomi has not yet been launched, but the brain-computer interface of Kechuang Bio can use the mainstream VR operating system currently on the market, and make some adjustments to get it working.
Instead of waiting for their self-developed VR system to be released before conducting compatibility research.
Zheng Li: "Let's wait for the adaptation. Tencent has already reached an agreement with Nintendo, and The Legend of Zelda will be adapted for a brain-computer interface VR version."
"Major console games, including Monster Hunter and Assassin's Creed, will undergo secondary development specifically for brain-computer interface VR."
"At that time, everyone will have more options."
This is where Tencent's advantages come into play.