As a Mage, I Only Want to Pursue Truth

A mage accidentally drifts to Blue Star. The intelligent life on Blue Star cannot influence reality by manipulating dark matter, thus the mage loses their casting ability.

In order to recover...

Chapter 177 Industrial Transformation (4600)

"Technology takes time to mature; technology is an iterative process."

VR wasn't popular before because the ecosystem wasn't mature enough and the user base wasn't large enough to support a larger ecosystem.

Previously, VR's ecosystem was only thriving in the gaming sector, but that doesn't mean that gaming will remain the only thriving ecosystem in the future.

Live streaming, videos, and even virtual shopping—these ecosystems will gradually mature as technology advances.

From a strategic perspective, the VR ecosystem that will mature first in the future will undoubtedly be video and live streaming.

"We did receive the samples of Kechuang Future, and I have used them. The trial experience was very good."

But the product hasn't even been released yet, Mr. Li, why are you making such confident promises now?

The quality of a product and whether it will be welcomed by the market are two different things.

Tudou started creating high-quality user-generated content earlier than Bilibili, and their product was also good, but Bilibili ultimately succeeded.

It's not too late to invest in this direction once it matures.

Potatoes are also a relic of the past, as the slogan "Everyone is the director of their own life" was proposed a long time ago.

It's a classic case of getting up early but arriving late.

The restrictions that Ali (Ali) faces when acquiring companies are amplified on Youku Tudou.

Although Tudou (a Chinese tech company) put forward the slogan of self-media early on, the self-media environment was not yet fully mature at that time, and computer users could not support Tudou's strategic plan.

Later, Tudou was acquired by Youku. After the merger of Youku and Tudou, it was acquired by Ali in 2015 and became part of Ali's entertainment platform.

After Ali acquired Youku Tudou, it interfered with the company's operations in various ways, ultimately causing Youku Tudou to fall behind in the mobile internet era.

It's not even a second-tier video app anymore. It's not even as good as iQiyi, which was acquired by Baidu.

It was after Ali acquired Youku that rumors circulated in the internet industry that Ali would kill off companies it acquired.

"If we wait until then to start talking, it will be too late. The easiest way to reach an agreement is to start talking when no one has realized its value yet."

Moreover, VR videos require more storage than traditional videos, and current storage servers cannot accommodate such a large amount of data should content experience explosive growth.

What we need to do is to purchase a large number of Huayi's Beiming-1 storage servers in terms of infrastructure to prepare for the explosive growth of VR videos.

The second step is to develop a Bilibili app based on a VR system.

Furthermore, we need to communicate with our streamers and encourage them to stream VR games. At the same time, we need to develop a first-person view mode for streamers.

Users can share their perspective with the streamer, which makes the experience much more immersive than what LPL (League of Legends Pro League) does immediately.

Last but not least, Tencent is about to release a battle royale game, and I don't know what they plan to call it internally.

However, Tencent will definitely develop this game in the direction of e-sports, and we need to obtain the broadcasting rights for the first professional league.

Even though I haven't seen any VR battle royale games yet, I believe that as long as the game quality is above average, Tencent can make it a hit.

What we need to do is to take advantage of Tencent's resources and traffic.

These prices can be negotiated now if you want to, but once brain-computer interface VR becomes popular, the price will probably be much higher.

Don't forget that Tencent has its own live streaming platform.

Although Tencent was not the first company in China to reap the benefits of esports, it is definitely the company that has benefited the most from esports.

LPL can be said to have brought the esports professional league to an unprecedented level.

Even Riot Games couldn't have imagined that LoL would be managed to this extent by Tencent.

It's important to understand that Dota has a much larger player base and esports foundation than LoL. If Tencent had been in charge of operating Dota 2, it definitely wouldn't be what it is now.

Perfection is like draining the pond to catch all the fish.

The success of League of Legends in the esports field has made other game developers so envious that they want to create esports leagues for their own games, regardless of whether they are suitable for them.

The article specifically criticizes NetEase's Onmyoji Arena eSports League and Blizzard's Heroes of the Storm.

Heroes of the Storm could have been an esports franchise, but Blizzard's management killed it.

"Mr. Li, what you've mentioned, frankly speaking, still involves an element of gambling."

"That's right! If we don't gamble now, when will we?"

When all internet companies are struggling to find new growth markets, a golden opportunity is presented to us. Why not take the chance?

This is not like ten years ago, when we could still count on more users and a larger market; the demographic dividend is gone.

Can we compete with Facebook, YouTube, and Twitch when we go global?

Conversely, if we do well, the brain-computer interface VR video and live streaming industry has a good chance of penetrating overseas markets.

This is truly a once-in-a-lifetime opportunity.

I believe VR will be an opportunity comparable to mobile internet, and a new industrial revolution will be born here.

Foreign internet giants are unable to enter China, and similarly, Chinese internet companies find it difficult to enter foreign markets.

Alibaba and Tencent can acquire some Southeast Asian internet companies through acquisitions, but they cannot enter the European and American markets through the same means.

The internet companies in Europe and America are actually American internet companies; there are no large, homegrown consumer-facing companies in Europe.

Europe has many large B2B companies, such as SAP, which is a very powerful internet company targeting enterprises.

Western internet companies have more than enough capital from their own countries, making it difficult for Chinese capital to find bargains.

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