A mage accidentally drifts to Blue Star. The intelligent life on Blue Star cannot influence reality by manipulating dark matter, thus the mage loses their casting ability.
In order to recover...
We have already obtained the license to conduct on-road testing.
Mid-to-low-end brain-computer interface VR devices have completed finalization and are in production, with current inventory in the tens of millions. A new product launch conference will be held in China next month.
The previous Futureverse was priced at over 10,000 yuan, which was not very affordable for most consumers.
It's more expensive than the PS5.
There have long been rumors in the VR industry that VR will experience its next explosive growth when prices drop.
It's worth noting that over 40 million brain-computer interface (BCI) VR devices priced starting at 10,000 yuan have been sold, let alone BCI VR devices priced at 5,000 yuan.
After acquiring a small stake in Kechuang Future from DaMi at a high price, ByteDance chose to package and sell Pico to Kechuang Future.
Meanwhile, the pico brand will be retained, serving as a brand dedicated to producing mid-to-low-end products for the future of science and technology innovation.
The new product that Kechuang Future will release this fall is called Picoversei.
Equipped with the previous generation of brain-computer interface technology, the price has been reduced to as low as five thousand yuan.
Inflation will continue in 2026, and the purchasing power of 5,000 yuan will be about 25 percent lower than that in 2022.
In other words, the price of 5,000 yuan is equivalent to the price of less than 4,000 yuan in 2022.
The price of over 5,000 yuan is still a bit high for Chinese consumers, but it's already at an acceptable price point.
However, for people in Europe and America, this price is already completely acceptable.
Even those who rely on government welfare can afford it.
"What is the specific progress at the Lion City R&D Center?"
I haven't seen any reports from over there for a long time.
Li Wanqing didn't ask me any questions through internal communication channels either.
Zheng Li asked.
Li Miaomiao glanced at the notebook and said, "At the last R&D progress meeting, Li Wanqing said that they had found the key to solving the problem of sensory feedback."
They're probably putting their ideas into practice.
I'll ask around in Singapore afterwards.
The research and development task assigned to the Lion City R&D Center is to study how to achieve sensory feedback.
Brain-computer interfaces convert brain nerve signals into electrical signals, and what they do is convert electrical signals into brain nerve signals.
This is actually virtual reality technology.
The tasks assigned to them were only a very small part of this larger research and development goal:
How to induce a feeling of dizziness in users based on visual effects.
Previously, VR equipment in large shopping malls created a feeling of dizziness by combining visual effects with the shaking of the seats.
However, without an electric chair, how can a feeling of dizziness be achieved solely through brain-computer interface technology combined with visual effects?
This is a very difficult problem.
It can be said to be the most difficult task in the entire scientific and technological innovation biological research and development plan.
It was precisely because this problem was difficult that it was assigned to Li Wanqing, who had previously studied under Zheng Li for more than two years.