A small township factory's second-generation heir,
faces imminent factory bankruptcy,
but then acquires a couple of objects from another world.
In the midst of my busy schedule, a month has passed without me even realizing it.
In early September, the four core members of the company gathered again to summarize and look ahead.
What lies before them is a series of completed and soon-to-be-completed tasks.
Han Ming's team built a total of 60 game servers. This was the result of Han Ming's trip to various recycling sites in the town and his subsequent purchase in the county.
Han Ming printed out three standard 25U server racks, each containing 20 servers.
I confirmed with Liu Debao that the current network interconnection mode in the game "World" requires a high bandwidth.
He gave Han Ming a set of data, and Han Ming was so scared when he saw it that he almost had his heart shattered.
"For 10,000 people to be online at the same time, at least 100M of dedicated bandwidth is required. For 100,000 to 200,000 people to be online, at least 500M of dedicated bandwidth is required."
If we calculate based on 500,000 players online simultaneously, at least 1500M of dedicated bandwidth would be required.
Han Ming was so shocked by this data that he almost vomited blood. As a programmer, he knew exactly what it meant.
In today's data centers, a dedicated 100M single-line bandwidth costs at least tens of thousands of yuan per year, while a dual-line connection costs at least two hundred thousand yuan.
This is completely incomparable to the so-called 100M shared bandwidth costing several thousand yuan per year.
Moreover, this bandwidth requirement is the optimal data obtained by the entire team through further optimization of the P2P model.
Wow, making an online game is so expensive! Han Ming is even hesitant to contact Tang Siming at Datang Data anymore, since he's far from having the money.
Later, he reluctantly communicated with Tang Siming. Unexpectedly, Tang Siming laughed and came up with a suggestion that Han Ming hadn't thought of either: installment payments.
They offered a three-month trial period with a deposit of 100,000 yuan. Han Ming found this unbelievable.
Mr. Tang provided 1000M of bandwidth, which can support at least 200,000 to 300,000 players online at the same time. Even if it's only for three months, that's still a rental fee of around 700,000.
Furthermore, Tang Siming also said that as long as the game improves, the server room will upgrade Han Ming's bandwidth at any time.
Han Ming really didn't know how to thank the slightly chubby CEO Tang. Datang Data was a well-known data center in the province, and the data services it provided were also excellent.
In this deal, Tang Siming actually supported him to this extent. Han Ming was truly grateful, and words of thanks were not enough to express his feelings.
So, he earnestly said to Tang Siming, "Brother Tang, I, Han Mingcheng, have been so grateful for your kindness, and I will repay you in the future."
With the server hosting sorted out, I noticed that Liu Debao had almost finished designing the game, and a few days ago I sent him a server for testing.
The test data Han Ming received this morning showed that the new server can support 10,000 players online simultaneously without causing lag, which is even better than previously estimated.
In this way, with only 20 servers initially hosted, it can support up to 200,000 players online simultaneously, which looks promising.
Han Ming also tried out the single-player demo version of the game in the "virtual game room" of the X-ray glasses.
It must be said that the team not only improved some of Han Ming's initial ideas, but also made many adjustments later and added a lot of new features.
Han Ming believes that when the game is released to players, it will definitely attract a group of players who love simulation games.