Facing Bankruptcy at Home? I'll Just Hack!

A small township factory's second-generation heir,

faces imminent factory bankruptcy,

but then acquires a couple of objects from another world.

Chapter 71 Game Promotion

As the game continues to run, players gradually become more familiar with it and master some gameplay tips and tricks.

Based on their own interests, they have all found their place in the game.

Players who enjoy relaxation can create a residence for themselves and decorate it comfortably.

Then every day I would just stroll around the game world and enjoy the scenery, which was quite pleasant.

Players who enjoy various games can switch between multiple games at will, playing so much that they don't want to sleep every day.

Players in the city have gotten used to this new feeling, and every day after school or get off work, they come to "World" to experience a different kind of life.

He really does treat playing games as an important way to relax.

To keep the game fresh, the design team is constantly adding new features, such as the addition of an airline module this time.

Players can fly planes in the game, and girls who want to experience being a flight attendant can apply for the job.

This feature has attracted many enthusiasts who enjoy flight simulation.

After all, the flight simulation in the game is incredibly professional, and the intelligent air traffic control system excites every flight enthusiast.

After all, you're piloting a plane, transporting passengers who are real players, and even having a pretty flight attendant pour you coffee.

This is an experience that you could never have had in previous flight simulation games.

To accommodate the development period of the game, some real-world disasters have not yet been included in the game, as players still need time to grow.

Otherwise, if players take a flight and a plane crashes due to the actions of a flight enthusiast, according to the game's design, reviving would require a large amount of virtual currency.

Considering the current level of player tolerance, Han Ming decided to postpone the launch of the disaster system.

Therefore, players who fly in the game no longer need to worry about plane crashes.

When the plane goes out of control, or when a player maliciously makes reckless moves, the computer will automatically take over.

With the launch of airlines, players are traveling to other cities more frequently.

Furthermore, the high-speed rail system launched at the same time also increased players' choices.

However, other cities currently have relatively small populations, and players who want to settle abroad need to pay a large amount of immigration fees.

The game features many different nationalities, but in the current European and American countries, most cities are still occupied by NPCs.

After all, the World server is not yet open to registration for foreign players.

There are very few blonde, blue-eyed faces; the few that are registered are mostly foreigners who work and live in China.

Of course, there are also a very small number of overseas players who experience the game "World" through the international internet. However, the experience is somewhat inferior when playing across borders.

Although the game graphics are still good, the lag is quite noticeable when data exchange occurs in interactive modes.

Fortunately, there is also a single-player mode, so they can at least have some fun with it.

Many overseas players have left messages on the game's official forum, asking when overseas registration will be open.

Even the contact email address listed on their official website has recently received numerous inquiries from simulation game enthusiasts from overseas.

In fact, Han Ming and Tang Siming had discussed this issue together. Who wouldn't want to earn US dollars or euros?

The problem is that allowing international players to connect to domestic servers requires using international bandwidth, which can be quite expensive.

Take a server in Hong Kong as an example. A 100M bandwidth connection to the international internet backbone costs 1 million per year.

Moreover, it can only support a little over 10,000 people online at a time.

Because the game "World" adopts a single-world design concept, it is not possible to partition servers overseas.

Considering the exorbitant price, Han Ming simply cannot afford it at present, so the idea of ​​taking the game abroad will have to be put on hold for now.

Another issue involves the sale of virtual currency exchanged by international players.

Since the official website store currently does not support international payments, this work cannot be carried out for the time being.

Han Ming closed the official website forum and opened other game forums to check the situation.

The 2 million yuan given to Zhuang Yan is said to have been used for some advertising. As the head of the company, he should at least check on the results.

These days, money makes things easier. I did see ads for "World" on several gaming portals. Although the locations weren't particularly prominent, at least there was some trace of it.

Advertising is too expensive. According to Zhuang Yan's feedback, 2 million yuan in advertising fees is only enough for 7 days of advertising on a few game portals.

It's easy to imagine how much a small advertising space costs per day.

Fortunately, there was Tang Siming, who was very helpful. Through his connection, some game writers wrote game reviews in their respective columns.

Han Ming saw an article like this in the game review section of a portal website, with the title:

"The World game, a virtual reality, a comeback for domestically produced simulation games?"

This is how the author of the article evaluated the game.

"When it comes to simulation games, one cannot help but mention The Sims."

It was originally just a spin-off of SimCity, developed and designed by the genius Will Wright, the founder of Maxis.

The most appealing aspect of this game is its high degree of freedom, starting from character creation.

From setting the gender and basic appearance of the simulated citizens, to determining their personality traits, to creating houses and furnishing them.

My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!