Game World: I Have SSS-Rank Fusion Talent

In a world of extraordinary beings, lords reign supreme!

This is a land filled with fantasy.

Upon the arrival of Awakeners, they automatically obtain a territory, where they must build ...

Chapter 320 Career Challenge

[The challenge begins!]

Please select your starting class: Warrior/Mage/Priest/Archer/Assassin! Each class has unique starting attributes and talents. You have five minutes to choose!

End of message.

Five figures, each representing a different profession and based on him, appeared before Su Bai.

He looked at them one by one.

[Warrior: Max HP +20, Attack +10, +1 Attack for every 3 points of Max HP, only 50% of the power is available when equipped with ranged weapons]

[Mage: Maximum Health -10, Attack +20, For each magic-based weapon equipped, the attack interval of all weapons -1 second]

[Priest: Max HP +10, Attack +10, Defense +5, Speed ​​-2, Recover ? (1%) of Max HP when attacked, and deal X2 damage to a random enemy.]

[Archer: Maximum Health -10, Attack +20, Speed ​​+1, Range +25 for each weapon owned]

[Assassin: Maximum Health -15, Attack +25, Speed ​​+1, Attack Speed ​​+5% for each melee weapon possessed]

...

The challenge mode involves dealing with waves of increasingly stronger monsters.

Similar to the conventional defensive pattern.

The difference is...

The defense mode features defensive towers, and the number of monsters in each wave is fixed.

In challenge mode, players need to take to the field themselves. The more monsters they kill within the time limit, the more rewards they will receive.

Thinking about it that way.

The class that clears monsters faster will definitely reap the greater rewards in the end.

In terms of efficiency in clearing monsters alone.

In the early stages, warriors and rogues will definitely have the upper hand.

Mages not only have mana consumption in the early game.

And you have to wait for it to cool down.

The time it takes to kill one monster is enough for the other two to finish several battles.

But on the other hand.

Melee classes face higher survival risks than ranged classes.