In a world of extraordinary beings, lords reign supreme!
This is a land filled with fantasy.
Upon the arrival of Awakeners, they automatically obtain a territory, where they must build ...
This refers to the amount of damage that can be reduced after effectively blocking a frontal attack.
A 67% block rate means that the attack blocked by this shield will be reduced by 67%!
Combine with a firm ring.
It's practically invincible defense!
If these two pieces of equipment were bundled together and sold, large teams that specialize in clearing dungeons would probably go crazy for them!
The final price could very well be higher than the two rare items on the list!
This is not an exaggeration at all.
When a team is clearing a dungeon, the two most difficult problems are not only the inability to heal, but also the main tank often being unable to withstand the damage, leading to a team wipe.
Therefore, the gear for healers and tanks is often the most expensive during the early stages of progression.
It's more expensive than the rarest jewelry.
This shield can be considered a must-have for early game exploration at this stage.
If we were to pinpoint its only flaw...
It's probably because the level is high; once the main tank gets it, they'll likely cherish it and sleep with it for days before actually wearing it, causing some inner turmoil...
Since that's the case, let's not sell it for now.
Su Bai was quick-witted.
Other players can't wear this level 20 equipment, but it's not a problem for a Tier 3 Templar Knight.
With this shield
This will undoubtedly increase our chances of winning against the Bronze King later.
It's not too late to sell it after you've used it; nobody cares about secondhand equipment anyway.
It's almost impossible to tell it's secondhand...
Put away your equipment.
Su Bai casually allocated the attribute points he had earned from leveling up 20 levels to his base attributes.
Then I looked at the skills panel.
【Glimmer of Light: Active, lv1, consumes 30 mana, 20-second cooldown, releases a holy breath that can attach to up to 3 friendly targets, healing them for 1392 (80% of their spell power) health per second for 5 seconds, learnable at level 20】