I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 131 Tian Boxun's Progress

Thinking of this, Tian Boxun couldn't help but get excited.

He was about to agree, but when he accidentally saw the game screen of "Rate of Kingdoms" on Dingke's mobile phone, he hesitated.

"Boss Ding, my current level is not high enough. Can I put my own project aside for now? I want to learn from the projects of my predecessors first."

Without hesitating for long, Tian Boxun looked at Ding Ke with a firm gaze and said.

This time, he truly faced himself and realized his shortcomings.

"Oh? Why?"

Ding Ke was a little surprised. He didn't expect that Tian Boxun, who was always proud, would actually make this request.

"Through these games, I realized the gap between myself and Wang Chuan. I could have done better in the previous games, but due to my own strength..."

“So, I want to study for a while and then try again.”

At this time, Tian Boxun unexpectedly became calm and relaxed.

A person with great strength may not be admired by everyone, but a person who is able to face his or her own shortcomings and has the courage to correct them will definitely be appreciated by everyone.

This was how Ding Ke felt at the moment. He looked at Tian Boxun with a little surprise, as if he was meeting him for the first time. He paused for a moment, then said with great appreciation:

"Very good, you once again made me feel that my vision was not wrong!!"

"Since you think so, then I agree with your request. However, there haven't been any major productions in the company recently. Well, how about this? You can go and be Wang Sheng's assistant. He's also a veteran producer, and you'll definitely be able to learn a lot."

"Also, don't worry about the self-built project. I'll keep it for you."

It can be seen that this time, Dink is more optimistic about Tian Boxun.

Because this promise is not something that ordinary people can make.

"Yes, thank you, Mr. Ding. I will definitely work hard!!"

Tian Boxun also knew this, so he said it with gratitude.

......

Tian Boxun here realized his shortcomings, so he took the initiative to apply to study.

While he was studying day by day, Wang Chuan was not idle either.

He took the lead, juggling different projects and leading everyone in the studio to work together.

Moreover, in order to speed up the progress and release this classic game as soon as possible, he also used several team acceleration cards in a row.

Well, I have to say that after using it, the speed has indeed increased, and the team's tacit understanding has also improved.

What Wang Chuan regretted most was why it wasn't permanent?

The results during this period have been remarkable.

Putting aside other aspects, the general framework of "Warcraft" itself has already been built, and the rest is just to fill it with content.

The art design in the game is already more than half completed, so the rest is not a big problem.

Of course, most of the art is still done by outsourced teams.

After all, there are still too few people in Huangtu Games to complete such a large workload.

As for the art team, they are the old friends who were previously responsible for "Soul Knight".

After all, it will save trouble to work with an outsourcing team that you have known for a long time, because you have cooperated with them before and they are very clear about the taboos.

Moreover, Wang Chuan will provide specific requirements, and the outsourcing team also has some experience, so the specific time can be faster.

You know, the most feared thing about outsourcing is that the outsourcing team cannot complete it within the specified time.

Of course, cooperation with a familiar outsourcing team is cooperation, but the most important thing is quality. If the quality does not meet the standards, Wang Chuan will not agree.

After all, there really is no shortage of outsourced teams!

Apart from the art aspect, the most time-consuming aspect is dubbing.

The previous version of "Warcraft" only had English dubbing, but no Chinese dubbing.

Well, that's understandable. After all, Blizzard's main market is still in the West.

But now, the producer has become Wang Chuan, and the market is mainly in the East, so it is not possible to continue like this.

Therefore, English dubbing alone is not enough, and Chinese dubbing must also be added.

However, in order to achieve the best effect of Chinese dubbing, the original artistic conception can also be fully expressed.

The original plot must be roughly modified, and the dialogues between characters also need to be modified.

In this regard, Wang Chuan guided Huang Shanshan, Gong Yingnan and others to work together. After many revisions, it was finally considered to meet Wang Chuan's requirements.

Now that the dubbing is done, of course we can't miss the sound effects.

This aspect is relatively simple and no other people were needed. Wang Chuan handled it all by himself.

After all, with the memory searcher, he can directly refer to the music of his previous life. Moreover, Wang Chuan's own musical literacy has reached a certain level with the continuous cultivation of the system skill book.

So there is no problem at all in this regard!!

Now all Wang Chuan needs to consider is the promotional video and the official website of the IP.

The website is now completed. He took a special look at it and found that it was very well completed. He just had to fill it in.

I have to say that Liu Qiang and Zhou Wei were not bragging. They said it would be less than a week, and it really was less than a week.

What Wang Chuan is considering now is that the website can be launched at any time, but if it is launched rashly, it may not achieve the final effect.

After all, if a bunch of settings come out without any beginning or end, players may be confused.

Therefore, Wang Chuan planned to add the website URL at the end of the promotional video. When interested players see the promotional video, they will definitely search for it themselves, which will achieve the desired effect.

The promotional video is a CG story animation.

Whether in the past life or in this world, many games use real-time rendering to demonstrate the cutscenes in the game.

The advantage of doing this is that it can save costs to the greatest extent.

Because it is real-time rendering, it uses the game's own resources. At the same time, based on current technology, the effect is above the standard line.

Of course, if you look closely, you can still see it.

After all, real-time rendering is definitely not as good as specially produced CG animation effects.

Speaking of this, we have to talk about Blizzard in its previous life. They were called Blizzard Film Studio.

What is referred to here is not only the camera and narrative techniques of the game, but what is more memorable is the indispensable CG animation in their game, which is really exquisite to the extreme.