I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 255: Is the Hero's Battle Song going to be successful?

Penguin Games, an office somewhere.

Lin Yao and Lu Hui were discussing.

"Why is Wang Chuan's League of Legends updated so quickly? This is unscientific!"

Lin Yao suddenly felt that this world was no longer real.

He also really got involved in the production of "Heroes of War", so he also knows that the MOBA game created by Wang Chuan is really difficult to make.

It is precisely because of this that I am very puzzled by Wang Chuan’s update speed.

There was a major update on June 1st, and a few days later, the ranking mode was updated.

It’s only been a week or two now, and League of Legends is going to be updated again?

"No, no, no, this is very scientific. This shows that Wang Chuan is panicking. He has received threats from Heroic War Song, so he updates so quickly. He just wants to keep the popularity high."

Lu Hui was very optimistic about this and did not take this matter seriously at all.

Tian Boxun, who was standing by, didn't say anything, but just looked at the comments about "League of Legends" on the Internet.

The more I looked, the more uneasy I felt.

Because compared to previous reviews, current players have increasingly positive opinions about League of Legends.

Most players agree that League of Legends is much more fun than before.

The influence of "League of Legends" is growing, including on live broadcast, video and other platforms.

At this time, Tian Boxun had a vague doubt in his heart.

Are there really no problems with a game like "Heroes of War" that follows a single path?

......

In late June, under the attention of players and producers.

"Heroes' War Song" has officially started its open beta test.

Although it is called a test, it is no different from the official launch.

After all, this is an undeleted version, and there is no limit on the number of users.

Along with the launch of the game, Penguin also launched a series of activities to attract players to log in.

For example, you will get skins for signing in for seven days, skins for daily games, skins for the first deposit, etc.

Whether it is a good game or a bad game, the activities are basically the same.

It’s just that the penguin’s strength is relatively strong.

After all, the enemy they are facing is "League of Legends", which already has tens of millions of users.

Therefore, all kinds of skin marketing, various recharge discounts, and various benefits are all given to users.

The attitude displayed is to spend money like crazy and then grab users.

As for the issue of losses?

Don’t worry, as long as you have players, why worry about not making money?

In the Penguin Company conference room.

Lin Yao and Lu Hui were both staring closely at the backend of Pangu Editor.

Tian Boxun, who was standing aside, was worried and did not look at the data.

Because judging from the current performance of "Heroes of War", the core gameplay is more extreme than "League of Legends".

But can these practices really gain the favor of players?

However, his worries were shattered by the comments that day.

As the game reviews were unlocked, the various comments from players in the forums and comment sections were exactly the opposite of what Tian Boxun worried about.

It was not as bad as he imagined. On the contrary, the evaluation given was really good.

Moreover, the rating of "League of Legends" is as high as 9.2 points.

This rating is not far different from the previous "League of Legends".

In other words, this rating is actually not much different from that of "League of Legends".

Of course, League of Legends also contributed to this rating.

After all, when "League of Legends" was launched, many players didn't know what MOBA was, and they were not very clear about the gameplay.

But by the time "Heroes of War" was launched, the soil for this MOBA had already been cultivated by "League of Legends".

There will be no players who don’t know how to play, hence the high rating.

In the comment section, many players left positive comments.

"Not bad, not bad, this game is pretty good. Although it can't catch up with League of Legends, it's not bad at all."

"I can only say that Penguin is indeed a big company. It must have something to offer for it to be a big company."

"Heroes of War is really fun. There's no need to last-hit, you can just go in and kill. It's so cool. Moreover, each hero has many skills and can develop in different directions."

"The mechanics of this map are also very interesting, with ten people fighting everywhere."

“It’s easy to get started and it’s really fun.”

“Recommended.”

Looking at the full of positive reviews in the comment section, Tian Boxun couldn't help but feel confused.

Could it be that I'm overthinking things because I'm being dramatic?

Of course, there are bound to be negative reviews among these comments, but this is normal.

After all, not every game can be liked by everyone.

So it is normal to have negative reviews. As long as there is no problem in the general direction, you don’t need to worry about it.

Coming back to his senses, Tian Boxun looked at the background data with some complexity.

According to the current data of "Heroes' War Song".

This game seems to be able to compete with League of Legends.

The 24-hour activity reached about two million, and the retention rate on the second day reached 60%.

Although it is still a long way from making "League of Legends", this retention rate is also very scary.

Moreover, "Heroes of War" was launched later, so there must be many players who came to play it out of curiosity.

After playing, there will definitely be some players who will return to "League of Legends".

But if we exclude these players, the data is still very scary.

So, the general direction of MOBA games in the future is to simplify operations to the extreme and strengthen the team?

Tian Boxun didn’t know, but he was quite confused.

Just like that, he caught up with Wang Chuan?

As Penguin released the data of "Heroes of War", producers in the gaming industry instantly had an idea.

"Heroic Battle Song" is about to take off!!!

Although many settings of "Heroes of War" and "League of Legends" are similar.

But there is actually nothing to say about these things.

After all, when it comes to game types, we can’t just say that just because someone has made an RTS or MOBA type of game, other manufacturers can’t follow suit and make a game of the same type.

What’s more important is that the content mechanisms and core gameplay of “League of Legends” and “Heroes of War” are different.

So, in the end, which game can represent the general direction of future MOBA games, or are both games the direction of development?

This issue has also become a common concern among producers, manufacturers, and gaming media in the gaming community.

And because of this issue, people are arguing endlessly in the game forum.