I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 285 Analysis

In the experience store, I chatted with the players for a while and also had a little conversation with A-Dai.

Wang Chuan was in a good mood. He hummed a little tune and walked back to the office.

At this time, Qin Ming, Wei Wei, Huang Shanshan, Gong Gongyingnan, and some members who later joined the Huangtu Game Company were all waiting for Wang Chuan to come to the meeting.

During this period, they were also busy discussing the reasons for the decline in data of Penguin's "Heroes' Battle Song".

Although the penguins are still making amends.

For example, holding various activities to stimulate players' enthusiasm for the game.

But basically, all game manufacturers and producers in the gaming circle have used their own channels to learn about the relevant information.

It can be said that the defeat of "Heroic War Song" is already destined.

Because this is a loss of popularity in the game, not a problem with its operation.

If there is a problem with the operation, it can still be saved if it is corrected in time and an apology is made to the players.

But if there is a problem with the gameplay, the only way to solve it is to overturn the game and start over with a major modification.

Otherwise, there is basically no way to save it.

If it were normal, it would be fine. According to the current state of the game, there is still profit to be made by recasting.

However, the essential purpose of launching "Heroes of War" is to compete with "League of Legends" for the gaming market.

If it is remade at this time, it would be equivalent to handing over the MOBA game market.

There is also widespread discussion in the industry about why "Heroes of War" was defeated and why the data dropped so drastically.

The same goes for Royal Games.

Although Wang Chuan personally knew the reason very well, the employees in the company did not know it.

So he needs to hold a meeting to conduct some ideological discussion.

After all, he will still need a lot of help when making games in the future.

For example, in the future we can produce top game masterpieces such as "GTA5" or "Red Dead Redemption".

Even with the memory searcher and the attribute book drawn by the system, Wang Chuan was constantly being fed.

This has enabled Wang Chuan's abilities in all aspects to reach the top level.

But if he relied on himself alone, there would be no way to produce a game of this level.

Because this kind of game is not made by one person, but requires an equally top-notch team.

Therefore, when he founded the Royal Game Company and recruited Huang Shanshan, Gong Yingnan, Qin Ming, Wei Wei and others

Wang Chuan is also constantly influencing them and cultivating them appropriately.

"Boss Wang is truly incredible. When the game first came out, he saw that Heroes of War would inevitably flop."

In the conference room, Wei Wei said excitedly.

"Then take a look at Mr. Wang's abilities. Do I need to tell you?"

Gong Yingnan rolled his eyes at the other person and said unhappily.

"But I still don't understand why Heroes of War failed. After all, its data trends were very good from the beginning."

"And to be honest, when I first started playing, it was really fun. But as time went on, it became boring and I got tired of it."

Qin Ming, who was standing aside, touched his chin and said thoughtfully.

"Yes, that's right. I feel the same way."

Huang Shanshan nodded, indicating that she felt the same way.

At this time, the door of the conference room was pushed open, Wang Chuan walked in step by step, and said.

"That's because you've been promoted from new players to mid-level players. In any game, new players can't always be new players."

"For MOBA games, the most important thing is to grasp the player's gaming experience at every stage."

Slowly walking to the front, Wang Chuan put out the documents he had prepared and explained them to the crowd who looked confused.

"Heroes of War" sets up experience sharing and cancels the equipment system and the last-hit system.

These are the key reasons why the game was well received by the general public at the beginning.

Because these measures have really reduced the learning costs of players.

Truly optimizes the player's gaming experience.

Make it very easy for players to understand the game.

Of course, these are advantages, but there are also disadvantages.

That is, if there is no economic system and last-hit system, killing or being killed in the game will not have much meaning.

This makes the confrontation between players less exciting.

Therefore, the introduction of the map mechanism setting determines a clear direction in the mid-game and guides players to compete, which is very correct.

This is the upper level content of the game.

Players do not need to be discouraged by the economic system or the last-hit system, and the learning cost is greatly reduced.

The upper-level content is about competing for map resources and getting players to cooperate. This is the core design of Heroes of War.

It's simple and fun at the same time.

If there are ten players who know how to play and their levels are not much different, they will all have a very good experience, especially in various team battles.

But the key is that it is too idealistic.

This is also the mistake Blizzard made in its previous life.

The journey of a game player can basically be divided into three levels.

Novice players, intermediate players, and advanced players.

Newbies refer to players who don’t understand anything and know nothing.

Mid-level players refer to players who understand some things but do not understand some things.

Expert players are those who know exactly how to play the game.

Take the League of Legends rankings as an example.

Novice players refer to players below Silver level.

Mid-level players refer to players in the silver to gold stage.

They know how to play heroes and how to equip equipment.

But a further look at the overall situation, such as when to take the dragon, when to charge, when to invade the wild area, and which lane to help.

Finding ways to force a team fight or lead the troops is what advanced players should do.

There are even some players whose understanding and operation of a single hero have reached the king level.

But it is precisely because of the lack of this overall view that one can only fluctuate between the diamond and master stages.

In the actual experience of "League of Legends", these players can also kill the whole field on their own.

Therefore, even if you lack this kind of overall view, you can still lead the team to victory by defeating the enemies on the same line with you.

It can be said that all the content in "League of Legends" is designed around positive feedback.