Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
In fact, if "Heroes of War" was not designed according to the idea of "League of Legends", but did the opposite.
Try to increase the difficulty of the game, raise the threshold of the game, and make a hardcore game.
So the final result is that if you can't be the boss, being the second in command is fine.
It can occupy a certain share in the MOBA game market and make money.
However, it is actually too late to know these things now.
The overall situation has been decided.
There is no time left for "Heroes of War" to survive.
Faced with this situation, Penguin quickly took targeted measures.
That is to cancel the subsequent resource investment in "Heroes' War Song" to minimize the loss as much as possible.
As for the game itself, the company will send an operations team to manage it later.
Basically, it's like letting it fend for itself.
"Heroic Battle Song" came with great momentum and left quietly.
Faced with this situation, many game producers and game manufacturers in the industry could not help but think deeply.
Or perhaps research would be a more appropriate term.
After all, from the very beginning, most game producers even felt that the performance of "Heroes of War" could beat "League of Legends" and take its place.
And now, the facts are before them.
It can be said that they thought too much.
At the same time, after a simple study, these game producers and game manufacturers also came to a conclusion.
That is, although "League of Legends" seems to have lowered the threshold for getting started and reduced the cost of learning.
But it does not fully cater to the experience of novice players.
It seems that the experience for novice players is very good, but it relies more on big data to put novice players together.
When no one knows how to play, it will naturally be interesting to see newbies fighting each other.
When newbies are fighting each other, there will definitely be players with high talent or who are willing to study and learn.
As a result, the level of these players continues to improve.
Players who are becoming more and more skilled at playing are climbing up little by little.
Players who don’t know how to play will still remain at the level of noobs fighting each other.
They keep to themselves and form a fairly complete territory.
Moreover, "League of Legends" itself is a game that is easy to get started but extremely difficult to master.
Every single place is enough for players to study seriously.
Including various playing styles and routines, as well as responses to different situations.
This conclusion also made many game manufacturers feel uncomfortable.
Because only Huangtu Games can make a game like this.
At the same time, many game manufacturers and game producers finally understood why Wang Chuan promoted "League of Legends" so crazily from the beginning.
Because only with enough player users can we better match them and give players a good experience.
As for now, it’s useless even if I know it.
In the domestic market, "League of Legends" has completed an initial harvest and occupied a dominant position.
At the same time, the promotion of "League of Legends" has also begun in overseas markets.
......
It was a sunny and windy day.
"League of Legends" is officially launched overseas.
This time, "League of Legends" is different from the previous overseas versions of "Minecraft" and "Warcraft".
Previously, the two games "Minecraft" and "Warcraft" were distributed by Zhenguo Software through an overseas agent.
All expenses, including advertising costs, are borne solely by Zhenguo Software.
However, "League of Legends" is not a game that can be purchased on a one-time basis and requires continuous operation.
Therefore, Wang Chuan directly rejected the agency request made by Zhenguo Software.
Because the propaganda he wanted to carry out overseas would be the same as the propaganda at home, using a fast, accurate and ruthless approach.
So, in the end, Wang Chuan and Zhenguo Software reached an agreement.
The other party still provides agency distribution, but this time it is not the full agency for the game, but only provides an agency distribution channel.
As for the profits and losses of overseas games, they are all borne by Huangtu Games itself.
At the same time, the operating costs of overseas games are also borne by Huangtu Games.
Zhenguo Software only charges a service fee and is responsible for helping Huangtu Games launch overseas channels.
However, for Wang Chuan, if possible, he would prefer the mode of "Warcraft" and "Minecraft".
Because that would save him a lot of time and effort, and he could focus more on making new games.
But because this game is League of Legends, the game mechanics and scale are so important.
So Wang Chuan had no choice but to operate it himself.
As for the overseas version of "League of Legends", except for some specific countries, other countries share the same client.
The only difference is the server.
Different servers are used according to the geographical location of each country.
Of course, players can also choose to go to other servers.
As for game delays, players need to deal with them themselves, and Huangtu Games is not responsible.
With the previous popularity of "Warcraft" and "Minecraft".
Huangtu Game Company has also accumulated a certain degree of fame and fan base overseas.
This time, the promotion costs of "League of Legends" are even higher.
So it didn’t take long for overseas players to pay attention to League of Legends.
In addition, some players have begun to comment on "League of Legends" and Huangtu Games on overseas forums.
"League of Legends? This game is incredible. It's said to be incredibly popular in the East, with an average of tens of millions of players."
"The key point is the company that made League of Legends. They're the same company that developed Minecraft and Warcraft."
"I heard that compared to Warcraft, League of Legends has simplified the in-game operations. Players only need to control one hero to play against other players, and they win by destroying the opponent's base. It has become much simpler."
"By the way, the concept of heroes seems to have been introduced by this game company in Warcraft."
"This is a brand new type of game, defined by that game manufacturer as a MOBA game."
The success of the two games "Minecraft" and "Warcraft" has also allowed Wang Chuan and Huangtu Games to accumulate fans overseas.
Through some channels, I have gained some understanding of the new type of game "League of Legends".