I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 323 Preparation

Therefore, the story of "Dark Souls" was constantly explored and studied by players, and later it was derived into the theme of soul scientists.

In comparison, Dark Souls 3, although still using this fragmented approach to reality and fiction, is simpler and easier to understand than the story in the first game.

Moreover, as the story of the end of the Age of Fire, the entire story of Dark Souls can also be presented to players using a flashback technique.

At that time, the entire story of "Dark Souls" will be slowly completed through sequels or DLC.

So taking Dark Souls 3 as the starting point of the story is not a big problem.

After confirming a new project: Dark Souls.

Wang Chuan also started to write a simple design concept draft for the game.

In terms of the essence of the game, there is actually not much that stands out about "Dark Souls".

Of course, the background of the story should be taken out separately first.

Just from the perspective of gameplay.

Whether it is numerical points, equipment effect elements, including combat skills, magic, and combat system elements such as rolling, shield counter, backstab, etc.

In fact, this is basically nothing new in other ACT and RPG games.

But the biggest feature of "Dark Souls" is that it perfectly combines these existing contents with map levels and the shaping of the boss into a distinctive level-driven game.

Everything is designed to allow players to advance levels, defeat powerful enemies, and gain a sense of accomplishment and pride.

Because it is a level-driven game, some players jokingly call "Dark Souls" a turn-based game.

In fact, this statement is both right and wrong.

Because at the beginning, the player may be beaten by a boss or a small monster and unable to take care of himself, but by understanding the monster's attack methods and mastering the combat skills, he will definitely be able to defeat the boss.

It’s just that the method is different, you can suppress the boss throughout the whole process.

You can also use the shield in your hand and the invincibility to roll, advance step by step, cut the meat with a knife, and slowly kill the boss.

Because the boss only has a few ways of attacking.

So in the "Dark Souls" series, there is another saying.

That is, in this world, there is no player who cannot complete the fire transmission, they just gave up halfway.

So in this regard, Wang Chuan needs to explain to the team the most important core point of "Dark Souls"...

That is the sense of accomplishment you get after defeating an enemy that seems invincible.

The second is the design of the game map and the fragmentation of the plot content.

The Souls series has two major characteristics.

The first point is fragmented narrative.

The plot of the game itself is extremely grand, but generally in the first week, players can only understand the superficial meaning.

For example, passing on fire.

But why pass on the fire?

What is happening in this world?

What kind of existence is the Fire King encountered on the road of passing on fire?

These will not be directly reflected in the game process, but will be hidden in various corners of the game, and players need to piece them together by themselves.

This also leads to the unique charm of Souls-like games, which is that 1,000 players have 1,000 different opinions.

Everyone has a unique understanding of the story of Dark Souls.

The second is the map of the Souls series.

The maps in the early Souls series borrowed the map structure design of Metroid and Castlevania: Rhapsody of the Moon, and also adopted the design of the Möbius strip.

At the beginning, the development cost was simply insufficient, but thanks to the perfect shaping of buildings and maps by Hidetaka Miyazaki, it became a highlight of the Souls series and has been preserved.

......

When Wang Chuan was in seclusion designing the plan for "Dark Soul".

All major game manufacturers in the gaming industry are also taking action at this point in time.

The sudden rise of the Huangtu gaming platform has brought about a large-scale reshuffle of channels in the domestic gaming circle.

The current Huangtu Game Channel has become the fourth largest channel provider after the three traditional manufacturers and Penguin Entertainment Bali.

But obviously, Penguin, Netease and Bali are not just going to sit there and wait for death.

During this period, the company also announced the launch of various projects.

At the same time, because the Spring Festival is approaching in China, Christmas is not far away overseas.

Various game manufacturers have also taken corresponding actions.

They have announced the launch of new projects.

It is obvious that they are planning to make a big move during the New Year's Eve, the golden period.

The two periods around Christmas and the Spring Festival are basically the time when major game manufacturers make their efforts.

Whether at home or abroad.

But compared with the past, the focus will be on the VR gaming field.

This time, Penguin and Bali, the two game manufacturers, did not delve into VR games as they did in the past.

Instead, they announced the launch of projects on the PC platform.

Its purpose is naturally self-evident, which is to target the Huangtu game platform.

The current development on the Huangtu gaming platform is obviously unshakable from the grassroots level.

Moreover, its platform also has "League of Legends", a killer-level game.

Although Penguin had previously launched "Heroes' Battle Song" in an attempt to compete with it, it caused some stir at the beginning but soon became a failure.

Therefore, Penguin and Bali also changed their strategies.

Prepare to fight Huangtu Game with real swords and guns.

How to spell it?

That is naturally the appeal of the top games.

So this time, Penguin and Bali have sent out their well-known game producers and studios to develop a masterpiece each to impact the Huangtu game platform.

At this time, in the office of Huangtu Game Company.

Wang Chuan was sitting in a chair, typing on the keyboard on the table.

On the computer screen in front of him was the plan for Dark Souls.

The entire plan took Wang Chuan almost a full day to complete.

It’s certainly not a complete plan.

If it was a complete plan, more than a day would obviously not be enough for him to complete it.

This plan is just a rough draft, which simply mentions the core elements of the game. As for the broader content or even the detailed plot, there is none.

However, although it is a bit simple, it is more than enough if it is just to enable everyone in the team to better understand the core of this game.

It’s absolutely enough!