Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
After completing the first draft of a plan, Wang Chuan called everyone to the conference room to prepare for the meeting.
These days, apart from the preparations for the League of Legends e-sports event, the main topic online is the discussion about the new gaming project invested by Barry the Penguin.
Obviously, this is the follow-up move of the two giants in the industry against the Huangtu gaming platform.
Unlike previous conspiracies and tricks, this time it was an open conspiracy and an open and aboveboard attack.
"Penguin and Barry are making quite a stir. Boss Wang should have a way to deal with it, right?"
"That's for sure. Boss Wang has been busy with the League of Legends esports development for a while now, so he hasn't had much time. Now that League of Legends is basically stable, it's almost time to strike back."
"That's very possible. Mr. Wang probably called us here today to announce the new game."
"It should be, but I don't know what type of game it is."
"Wow, every time Mr. Wang releases a new game, I'm filled with inexplicable anticipation~"
Inside the conference room, everyone was discussing in low voices.
Click.
Suddenly the door was pushed open, and everyone immediately fell silent when they saw Wang Chuan pushing the door open and entering.
"I believe everyone has basically guessed what today's meeting will be about. Yes, we're going to make a new game!"
Wang Chuan walked in front of everyone, connected the computer to the projector next to him, put his hands on the table, and said with a smile.
"I won't say anything more, let me first introduce this game to you. The theme is Western fantasy."
As the words fell, everyone's eyes lit up.
Western fantasy theme?
Is this the sequel to Warcraft?
Faced with everyone's doubts, Wang Chuan could also see everyone's thoughts, so he shook his head and said.
"No, although it's also an epic story, it's not a Warcraft story. It's a darker story."
"The gameplay itself is mainly level-driven, but of course, it's not a so-called linear level-driven game."
"We'll talk about that later, but first let's talk about the art style. This is quite different from the games we've made so far."
“The overall art style is based on deep, dark realistic art, while the prominent impression of the entire game is based on Western European architecture.”
“At the same time, the game has different areas, such as the Fran Fortress, the Undead Town, the Frigid Valley, etc., which will cover different cultural elements, such as Baroque architectural style and Romanesque churches…”
Wang Chuan looked at everyone and explained everything in detail.
If the story of "Dark Souls" is the skeleton and the gameplay is the soul, then the artistic expression of the game is the skin.
Although there is a saying that beautiful appearances are all alike, but interesting souls are one in a million.
The gameplay of "Dark Souls" is naturally very good, so the appearance must not be bad either.
Classic Western European architecture, combined with a dark art style, and medieval-style ice-cold armor and weapon shapes.
Let "Dark Soul" directly touch the hearts of players from its visual effects.
Next, Wang Chuan told everyone about some systematic things in "Dark Souls".
For example, in combat system games, in addition to invincible rolls, shield counters, backstabs, and durability, these are actually settings that already exist in most ACT games.
But in addition to these settings, there are also special settings.
For example, different weapons have their own special combat skills. In addition, there are a large number of weapons, shields, and armors in the game.
At the same time, unlike his previous life, with the Pangu editor, Wang Chuan can also make the visual expression of the game even better.
For example, when wearing different armors, the difference presented in the previous life "Dark Souls" is basically the amount of blood loss and durability consumed after being attacked, as well as the movement speed.
But now, we can add some details.
For example, a visual feedback after being attacked.
However, the only thing that makes people feel a little surprised is that the difficulty of the game "Dark Souls" seems to be very high.
Others just made guesses based on Wang Chuan's ideas about map design and the design concept of the boss in the game.
However, Wei Wei, who is responsible for data, can clearly feel the effect of the game after it is finally released from what Wang Chuan said.
But he didn't think much about it.
After all, it's a game.
Isn't it normal to have various difficulty options?
There are high difficulty levels, and naturally there are also low difficulty levels.
Perhaps Mr. Wang’s current design concept is based on the highest level of difficulty.
Besides, the difficulty can also be modified after the actual effect of the game is released.
No matter how powerful the boss is, he cannot withstand the modification of data.
A few slashes here and there, in the last version you were a big boss who destroyed the world, in the next version you will be turned into a husky that can only be cute!
Soon, an hour passed and everyone had enough understanding of the game "Dark Souls".
With the Dark Souls project confirmed.
The entire team is also carrying out orderly development.
The most complicated part is the production of game actions.
Although "Dark Souls" is not an ACT type game, but a level-driven game, its excellence lies in the exquisite map fragment story and unique death penalty.
But it does not mean that action elements are not important in the game. On the contrary, action elements are also a core point in the experience of "Dark Souls".
Any action game has a core combat mechanism around it.
For example, in the previous game "Sekiro", the most addictive mechanism is the thrilling duel between masters simulated by parrying and forging.
The core of "Nioh" lies in the breathing-style combat that utilizes the three-stage stance of upper, middle and lower, in conjunction with Zanshin, to restore physical strength.
"Devil May Cry" is a multi-style game of Dante Nero. This varied combination of gameplay gives you a unique experience that combines micro-control and excitement.
Bayonetta is a game that introduces dodge offset that combines avoidance and online play.
The core of the Dark Souls series is not how rich the weapons and skill combinations are, although they are really too rich, and you can even hold a shield with both hands.
The core of its real combat system lies in the fault tolerance built around the energy bar.
This makes the combat in "Dark Souls", although simple and plain, different from the earth-shattering action performances in other games, extremely thrilling and exciting.
Keep players' attention at all times, simple but interesting.