Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
At this time, a new day has arrived and the Huangtu Game Company's experience store has opened.
A group of players had been waiting at the door for a long time. When they saw the experience store open, they rushed in excitedly.
He took out his mobile phone from his pocket, opened the QR code scanning interface, and rushed to the receptionist so that he could be the first to open the machine.
Because of the development of "Dark Souls", all employees had been working overtime frequently before.
Therefore, during the three days of open experience, Wang Chuan also let everyone take turns to rest, so that they could relax and relieve their tense mood.
He himself also wanted to take a break and relax.
"Boss Wang, it's been a while since I saw you in the experience store!"
Just after completing the formalities, Ah Dai saw Wang Chuan.
As an old acquaintance, he immediately stepped forward and greeted him.
"Hahaha, there's nothing I can do. I've been busy working on Dark Souls lately and don't have the time!"
Wang Chuan smiled and turned around to respond.
"By the way, Mr. Wang, what kind of game is Dark Souls?"
As he walked forward, Ah Dai asked curiously.
By the way, he took a photo with the new player who came to the experience store, and then Wang Chuan heard A-Dai's question.
"Are you going to stop playing later? You'll know then~"
Wang Chuan did not answer directly, but showed an unfathomable smile and spoke tactfully.
Ah Dai nodded. He felt that what Wang Chuan said was right. He would play the game when the time came anyway. Once he got the hang of it, wouldn’t he know what the game was about?
After a brief chat, Wang Chuan looked at the players in the surrounding halls and quickly filled up the space of the experience store.
At the same time, almost all players choose to launch the new game "Dark Souls".
This also applies to Ah Dai who has already arrived in front of his machine.
Looking at this scene, Wang Chuan suddenly had a bad feeling in his heart.
"Ahem, enjoy it. I have some things to do at the company, so I'll be leaving first~"
Wang Chuan coughed and then spoke to A-Dai.
"Well, Mr. Wang, go get busy!"
Ah Dai didn't care too much and replied casually.
However, looking at Wang Chuan's back as he turned and left, for some reason, A'dai always felt that he left in a hurry.
Is this a typical day for Mr. Wang?
There are so many things to take care of that I have to rush around in the experience store.
With a hint of emotion, Ah Dai put on the headphones in front of the machine.
Then start experiencing the content of Dark Souls.
The first thing that opened was a CG animation, which was the previous promotional trailer, but A-Dai did not skip it, mainly because he wanted to see if there were any hidden easter eggs in it.
However, after the CG was finished, the hidden content he expected did not appear.
However, when the scene ended, the screen that popped up surprised him a little.
Because this is an interface for creating game characters, although this is not a very rare game feature.
It only appears in the Huangtu game, "Minecraft".
But after all, "Minecraft" is a pixel-style building block game.
There is still a slight difference in visual effects.
"Huh? You can actually choose a class! Knight, Mercenary, slurp~ so many options!"
Ah Dai looked at the numerous options on the interface and felt a little dizzy.
In addition to the profession, you can also choose a burial object.
However, considering time constraints, he did not do further research on it.
Instead, he directly chose the default knight start.
It’s not because the Knights are so great, he hasn’t played them yet and doesn’t know much about them.
He simply felt that the knight's armor, sword and shield looked much more resistant than those of other professions.
Especially the last useless person, his attributes and weapons are simply unbearable to look at.
A-Dai guessed that the difficulty of the game in the early stages should be related to the choice of career.
For example, in the early stages, a warrior is definitely better at leveling and surviving than a mage.
As for the later stage~~
Let’s talk about the later things!
But in the early stages, the knight's armor, sword, shield and long sword must be very brave.
And in the demonstration at the previous press conference, the character used by Mr. Wang was a knight~
Without any detailed face shaping, he just used a default face shape. After confirming his identity as a knight, A-Dai entered the game directly.
There was a brief black screen, and then the game screen appeared.
The camera gradually zooms in from a distance, and finally locks its view on a desolate cemetery.
Accompanied by some weird and sad background music, inside the graveyard, a coffin made a "clattering" sound.
The next second, a hand stretched out from the coffin.
Then, the knight that had been created in the character career selection interface slowly crawled out of the coffin.
At the same time, a UI interface of the game also appeared on the game display screen.
Just above, the name of the current location flashed by: "Ashes Cemetery"
The lower left corner shows a shield, a sword, and something called an element bottle, which should be the inventory in the game.
In the upper left corner is the status bar, although there is no text description yet.
But A-Dai has also played many ARPG games and action games.
There is basically an understanding of this.
The red one should be the health bar, the blue one should be the mana bar, and the green one should be the so-called energy bar.
Most ARPG and ACT games basically have this kind of interface layout, and there is nothing to be surprised about.
Moreover, this is basic common sense that is widely recognized by players.
Basically, no manufacturer would be so bored as to try to be unique and change these things.
Just like changing the health bar from red to blue, and the mana bar from blue to red.
This has no impact on the content of the game. It is purely for the manufacturer to express its own personality, which is actually unnecessary.
Then, Ah Dai turned his attention to the game screen.
From a third-person perspective, as he slowly turned the mouse and looked at the scene around him, Ah Dai couldn't help but sigh.
The desolate and dilapidated ruins of the cemetery, the air filled with white mist like ash.
The thick clouds in the sky completely covered the sun. The gray tones mixed with a little bit of light gave people a very depressing feeling.