I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 348: Player's Confession

"But after five or ten times, I suddenly realized that as I improved, Ash Valley's health was decreasing."

"When I finally conquered him, the ultimate sense of accomplishment instantly overwhelmed me!"

"Looking back, I was even able to defeat Ash Guda without taking any damage, and my character and attributes remained the same. I clearly felt that I had become stronger."

"This strength doesn't mean the character's stats in the game have become stronger, but I have become stronger!"

"The second thing is the map in the game. As an ARPG game, there is no mini-map?"

"It was also confusing at first, especially when I reached the Wall of Lothric and encountered those malicious traps and level design!"

"At that time, I was completely desperate and terrified, feeling like there were traps everywhere."

"But correspondingly, I memorized every map in the game, and I was especially surprised when I discovered some shortcuts."

"This is a feeling I've never had in any ARPG before. Even though there's no minimap, the Lothric Wall map is firmly engraved in my mind. This is absolutely top-notch map design!"

"Besides that, there's the game's grand plot. Even though I've only scratched the surface, I can still feel how unique it is."

“Every prop, every object seems to have a story hidden behind it.”

“Defeat yourself, surpass yourself, this is the charm I feel in the game Dark Souls.”

"Striving to make it to the next bonfire, defeating the seemingly invincible boss before you, and fighting your way out of a siege of monsters—that's what I find so fascinating!"

“There is nothing more fulfilling in this world than surpassing yourself, and Dark Souls satisfies this.”

"Finally, I hope all players can calm down and try their best to experience this great game."

Following the complaints of early players, countless players defeated the Ash Guda and passed the Wall of Lothric.

The number of posts praising this type of content has increased.

It also made many players start to re-examine the game "Dark Souls".

It also made some players who originally wanted to give up choose to continue to persevere.

After they defeated Ash Guda, they also fully felt the charm of Dark Souls.

It can be said that Dark Souls is a very special game.

Because it can intuitively give players a feeling that I have gradually become stronger.

Just like FPS games, MOBA games and fighting games, they will actually give players the same feeling.

However, it is difficult to react intuitively and it takes some time to manifest.

But "Dark Souls" is different, because the design concept of "Dark Souls" itself can be said to be a level-based advancement game.

The boss's attack methods in the game and the traps hidden in the map all have traces to follow.

Monsters like Ash Guda and Blade Brother will actually raise their hands to respond to the player when they attack.

Just like in League of Legends, Garen's big sword has a conspicuous hand-raising motion. A skilled Fiora with W will basically not be hit by the big sword.

The monster design in Dark Souls also requires the players to react in the same way as in fighting games, and not just to respond temporarily.

It's about grasping the chance to fight the boss.

Once players understand it, defeating the boss will not be a difficult task.

This also allows players to fully feel the obvious progress in the game.

First, I encountered a monster and was killed instantly without even being able to touch it.

But as he was dying, he found that he was able to defeat the opponent.

This is one of the core pleasures of Dark Souls.

At the same time, more and more players passed the trial of Teacher Ash Guda and crossed the Wall of Lothric.

The vast world view of "Dark Souls World" is gradually revealed to players.

Correspondingly, the sales and ratings of "Dark Souls" have taken a turn for the better.

Of course, among these players, a large proportion of them chose to refund.

But in Wang Chuan's view, this is a very normal thing.

Because even though "Dark Souls" has a very unique elemental charm, not all players like this relatively difficult hardcore challenge.

Maybe they would rather play some lawn mowing games after get off work or enter the world of FPS with a gun, without thinking about anything and just shooting.

For this group of players, "Dark Souls" is obviously not their favorite game.

For players who can persevere, after defeating the Ash Guda and passing the Wall of Lothric.

This is a unique wine from the Soul series, and its fragrance is fully exuded, deeply fascinating them.

However, although for players, "Dark Souls" is not a game that everyone likes and is suitable for

In terms of dissemination, after the early mixed reviews of "Dark Souls", everyone understood the core of this game.

Instead, it generated a phenomenal spread that far exceeded its sales.

The main reason is that before this, there was no game as special as Dark Souls.

Moreover, its high difficulty also makes this game have the same treatment as "Dig for the Lost" and "Escape".

There are many players online who, out of good intentions, have recommended and promoted this game to their friends.

"Mr. Wang's newly released Dark Souls, I highly recommend you play it. It's a mowing game, it's super fun!"

"See this big sword? Isn't it cool? Let's play Dark Souls together."

"Look at the fire keeper girl, is she pretty? Is this flying dragon handsome? Do you want to spread the fire together?"

In addition, Wang Chuan posted a message on his personal account a few months ago asking players if they were ready to embark on the journey of passing on the fire.

It was also pushed back to the top of the topic list by the players.

Especially with the creation of some PS masters, various emoticons about Wang Chuan have also been put on the Internet.

At the press conference, Wang Chuan welcomed the media reporters with a smile on his face.

In the experience store, Wang Chuan showed players photos of the game with a smile on his face.

These big guys have photoshopped out all the other stuff.