I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 387 CG Appearance

After hearing Wang Chuan's words, Wei Wei and others immediately showed an expression of sudden enlightenment.

"Soga, so that's how it is!"

Therefore, the teleportation function still exists, but this function is just set on the props.

This design is mainly to reflect the exquisiteness of the map in the game.

Interconnected map scenes, through elevators, and crystals.

Players can travel from one area to another in a very short time.

If we talk about the pinnacle of map design in the Souls series, then it is undoubtedly Dark Souls 1.

However, if the teleportation function is turned on first, the experience of this exquisite map design will be greatly reduced.

In addition, Wang Chuan also made some other detailed designs.

For example, Wang Chuan did not deliberately lower the explosion rate of certain props in the game.

Wang Chuan also hopes that players will continue to strengthen and hone themselves in order to obtain rare props.

Then defeat the boss, find a way to break through, and finally successfully obtain the props.

Instead of boringly killing the same enemy for hours just for a hidden item.

After all, Dark Souls is a level-driven game, not an equipment-driven game.

If you do something like randomize all the items dropped by monsters, you will actually lose the core content of the game.

The sense of accomplishment and rewards that come from defeating a powerful enemy are all positive feedback to players.

But if the drop mechanism is changed to a random mode, then the positive feedback will be turned into negative feedback.

According to the normal mode, the player defeated a powerful enemy and spent four or five hours to finally achieve victory.

The spiritual achievement brought by defeating the enemy and the physical achievement brought by the excellent props dropped will make players feel a sense of satisfaction.

But if a random item drop mode is added, the player will spend several hours to finally defeat a powerful enemy.

However, the dropped items are not even as good as the monsters, which is definitely a blow to the players' enthusiasm.

The player's focus will unconsciously shift to obtaining props.

The entire team basically has a clear idea of ​​the design of the entire "Dark Souls" prequel.

As for the details, Wang Chuan taught Wei Wei another lesson.

"A simple trap design, don't be superficial, for example, there are two enemies in front."

"Normally, when players step into this place, they're in a blind spot, so players who aren't vigilant might be caught off guard and attacked suddenly."

"This kind of corner kill was already used before Dark Souls. It's considered a basic entry-level trap."

"So you need to let the players discover this trap, but in fact, there is another trap hidden behind this trap."

"Like a thousand-layer pancake, the outside is there for the player to discover, but there's an enemy hiding in the treetops and around the corner. That's the real foreshadowing!"

"And one benefit of doing this is that it gives players the illusion that my death here was simply due to my carelessness."

"So after death, players will become more cautious, using subtle techniques to guide them, little by little, into deeper traps."

“Keep it challenging for each other so that they can feel a sense of accomplishment.”

Wang Chuan sat in front of the computer and built a simple scene simulation using Pangu Editor.

Seeing the scene in front of me and hearing Wang Chuan’s words.

Wei Wei swallowed unconsciously.

This trap and this level design, are they inhumane?

"So it's like boiling a frog in warm water, and making players feel like they've been sold out and are still counting their money?"

At this time, Huang Shanshan seemed to understand something and said in a cute and silly way.

After hearing her words, Wang Chuan glanced at her unconsciously.

If you can speak, speak more.

But, um, it’s actually quite vivid.

......

The development progress of the "Dark Souls" prequel is much faster than expected.

Because many of the contents that require time to finalize have basically been completed.

For example, the art resources in the game, the background world view, and the framework of the combat system.

These main cores have already been determined.

So what is really involved is the creation of maps and levels.

Wang Chuan is responsible for the main work in this area.

But with Wang Chuan's current ability, it is basically a minor problem, and the progress is also very fast.

During this period, the popularity of "League of Legends" has not subsided.

The news about Dark Souls also started to spread.

The main reason is that before the World Finals, Wang Chuan publicly stated this in a video of an interview with the outside world.

There will be news about the prequel to "Dark Souls" after the World Championship.

And now, the World Championship has been over for some time.

Naturally, many players are looking forward to the content of the prequel to "Dark Souls".

After all, "Dark Souls" itself was the best game of the year last year, and it is also a very popular game online.

Even now, major video sites and live streaming platforms still have some content about "Dark Souls".

Countless players are also looking forward to the content of the prequel to "Dark Souls".

Just as countless players routinely checked in at Wang Chuan's personal account and the "Dark Souls" game community.

They suddenly discovered something that excited them.

That is Huangtu Games and Wang Chuan, who actually released a CG promotional animation for the prequel to "Dark Souls".

Seeing this latest news, countless long-awaited players became excited.

"Oh, finally there's some latest news!"

"Is this a promotional CG video for the sequel to Dark Souls?"

"The video is already out, so how long will it take for the game to be released?"

"Not much to say, just watch it first!"

Looking at the video attachment on Wang Chuan's message, many players who love the game "Dark Souls" opened the promotional video as soon as they received the news.

First, when you click on the video, the logo of Huangtu Game flashes by, and then a thick white fog appears in your sight.

At the same time, the female voice of narration in "Dark Soul" sounded.

"In ancient times, the world was still undifferentiated and shrouded in fog."

"Everywhere are gray rocks, towering trees... and immortal ancient dragons."

The video is filled with white fog, desolate rocks, and towering trees.