I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 399: Various traps and pitfalls!

In an instant, regardless of national boundaries and time, countless players' tearful complaints appeared on major game forums in China and abroad.

Although the languages ​​and sentences are different, the core ideas expressed are the same.

"Are you sure this is a prequel? It's so damn difficult!"

Countless players have cried out like this after being abused.

Although players are already familiar with the name of "Dark Souls".

And I was mentally prepared beforehand.

Plus, everyone has already played the previous game.

So I feel pretty good about myself.

But after entering the game, they instantly understood what it meant that there is always someone better than you.

The difficulty and the routine are even more brutal than the original "Dark Souls".

Especially some of the Firebringers who had watched A-Dai’s live broadcast and stepped into Lordran with great ambitions.

At this time, they finally understood what Ah Dai meant by the familiar feeling during his live broadcast.

When they first came into contact with "Dark Souls", it seems that there is not much difference between them and now.

This is really enough sentiment and familiarity.

I helped them find it right away, and they remembered the feeling of being tortured to death.

And on all major live streaming platforms.

Players can also see at all times the sufferings suffered by various anchors in the world of "Dark Souls".

There are so many different scenes, they can be called the scenes of a large-scale disaster movie, and none of them are repeated.

In the prequel, what makes players feel more malicious is that their beloved Mr. Wang seems to have let himself go.

All kinds of conspiracies, traps, and mechanisms are simply routines taken to the extreme, making them impossible to guard against.

Starting from the Undead Town outside the city, Brother Javier at the bottom of the tower, and Brother Black Knight guarding next to the watchtower.

Hitting them is like tickling you, but one hit from them will kill you.

Apart from these legendary elite monsters, even ordinary zombies are not easy to deal with.

These zombies often appear in groups of 2 to 3, and you will soon learn what the Fire King's six consecutive kills mean.

After overcoming all obstacles, we arrived at the church in the Undead Town outside the city.

Knight Bernis, Knight Balder, and the missionary who often hides in places you least expect and gives you a surprise.

It always makes you feel what the soul world is.

At the same time, there are all kinds of crazy traps in the game.

For example, on the Flying Dragon Bridge, almost all players will be hit by a fresh breath of flame from the oncoming fire dragon when they step onto the bridge for the first time.

The correct way to cross the bridge is to run quickly to the small gap in the middle and then go under the bridge.

And this is just the tip of the iceberg of conspiracy in the soul world.

There is a rotting dragon in the Flying Dragon Valley that looks like it is dead.

Next to him were two corpses and two shiny props.

It's like telling the players to hurry up and get it.

However, when the player approaches, he picks up the item on the ground.

The rot dragon that seemed to be dead suddenly woke up and slapped the unprepared player almost to death.

In addition, there are many malicious scenes in Dark Souls.

For example, the sick village is the nightmare of countless players.

Except that the environment itself is extremely dark, it feels like playing a horror game.

More importantly, in this map scene, if you are not careful you will die from the terrain.

Moreover, the villagers in the sick village and their pet dogs are quite hospitable.

In addition, each buff comes with toxicity.

Compared to the toxic buff in the sick village, the poison in the Fran cesspool can only be considered a weaker one.

Players who have been poisoned can feel what it means to open the floodgates.

His long blood bar seemed to be non-existent and just kept falling down.

The more crucial point is to pass through the sick village and ring the second one. This game can only be considered the beginning.

Next you will embark on a path of passing on the fire.

The blades of the ancient city of Sen, the mechanical single-plank bridge, the death elevator, and the bonfire on the roof of the ancient city.

It also made countless undead people who came here for the first time tremble in fear when they couldn't find a campfire.

And this is just the beginning.

When the players went to the Royal City, the Royal City's double bows brought countless players to the brink of collapse.

Here, players need to advance through the beams.

The moving area of ​​this beam is very narrow.

If you are not careful, you will fall from a high altitude.

Here comes the key point.

That is, when the player moves forward through the beams, there is an archer on each side, constantly attacking the player.

And it is different from the previous zombie archer.

They are called archers, but they shoot dragon-hunting arrows like javelins.

One arrow can kill you.

The rolling wheels in the underground cemetery and the basketball court in the giant cemetery both make players feel what it means to be full of malice.

Of course, the most crucial point is that players have no way to teleport through the campfire in the early stages. They can only teleport after obtaining the royal weapon.

Many players are troubled by this setting.

Although there are many shortcuts in the game, you still need to have the strength to take them.

God knows how frustrating the journey from the sick village back to the fire prevention sacrificial site, which seems short, is.

Just like "Dark Souls", after the prequel was launched.

Many players are also complaining online.

Obviously, this sudden loss of the campfire teleportation function is a bit difficult for many players to accept.

"Oh, no, I can't take it anymore. Why can't the bonfire teleport? I'm trapped in the sick village!"

"Same, it's so freaking uncomfortable. I have to run for a long time every time I die."

"I really envy you guys! I made a bet with my friend to see who could finish the game the fastest with one save file. I ended up accidentally entering the underground cemetery at the beginning and even lit a bonfire. There's no way back now..."

"So, why did you cancel the bonfire teleport?"

"Ahem, I have to explain here that the Bonfire Teleport has not been cancelled. Once you reach the Royal City, you'll be able to activate the teleport after meeting the Sun Princess and obtaining the Royal Weapon."

"I read that strategy post too, and I have to say, the Sun Princess is really big~"

"Uh, there's something wrong with you!"

"But to be honest, it was only after the bonfire teleportation was gone that I realized the map design of Dark Souls was absolutely amazing, with all kinds of interconnected routes!"

"That's right. The Firelink Shrine connects to the Undead Town outside the city, the ruins of Little Londo, the underground cemetery, and the Dragon Valley. It's simply rich!"