I Created a Game Empire

Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.

What? Games are the Ninth Art, no less significant than music or fine arts.

Thus, starting ...

Chapter 453: Hunter? Hunter!

"The main purpose of today's meeting is the development of new games. Everyone, please just look at the big screen."

The words fell.

The game title "Monster Hunter: World" appeared on the projection on the big screen.

"First, let me briefly talk about the theme and direction of the game."

"This is a hunting-themed game, and the combat system will be quite unique, different from other action games currently on the market."

"At the same time, within the game, we will create a relatively large ecological world to showcase the characteristics of AI intelligence."

From the beginning to the end, Wang Chuan introduced the contents written in the plan one by one.

Following the completion of Wang Chuan's introduction.

Wei Wei asked with some surprise.

"Mr. Wang, is this a hunting game? This genre seems quite niche!"

"But are you hunting monsters? Isn't this just a normal hunting game?"

Everyone was talking about it.

"That's right, this time the players are not hunting ordinary animals, but these creatures!"

Listening to the discussions of the crowd, Wang Chuan also smiled and nodded.

At the same time, he opened a sketch, which was what he drew himself.

The drawing on the sketch was of an ancient dragon with its huge wings spread out, covered with thorns, and the double horns on its head were even more terrifying.

In front of him was a hunter wearing armor and holding a sword longer than a man.

"Boss Wang, this... this gives me a sense of Dark Souls!"

Wei Wei blinked, looked at the sketch in front of him, and spoke somewhat haltingly.

The ice machine and the huge monster instantly reminded him of the game "Dark Souls".

Monster Hunter, won’t the monsters abuse people?

After hearing Wei Wei's words, Wang Chuan smiled kindly.

Don't even talk to him.

Gong Yingnan and Wei Weiwei shuddered unconsciously when they saw Wang Chuan's smile.

"Mr. Wang, this isn't really a game like Dark Souls, is it?"

Gong Yingnan cautiously tried to sound out Wang Chuan's attitude.

Wei Wei, who was standing by, was also observing silently.

After all, it feels very possible.

In Dark Souls, generally speaking, bosses are very large.

The purpose is to give players enough sense of oppression.

Plus the so-called unique action system.

No matter how it sounds, it feels a bit like the style of Dark Souls-like games.

"Don't worry, Monster Hunter: World won't be like Dark Souls."

"Also, Monster Hunter players won't have the same difficulty persisting as Dark Souls players."

"Of course there will be some difficulty, after all, even Prototype has a high difficulty option, right?"

Looking at the skeptical expressions of the crowd, Wang Chuan said with a smile.

After hearing his words, everyone became confused.

So the difficulty of this game is not as high as they think?

"In addition, the game's combat system will greatly extend the time players spend fighting bosses."

"Using the latest physics engine, the damage of monsters will appear in the game. For example, in Dark Souls, players can keep repairing the monsters and kill them."

"But in Monster Hunter, if the player keeps attacking the boss's feet, they will sprain their ankle."

"In this state, it's easier for players to attack other parts of the body and cause fatal damage, but continuously attacking the feet won't kill it directly."

Wang Chuan continued to tell everyone about the key settings in "Monster Hunter: World".

It can be said that Monster Hunter World and Souls-like games are two completely different games.

The difficulty of Souls-like games, besides the boss, mainly lies in the map environment.

Various traps and combinations of monsters on the map make players very frustrated.

In Monster Hunter World, there are not so many malicious traps on the map.

All players have to do is to compete with the boss in wits and courage.

At the same time, in order to optimize the player experience, hunters in Monster Hunter World will not be harmed no matter how high they fall.

Compared to the undead, this is much more awesome.

At the same time, AI intelligence is used, and the location of each battle is a different geographical environment, so there will be no back-board like in the Souls-type games.

What's more important is to understand the monster's attack method, and then use your own skills and wisdom to solve it.

After hearing Wang Chuan's words, everyone showed an expression of sudden enlightenment.

From this perspective, Monster Hunter World is indeed much more humane than Souls-like games.

Wang Chuan then gave the introduction.

"Another point is the ecological environment in Monster Hunter World, which requires establishing a connection with players."

"For example, the game's maps, ancient forests, and coral plateaus are all connected to one world. At the same time, each monster must have its own habits, which we have to fully construct."

At the same time, Wang Chuan introduced the types of monsters in the game to everyone one by one.

Bird dragon species, flying dragon species, tooth dragon species, etc.

At the same time, from the simplest big fierce dinosaurs, scratching dragons, etc., to the flying thunder dragons, carnace dragons, tyrannosaurus, ceratopsians, and male fire dragons with special means.

Wei Wei, Qin Ming and others listened with great interest at first, but as time went on, they gradually felt that something was wrong.

Because these bosses seem to become more difficult as you advance.

There are really all kinds of things, flying in the sky, swimming in the water, and buried in the sand.

Add to that the effects of the unique physics engine and the intelligent AI, isn’t this really a soul-like game?

The only difference I feel is in Dark Souls, which makes people feel that the water temperature is not right from the start.

As for "Monster Hunter: World", the game feels quite easy at the beginning, and it is easy for players to make a sound.

"That's it? That's it?"

But as players see the Tyrannosaurus, the Carnotaurus, and face the Ceratopsus.

The difficulty of the entire game suddenly increased to a higher level.

Then came the female fire dragon, and the first sight of ancient dragons such as Nergigante, Flame Dragon, and Nergigante.

Only those who play it know.

And the key point is that by this time period, players have already experienced the game for about ten hours.

The refund period has long passed.

At the same time, "Monster Hunter: World" is not a game that can be passed by relying solely on memorization.

Because the main focus of the game is the hunting experience, the monsters in the game will have various corresponding reactions when they are low on health.

Some monsters will struggle to their death and become even more crazy.

Some monsters will run around everywhere.