Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
Looking at the ferocious jackal dragon on the ground, Ah Dai continued to use his air blades, performing four consecutive large spins to open the blade.
Then came another Dragon Sword.
After this move, the ferocious jackal dragon was already covered in wounds.
Obviously he also realized that he was no match for his opponent.
After rolling over, he glanced at Ah Dai, then ran away directly into the depths of the forest.
"Still want to run!?"
Looking at the fleeing ferocious jackal dragon, Ah Dai was stunned for a moment, then he immediately reacted and hurriedly chased after it.
The previous guide insect was also leading the way in front, and there was also a symbol of a ferocious jackal dragon on the map.
Following the guide worm, they chased the trail of the ferocious jackal dragon. The dragon had a big belly and moved very slowly, so Ah Dai caught up with it quickly.
The ferocious jackal dragon obviously realized that it could not escape. It roared and resisted, but was finally killed by Ah Dai with a single blow.
"What a pity, he died under my Ascending Dragon Sword in the end."
Ah Dai's face was full of regret.
According to his idea, the final outcome should be that the ferocious jackal dragon in front of him would be cut in half by his Dragon Ascending Sword.
Just like the previous katana teaching demonstration video.
He is familiar with putting away the knife, doing it in one go, turning around confidently, and looking extremely handsome.
It's the kind of personal performance that's full of charisma even when he's picking his nose.
But now that it’s not the end of The Dragon Sword, it always feels like something is missing.
Although the ending didn't go according to Ah Dai's idea, it lacked a little bit of flavor.
But the whole hunting process still made Ah Dai feel very interesting.
For example, after being injured, the Great Ferocious Jackal Dragon will not be stupid enough to continue fighting with the player.
Instead, they will run away.
If he runs away accidentally and we haven't collected enough information before, we will need to continue investigating the clues he left behind in order to track him down successfully.
At the same time, there are many interactive natural traps throughout the game.
For example, in the cave where the ferocious jackal dragon was hunted for the first time, there were many glowing winged insects that looked like fireflies.
Once these glitter-winged insects are triggered, the surrounding monsters will fall into a state of dizziness if they look directly at them.
At the same time, there are many plants in the game.
For example, vines can entangle monsters, allowing players to output freely for a few seconds.
Combined with the AI system, it brings unique AI to monsters.
It can be said that it brings players a completely different hunting experience.
In Monster Hunter: World, each creature has a unique characteristic.
Just like the world of the game's subtitle.
It gives players a high sense of realism.
It’s as if there really is such a real world in some parallel universe.
In addition, it is different from other hunting games.
In Monster Hunter: World, players hunt giant dragons.
And the weapons used are all cold weapons.
This also makes "Monster Hunter: World" not feel like other hunting games.
Play it like an FPS game, or shoot your prey twice and it's over.
It greatly increases the player's sense of immersion.
Start by tracking the prey, then find the prey and engage it in battle.
Then the prey is injured and escapes, and the hunters chase and surround it.
All of this forms a very interesting game rhythm experience.
With the launch of "Monster Hunter: World".
This game has also become a mainstream hot topic at present.
For some players who have played hunting games and some who have not played hunting games.
"Monster Hunter: World" is simply too much for their taste.
On the community forum, countless players are discussing the content of "Monster Hunter: World".
Because everyone is a novice hunter, and in "Monster Hunter: World" itself, the choice of weapons is actually equivalent to that in traditional RPG games.
The so-called choices of professions such as warrior, mage, and assassin.
So as expected, players have different choices of weapons.
Topics about the strength of weapons have also become the main topic of discussion.
"The greatsword is simply too powerful! After charging it three times in a row, I killed that crown dragon with one blow. It was so domineering."
Obviously, this was a statement made by a player using a greatsword.
But soon, other players refuted it.
"What good is a big sword if it's so slow? Dual swords are cool. Hunting a dragon is like chopping melons and vegetables. It's so cool."
"Haha, the sledgehammer is the best in the world. With one blow, that ferocious jackal dragon will faint. Then I can do whatever I want, hehehehe~~"
"The shield axe is the most awesome, okay? It's incredibly domineering, but I just don't know how to use the liberation weapon."
"The heavy crossbow is the best in the world. Are there any brothers who use heavy crossbows? This burst of fire is just like a Gatling gun. I tore that monster apart in just one second."
"Bows and arrows are the most amazing, okay? A single shot from a charged dragon arrow deals explosive damage, and it can even deal damage from a distance. It's simply perfect."
"The Tachi is the best in the world, the Ascending Dragon Sword can cut it in two with one stroke. Are you as handsome as us Tachi?"
Every player has his or her favorite weapon.
Also on the Internet, just like the old RPG games.
Every weapon has players who think it is very powerful.
However, soon, as the players discussed, their focus shifted to the difficulty of the game.
Because after playing it, they felt that the difficulty of this game was a bit too low.
"By the way, do you think this game is a little too simple?"
"Yeah, I feel the same way. Everything is good, but this one is too easy."
"No, it's still a bit difficult. I'm using a shield axe. In the video demonstration, it seems that the shield axe can be super-cleared. When the axe chops down, the flash point crackles and it looks so cool. But I only use the normal high-clearance. Although there is a flash point, it doesn't feel quite the same."
"No, I'm not saying the weapon techniques are easy. I'm saying the monsters are a bit too weak."
"Yes, I feel the same way. I haven't even mastered the kenkiri of my katana. I can still attack casually without practicing the skills properly."
"Why do you think the game is easy? Can't it make us stronger? After all, we've all experienced the baptism of Dark Souls!"
"Wouldn't it be better if it were simpler? Mowing the lawn is so much fun. Besides, the monsters will definitely get stronger and stronger later on, and the difficulty will definitely increase."
"Yeah, yeah, why are you playing with those complicated weapons? Come join my Great Sword Cult. The three swords are charged and the output is explosive!"