Game enthusiast Wang Chuan unexpectedly arrived in a technologically advanced parallel world.
What? Games are the Ninth Art, no less significant than music or fine arts.
Thus, starting ...
"Hmm?? There's nothing after that???"
Tian Boxun was immediately stunned. He flipped back and found that it was gone.
The main quest is quite long.
But why is yours so short?
It's a real show~~~~
Compared to other games that require a novice guide that lasts from a few minutes to several hours, the novice guide in Routuzhibin is very simple!!!
Sometimes, many players complain, why is the game's novice guide so long and can't be skipped? ?
In fact, manufacturers also want to make it shorter, but they can't.
Because if it is not long-term, every player will not be able to understand every step of the game, which is related to the profitability of the game! !
But on this point, "Rate of Kingdoms" goes the other way.
Aren’t you the novice guide?
Then I’ll keep it short, just a few minutes.
Isn't your new book about complexity?
Then I will keep it simple and clear, even for SLG games which are already complex.
It was this setting that made Tian Boxun confused. What on earth was Wang Chuan trying to do?
Of course, Tian Boxun is not the only one who has doubts about the model of "Rate of Kingdoms".
Some producers in the gaming circle also downloaded "Rate of Kingdoms" to try it out.
After playing for a while, a bunch of questions flashed through my mind???
Because the game "Rate of the Land" is really different from the SLG games they know! !
It can even be said that the difference is huge!!!
"Oh my god, is there something wrong with me or Wang Chuan? Why do I feel like there's something weird about this game, Rate of Land?!"
"Yeah, yeah, they put the player directly on a giant sandbox map. I thought the tutorial would give some pointers, but who knew it would be so short? What should I do now?"
"Yeah, I'm confused too. Is the gameplay of this game about grabbing territory?"
"I don't understand. There are no dungeons, no main quests, no player levels. There's just an influence value, which seems to be related to land. I don't know anything else. Is this really a Three Kingdoms game???"
"Same question. Aside from the generals, the other places don't seem to have anything to do with the Three Kingdoms. Furthermore, Wei, Shu, and Wu have become the Thirteen States. Players should be more familiar with Wei, Shu, and Wu!!!"
“I don’t understand, I don’t understand~~~”
"Is Wang Chuan getting cocky? Does he lose track of who he is? After all, since graduation, The Stanley Parable has been a huge hit, Soul Knight has been a huge hit, and Three Kingdoms has been a huge hit. He hasn't experienced any failure!"
"It's very possible. After all, many producers have been like this before, and most of them didn't make it."
"Yes, yes, yes. I remember there was a producer at Penguin who became arrogant because his game was a huge success."
"Ah, I know that one. It's the one who succeeded in the game with the help of the penguin, and suddenly felt that he was good enough, so he turned around and threatened the penguin. Pfft, he didn't know that the clown was actually himself~~~"
"Hey, we're off topic. Weren't we just talking about 'Rate of the Land'?"
"I don't understand this "Rate of the Land", I feel like the first place in this official event should be chosen between "Three Kingdoms Kill" and "Three Kingdoms: Farmer in Charge"~~~"
"Hahaha, there are still more than two months left. It's too early to say this now. Besides, Rate of War may not necessarily flop. In the end, it all depends on the game's data!"
"Based on this game mode, I don't think this stat will work. If it does, I'll stand on my hands and eat shit~~~"
"The one above, screenshots as proof, waiting for your eating show!!!"
After "Rate of Kingdoms" was launched, the popularity of the previous topic was instantly added to the game, and many game producers started discussing it on the forum.
Of course, most producers who have experienced the game are not very optimistic about Wang Chuan’s new game.
Because it is so different from the SLG games on the market~~~
Although innovation is a good thing, it does not mean that every innovation will be successful!!!
More often than not, innovation is synonymous with failure, it’s just that it’s not disseminated!!
As the saying goes: A half step ahead is a genius, a step ahead is a madman!!
Most game developers now look at Wang Chuan as if he were a madman!
Because "Rate of Kingdoms" is very different from other SLG Three Kingdoms games, very different.
First of all, the gameplay mode of this game directly divides the continent in the game into small grids. Therefore, all players in the future must play the game around the small grids.
Such a gaming experience can be imagined!!
Secondly, this game is called a Three Kingdoms game, but there are very few elements related to the Three Kingdoms!!
Although there are Three Kingdoms generals in the game that players can collect, this factor is too small compared to the entire game! !
Another thing that can be related to the Three Kingdoms is the regional division.
The division of the Thirteen States does correspond to the Three Kingdoms period, but this name does not leave a deep impression on players.
Although the Three Kingdoms IP is very popular, players are far less familiar with the names of Jingzhou, Yongzhou, Yangzhou, etc. than they are with the Three Kingdoms of Wei, Shu, and Wu.
This is also the reason why most Three Kingdoms games on the market now divide the camps into Wei, Shu and Wu.
Because players know this!!
If you mention prefectures and counties, players will have no impression, but if you mention Wei, Shu, and Wu, players will immediately know that this is the Three Kingdoms.
In addition to this, the various mechanisms of "Rate of Kingdoms" are too complicated.
Similar games on the market are very simplified in this regard. It is just a matter of charging money, then clicking, then charging money, then clicking, and so on.
In short, the more you charge, the better you become.
The whole game revolves around you~~~
But "Rate of Kingdoms" is different. The combat system is very complicated, and the unique settings of the land determine that no matter how much you charge, it will be useless if you don't know how to play.
At the same time, it is also because of these unique settings that most game producers are not optimistic about Wang Chuan's games.
Because Rise of Kingdoms is different from what they know, and even goes against their current understanding! !
In the market, if there is no similar comparison, they will definitely not agree! !