I Make Games in the Interstellar Era

Xu Piao died and was reborn, transmigrating in a blink of an eye into an interstellar online game sweet romance novel, becoming a cannon fodder female supporting character with the same name.

Chapter 90

Xu Piao thought that he had already started thinking about it, but he had not actually started doing it yet.

She pushed Meihe's speed based on Lake's construction speed, and estimated that it would take him several months to complete it, so she finished the sea-hunting competition that lasted for several days first, and then prepared some activity stock for each game according to the original arrangement, and then rolled up her sleeves to start conceiving a complete B-game.

It shouldn't take a lot of time to spend on the world background. She can even import some ready-made ones from other games and use them after some modifications. Even if she needs to reserve some space for collaboration with other games, it won't be difficult.

But as we all know, the most important thing for O-games is the plot and emotions. It is important to make players feel excited.

In this regard, we can approach it from two directions.

One is to emphasize the interactive part in the plot and focus on the feeling of love; the other is to focus on the charm of the target, let the player feel the desire to fall in love with the other party, and then start to imagine the love in the interaction.

And there is that wonderful feeling of uncertainty.

Why don't most otome games have a marriage system? Perhaps it's because being in love is always more interesting than being married. Just like many people read novels and only enjoy the flirtatious moments between the hero and heroine, but once the relationship is established, everything becomes dull.

In other words, sometimes what you can’t get is the most delicious.

As Xu Piao was thinking, he had already laid down to rest, but inspiration struck him and he quietly got up and went to the holographic game cabin, ready to make something while he was inspired.

"It's very late now. You can get some rest first before coming back." 079's voice sounded helplessly in the darkness.

"At night...inspiration comes more easily..." Xu Piao withdrew his hand embarrassedly.

At other times, she felt justified in doing anything, but she only asked 079 to supervise her to get enough rest and not to stay up late and overwork herself. She said it herself.

"You can write it down and do it tomorrow morning," said 079.

Xu Piao was in a stalemate with him for a moment, so long that she couldn't see 079's skin in the dark, but could only see the dazzling hair. In the end, she went back to rest.

Fortunately, the next day, Xu Piao still remembered that feeling. After opening a new blank space, he started to build it quickly. With the surge of inspiration, his efficiency was extremely fast, and soon he had a draft.

First of all, the character of the heroine (player) must at least be a girl that the player himself can like. It is most basic that she is independent, strong, and has her own upgrade flow.

Xu Piao was thinking.

Under the mental construction, the figure of a girl of medium height gradually appeared in front of her. She was wearing a simple primitive dress. The sleeves of the dress were past the elbows but not particularly long, revealing the girl's fair and flexible wrists. A red rope was tied around her right wrist, and a circle of bells of various sizes was hung on the red rope.

Since it is a story about the revival of spiritual energy, the heroine must be designed with her own abilities. The heroine's weapon set by Xu Piao is a string of bells on her wrist. Each bell has a different effect. It can be used for assistance, output, and even as a tank.

Hmm...but if there is only one bell as a weapon, wouldn't the range of choices be too limited?

How about designing some other weapons for players to choose from? Umbrellas, needles, swords, etc...

As Xu Piaoyi was working on the game, he suddenly started designing player skills. After designing for a while, he suddenly realized what he was doing. He quietly hid all other plans and only left the original bell design.

There is also the heroine, and she has a mysterious identity background, which can extend the main line and let players explore the mystery of her identity. It is set that the heroine is her master who noticed that there was something wrong with a newly excavated tomb. The master of metaphysics went down to investigate first, and found the baby heroine in the tomb. He brought the heroine out and raised her.

That string of bells also belongs to the heroine herself, and her mysterious and awesome life story is revealed.

Generally, an initial default name seemed to be required, so Xu Piao casually entered the three words "An Xiaoxi" - this was not difficult, but she soon stopped at another place.

Player ID restrictions...

Are we still going to have character limits like on Earth? Also, given how many people there are in StarCraft, is there a good limit?

As a knowledgeable producer, Xu Piao is well aware that if there are no restrictions, some stupid players are likely to choose some weird IDs. For example, some people give themselves IDs like "Dad" and "Grandpa", and then force the targets in the game to call them "Dad" and "Grandpa", turning an O-game into a human drama.

...Forget it, since this is StarCraft, there will be no restrictions on words. It’s not okay to castrate yourself, so just call it whatever you like.

In short, after Xu Piao designed the image and setting of the heroine, he quickly moved on to the next step of design.

Gameplay design.

Since her profession is a Taoist priest, she has to eliminate demons, monsters and ghosts, so she must start from this aspect. When the plot reaches a certain stage, she can design a plot to let the heroine be bound to the ghost market, become the master of the ghost market, and regularly catch the monsters and monsters escaping from the ghost market, which also solves the management part.

When Xu Piao finished the design, An An stood quietly beside her. The heroine (player) character An Xiaoxi, who she had just created, raised her hand, and a black ghost seal appeared in her hand. A smile appeared on her face, and a shallow dimple appeared on her face.

Dimples, canine teeth, fair skin, peach blossom eyes, teardrop moles... For this image of the heroine, Xu Piao has included almost all of his favorite facial features... Well, maybe many people will be attracted to the heroine at that time.

Because she likes it very much.

The game page gradually took shape, and all the necessary parts had a prototype.

Character page, ghost market page, map, talent skills and various values ​​- because various physical values, such as physical strength and intelligence, can be improved through exercise and reading; activity page - there is nothing on this page now, and the most conspicuous one is the card drawing interface.

The entire card drawing interface is divided into two parts. One part is the card drawing page for the plot card. The card face is the most common character card of various styles in Otome games. However, this card is not just for appreciation, but can really be used to travel through time.

For example, if a player draws a character card with animal-style clothing, he can travel to the animal world (bushi) to which the card belongs, which should be the style of orcs, and then go on a role-playing adventure in another world with the character on that card. There are also ancient-style immortal cultivation worlds, great voyages, Western fantasy, zombie apocalypse world, ancient world... and so on.

So this game may seem like a small workload, but when you add the card world into the mix, it becomes really quite a workload.

Producer sighs.jpg

As for the other card pool, needless to say, it is undoubtedly the clothing card pool, which is generally similar to the elements of the character card pool. For example, if the character card is in ancient style, then the current clothing card pool is generally in ancient style. If you draw it, you can wear the corresponding clothes to the character card world, which is easier to immerse yourself in, and you can also wear it in the original world.

As he did this, even Xu Piao, who had always been conscienceless, couldn't help feeling a little guilty.

Two card pools in one phase...isn't it too expensive?

Can StarCraft players afford to spend money on it? This is much more expensive than games like "Shan Hai Lu", "Peach Blossom Spring", and "The Distance Between the Netherworld"... Or maybe they should not release them all at the same time, but stagger them a bit?

But in this way, those who should spend money will still spend money, right?

Xu Piao thought about it for a long time in the creative mode, and that day he made a small questionnaire and posted it anonymously in the discussion area, secretly investigating what level of krypton that players could accept.

--result.

[Do you look down on me? [Consumption record] [Consumption record]]

I actually wish there was a place where I could spend money. I'm pretty good at drawing cards in Shanhailu, usually getting one after a hundred or so draws, so I haven't spent much money. Mainly, the payout places in Meihe's love game don't really pique my interest, and buying plots doesn't give me much either...

[You don't have to save us Alliance Coins [Picture] [Picture] [Picture]]

"Peach Blossom Spring" is fine. I want to spend more money on it, but after all that, it only pays for things like buildings, farming, and pets. But I want to spend money on Lanling King, Wei Jie, and Xiao Huo. Why make them so good-looking but not let them fall in love? I really don't understand CH!

[Alas, there's nothing good to spend money on this year, so I can't spend it.]

Xu Piao: ...I understand.

For interstellar people, since their material desires are extremely low in reality, most of their Alliance coins are spent on games. Otherwise, there wouldn't be the situation in "Shan Hai Lu" where one could spend hundreds or thousands of draws at a time.

After finishing the questionnaire, Xu Piao suddenly became bolder. What are the costume pools and character card pools at the same time? What about some birthday gift-giving activities for characters? Also, the game world definitely needs currency to maintain its operation. Players can work in the Tianshi Association and run their own ghost market and get paid, but where can they go for dates in the game, amusement parks, attractions, hotels, etc.? Of course, they also need money.

We hold auctions regularly to sell good stuff. If players don’t have enough in-game currency, they can buy it with real money.

Only after Xu Piao finished all this did he start designing clothes.

In the entire game production process, the clothing design process is actually the most difficult, because Xu Piao has to rely on her wild imagination to imagine so many different types of clothing. This is also the reason why Xu Piao did not make the dress-up game into an independent game, but integrated it with the B-game. Because if she made a separate game, she would not be able to come up with so many types of clothing by herself even if she racked her brains.

It would be better to integrate it with B-game, there would not be so much need.

At this stage, Xu Piao had no choice but to go to Lake and ask for the formulas he used to assist in making "The Distance Between Hell".

There are a lot of formulas for fabrics and metal materials in it, which can be directly substituted in and used, which is quite convenient.

There is also a random combination function, which can save a lot of brainpower when used to combine clothing elements.

[Lake: Sure, wait a moment, I'll sort it out and send it to you.] Lake was very easy to talk to, and agreed without asking her why.

Xu Piao was moved, [Thank you. ]

The author has something to say:

Front row reminder: For the second game, there are girls who are the target of the strategy, and there is also a Miaojiang Gu girl who has a lot of scenes. Lei's little cutie can be skipped at that time. The content summary will be marked

In addition, in the subject of Otomo, everyone's XP is different, and their preferences are also different. If you are not interested in the types of strategy targets I wrote, or this part, you can skip it, because I will selectively write about a few strategy targets in detail. If you don't like it, don't force yourself.

Speaking of the names of Otoko games, they are really diverse. I remember seeing a post complaining about Otoko game IDs on a certain website before, and I almost died of laughter in the comment section.

It's that "Call me Grandpa" "I can't" "I say again, call me Grandpa" "...Okay, Grandpa." (That's about it) Goose goose goose goose goose goose