I Ruined the Rule-Based Supernatural Game by Finding Faults [Unlimited]

The moment he opened his eyes, the unlucky lawyer An Rao was dragged into an amusement park.

Bad news: There's a penalty for losing the game—the kind where you lose your life.

Goo...

Chapter 32 Labyrinth 14 Death is a popular event in the amusement park...

Chapter 32 Labyrinth 14 Death is a popular event in the amusement park...

There is too little information. From the information collected so far, we cannot absolutely confirm that this maze is a Rubik's Cube. Even if it is, we cannot confirm whether it is a third-order Rubik's Cube, a fourth-order or even a higher-order Rubik's Cube.

Even if they were in a classic Rubik's Cube-style maze as he imagined, it was still unknown what state the Rubik's Cube was in, how it was broken into, and whether it was in the process of being restored or being formed into some other pattern in a funny way, such as the princess boss in the pirate ship liked to use human bones to spell words.

However, by summarizing the conditions of the three rooms they have walked through, the Rubik's Cube restoration rules of the layer-first method can temporarily explain everyone's current situation. That is, the first room they entered is the green and white edge blocks in the Rubik's Cube, the white is the bottom, and the green is the side facade.

According to Shi Yirou's recollection, the fat man opened a room with orange, green and white edges. Since the orange was at the bottom and the green was on the opposite side, in the Rubik's Cube, this module was not the correct module that connected to the edge block with white background and green light, so the fat man died.

The second time the middle-aged man with glasses opened the door, the same position was replaced by an edge block room with a white background and red and green light strip walls. The green light strip wall was in the same direction as the green light strip wall of the starting room. In the Rubik's Cube, this is a module that is correctly connected to the white and green edge blocks, so it is safe for everyone to come in.

After playing the hide-and-seek game, everyone was directly thrown into a new room with red and white light strips. The direction of the red light strip walls was the same as that of the red, green and white room, so everyone was safe.

If the above is not a coincidence and the maze is indeed a Rubik's Cube, then An Rao feels that the Rubik's Cube should be in the process of being restored with a white base.

If all the above premises are true, the killing rules of the Rubik's Cube maze are very clear: if you walk into a wrongly connected module room, you will be strangled by the maze.

If that's the case, Luck did give the correct guidance, but... An Rao bit his fingers, always feeling that something was wrong.

Shi Yirou, who had been silent, suddenly spoke up: "I think you are right. This maze may really be a Rubik's Cube."

"Um?"

Shi Yirou took out her own map from her pocket. "The second item in the park guide says that the dolls of the staff are designed to match the corresponding attractions. I remember that the staff checking tickets at the gate had colored lines on their faces: green, blue, red, yellow, and orange, which correspond to the five colors of the Rubik's Cube. I originally thought that the white paint was the base color of the clown's face, but now it seems that it may not be the base color, but represents the white color of the Rubik's Cube."

"Yeah," An Rao nodded, and then suddenly asked Su Ming, "Do you remember what the last rule of playing the maze is?"

"Remember," Su Ming blinked, "Maze Game Rules Article 6: This game does not contain any clearance hints."

Then Su Ming suddenly realized, "Ah! Boss! This is indeed a big bug! Since there is no clearance hint, what is the big arrow for luck?!"

Su Ming is very smart and understood it immediately. Since the rules clearly state that there are no hints for passing the level, then what exactly is luck?

If a 3x3 Rubik's Cube is restored according to the layer-first method, the color of the first layer is not actually fixed first. Instead, the middle module of the first layer and the middle module of the second layer are fixed first. Then one starts to piece together the modules on both sides of the middle module of the first layer. Switching to the maze they are in now, in the white-green room as soon as they come in, there is actually an absolutely safe door from the beginning, which is the door on the ceiling of the room.

At the very beginning, the rooms on the left and right of the starting room are actually wrong rooms. No matter which one you open, you will die, so the man who threw the shoe at the beginning died. The door on the wall surrounded by the green light band must not be opened. That wall corresponds to the outside of the Rubik's Cube. Although theoretically the exit of the maze is to go out, it is impossible to set the entrance of the maze as the exit at the same time.

The reason why the door next to it became correct when they opened and closed the door later was entirely because of the direction of the Rubik's Cube restoration or the coincidence that two correct modules were put together.

So if both doors are available, why does luck point to the door on the wall instead of the door on the ceiling?

As the Rubik's Cube is restored, the more modules are correctly assembled, the more safe rooms will be connected to one room. However, the maze has only one exit. There may be many feasible paths, but there is only one correct path to the exit the fastest. Don't forget that the big reward of 3,000 points in the maze game is awarded to the first player to leave the maze.

So, is there a possibility that luck does not represent "correct" but "safety"? There are many safe doors but only one correct door. Luck will only tell you a safe door, but this door does not represent correctness.

Combined with the fourth rule of maze play, the player can only stay in the same room twice. If the safe room is not the correct room, the player will inevitably return when he has no way to go. In this case, the player is very likely to violate the fourth rule of maze play by going back and forth and eventually be punished, that is, be killed by the maze.

Like Pirates of the Caribbean, if you don't think about the connections between the rules, it's a vicious game where you'll die anyway.

The rules of the maze play a clever word game. Luck only indicates the luck of that step and does not contain any hints for passing the level. As for whether the player violates the rule that he can only stay in a room twice because of this hint, it has nothing to do with him.

Death is a common occurrence in amusement parks. This is the iron rule.

However, what An Rao didn't understand was that if the ultimate goal of the amusement park was to kill the players, why didn't they just capture everyone and execute them directly? Why did they have to exhaust their energy and use such a roundabout way, giving people the feeling... An Rao frowned in disgust, giving people the feeling that they were being toyed with.

It's like a cat nonchalantly playing with a caught mouse, watching it panic, tremble, flee desperately, beg desperately, and cry bitterly between its fingers; then, after seeing enough of the mouse's ugly behaviors in its struggle to survive, it lightly says "interesting" and finally slaps it to death.

What a disgusting place.

"If your inference is correct, boss, then we have now moved from the green side to the red side through the red, green and white sides like a transfer station, right?" Su Ming's mind had already started to spin the Rubik's Cube.

"Well, you can think so."

In other words, after the game of hide-and-seek with the faceless ghost boy was over, everyone was automatically forced by the maze to take a step forward, rather than moving backward or staying still.

but……

Since the maze defaults to moving forward one step, why is it a red and white room?