What happens to the future when humanity loses its imagination?
That slogan created a sensation during the summer of 1984.
Back then, computers couldn't support Chinese input and co...
Shanghai Animation Film Studio.
"Director Xu, how's the launch of the comic magazine 'Youth Weekly' going?" Zhao Ye asked Xu Xiangming, the director of the production studio, after finding him.
Xu Xiangming replied with a smile, "It's already prepared, and we've produced about four issues of comic drafts. Boss, would you like me to have someone bring them over for you to take a look?"
"Yes, have someone bring it over quickly!"
"OK."
Shortly after, an employee brought over a stack of bound documents.
Zhao Ye took the documents and began to browse them carefully.
It took Zhao Ye about fifteen minutes to read through all the content.
After Pokémon, Dragon Quest, The Legend of Zelda, and Final Fantasy were adapted into manga, the plots were basically the same as the anime and games.
The Shanghai Animation Film Studio has many master screenwriters who adapt stories into vivid, interesting, dramatic, exciting, inspiring, and childlike stories.
After watching it, Zhao Ye was utterly impressed. He couldn't help but sigh with regret, "What a pity about the Shanghai Animation Film Studio in my past life. Such a brilliant studio declined for various reasons. Otherwise, the Chinese animation market wouldn't have been invaded by Japanese animation for decades..."
Zhao Ye put down the documents and turned to Xu Xiangming, saying, "The comic is even better than I expected. The Shanghai Animation Film Studio is truly amazing!"
Xu Xiangming smiled modestly and said, "I'm glad you're satisfied, boss. Do you think we can officially launch the 'Youth Weekly' magazine now?"
"Okay, release it quickly! Oh, right, organize the manga materials and send them to Japan. Ask our colleagues there to help contact the four major manga publishers in Japan: Shueisha, Shogakukan, Hakusensha, and Kodansha, and have them publish Pokémon, Dragon Quest, The Legend of Zelda, and Final Fantasy respectively," Zhao Ye instructed.
Domestically, publishing their own comic magazine, *Weekly Shonen*, allows for gradual development. However, this approach is not feasible in Japan. Zhao Ye needs to distribute the four comics—*Pokémon*, *Dragon Quest*, *The Legend of Zelda*, and *Final Fantasy*—as quickly as possible to generate significant influence, thereby boosting sales of the four games based on the same titles.
In addition, animated series based on Dragon Quest, The Legend of Zelda, and Final Fantasy are in urgent production and will soon be broadcast on Japanese television.
As the number of projects increases, the Shanghai Animation Film Studio has a growing demand for professionals such as art directors, screenwriters, translators, and voice actors.
In addition to producing the four game-adapted animated series designated by Zhao Ye, the studio was also tasked with producing other animated films with a strong Chinese style, such as paper-cut animation, puppet animation, ink-wash animation, and opera-style animation.
Traditional Chinese animation forms should not only not be abandoned, but should also be carried forward and developed.
"Calabash Brothers" is a paper-cut animation. After it was broadcast in Japan, it received a good response, but it can't compare with "Pokémon".
It will likely take a gradual process for this unique paper-cut animation to be accepted by the Japanese public.
Currently, "Calabash Brothers" is also being broadcast in China. As soon as it was broadcast, it quickly became popular all over the country, and children love to watch it.
In its previous life, "Calabash Brothers" was no less famous in China than "Pokémon". In fact, there are not many memorable characters in "Pokémon", except for the super cute Pikachu, which is the most famous in China.
However, most Chinese people, whenever they think of "Calabash Brothers," will almost instinctively hum a line: "Calabash Brothers, Calabash Brothers, seven gourds on one vine! They're not afraid of wind or rain, la la la la!"
This shows just how popular "Calabash Brothers" was in China back then.
In this life, Zhao Ye instructed the Shanghai Wujiang factory to prepare well in advance, producing a large number of toys before the broadcast of "Calabash Brothers," including some snake spirit and crab spirit dolls.
Sure enough, the Calabash Brothers became a hit, and the toys sold like hotcakes, making Shanghai Wujiang Factory and Shanghai Animation Film Studio a fortune!
Having tasted success this time, the Shanghai Animation Film Studio was in high spirits and began to focus on creating classic animations and making money by selling toys.
...
...
Recently, Wujiang Group's game development department moved to Shanghai and became part of the Qiongqi Games division under Wujiang Group.
In response to Nintendo's suppression, Zhao Ye will take his "cheating" tactics to the extreme...
Inside the meeting room.
Zhao Ye smiled and asked his secretary to send several new game designs he had recently created to the dozen or so senior executives of Qiongqi Games. He then said, "These are the design proposals for the new games I came up with in my spare time. You will develop the games based on my designs, and you can refine the details one by one later."
"Here, let me briefly introduce these new games."
"This time, I designed a total of six games."
"The first game was called Street Fighter, a fighting game series. The main characters included Chun-Li, Gale, Sakura (originally Kasugano Sakura), Li Li (Alex), Vega, Akuma, and others,"
"The second game is called 'The King of Fighters,' which is also a fighting game series. Characters include Kyo Kusanagi (formerly Kyo Kusanagi), Iori Yagami (formerly Iori Yagami), Chizuru Yanagi (formerly Chizuru Kagura), Orochi, Goro Daimon (a sumo wrestler, Japanese), Andy Bogard, Mai Shiranui, etc..." (Some of the characters' names are actually nicknames, not Japanese names, so I won't change them. The biography will state that they are Chinese, for cultural export purposes.)
My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!