Rebirth in 1984: Beginning with Han Card Development

What happens to the future when humanity loses its imagination?

That slogan created a sensation during the summer of 1984.

Back then, computers couldn't support Chinese input and co...

Chapter 305 User Surge

Many people left comments on Zhao Ye's Weibo, asking what game it was.

Before it was even released, Happy Farm had already become a hit.

In fact, this was indeed Zhao Ye's intention, in order to achieve the desired publicity effect.

At 2 p.m., Zhao Ye finally responded on Weibo.

"Haha, since you've asked so sincerely, I'll mercifully tell you. To maintain world peace and uphold love and truth in evil... this game is Happy Farm!"

This game will be released soon, and I guarantee you'll love it!

Zhao Ye responded playfully and humorously, which made him seem down-to-earth and helped him maintain a close relationship with netizens.

Everyone burst out laughing when they saw this reply.

The reason why the super IP 'Pokémon' has remained popular for so long is because the Shanghai Animation Film Studio releases a Pokémon animated series every year. The classic line of Team Rocket's entrance is the one Zhao Ye replied to on Weibo.

Fans who have watched the Pokémon anime will almost certainly remember this quote.

Happy Farm became an instant hit, attracting countless eyes even before its official release.

...

A week later, Facebook announced the launch of a developer platform, allowing developers to work for Facebook.

The news caused an immediate sensation.

At this moment, countless developers are eager to capitalize on Facebook's massive user base, which has now surpassed 180 million. Third-party developers can certainly generate astonishing profits simply by leveraging Facebook's enormous traffic!

At that time, the first product launched by a third-party developer was "Happy Farm".

The appeal of this game goes without saying.

Tens of millions of people flooded into the game that day.

Happy Farm has the ability to spread exponentially; if a player wants to steal crops, they need to get their friends to play Happy Farm as well.

Without any announcement from Wujiang Group, many players spontaneously recommended Happy Farm to their friends and family.

On the second day after its launch, Happy Countryside had over 51.55 million users, shocking the world!

Game companies, major media outlets, and internet enterprises in the industry were all shocked.

A simple web-based game amassed 50 million users in just two days. While the boost from Facebook's traffic certainly played a role, the game itself also contributed significantly. If the game wasn't fun, why would it attract so many players?

The key point is that everyone spontaneously promoted "Happy Farm".

The speed of its explosive spread is terrifying.

Most users become addicted to the game after playing it, with some even setting alarms in the middle of the night to harvest or steal crops.

Even people who don't usually like playing games have become addicted to it.

No other game has this kind of appeal.

Happy Farm is addictive!

The game quickly went viral and became a phenomenon.

Facebook also saw a surge in traffic due to the popularity of FarmVille.

Two weeks later, Happy Farm had over 300 million users and generated an astonishing $1.13 billion in revenue!

Buying seeds, fertilizers, pesticides, hunting dogs, and other supplies for the farm all costs money.

Although the price is not high, the number of players is large. Even if each person only spends a few dollars on average, it still amounts to an astonishing amount.

Moreover, it appears that the number of new users for Happy Farm is still surging.

The game "Happy Farm" has become a cash cow for Wujiang Group, making countless people envious.

They never imagined that such a small web game could generate such amazing profits; it was truly incredible.

This makes people envious and jealous.

At the same time, many ideas emerged, and people wanted to replicate the success of "Happy Farm".

Web games have low development costs; even a single developer can create a web game.

"The opportunity has arrived!!!"

"Happy Farm has successfully ushered in a new era for browser games!!!"

"..."

Many big names in the investment world are thrilled.

Web games require small investments but offer high returns; there probably aren't any projects as promising as this right now.

In the United States, News Corp.'s negotiations with MySpace have entered a substantive phase.

"How could this be?! A single game defeated us!!"

"News Corp. is actually taking this opportunity to lower prices!"

“Oh, damn it! This is really bad!” Tom Anderson complained, feeling extremely unlucky.

Chris DeWolver shared the sentiment, sitting in the corner, taking deep drags on his cigarette, the glow of the cigarette illuminating his gloomy face.

“Tom, we’ve lost. Facebook has risen to prominence, and our MySpace website has no chance anymore. We should cash out as soon as possible and secure our profits!” Chris DeWolf judged. He was well aware of the Matthew effect in the internet industry, especially for social networking sites, where the Matthew effect was particularly pronounced.

Tom Anderson, realizing the situation, nodded in agreement, then picked up the whiskey bottle on the table and took a big gulp: "Chris, you're right, we have to cash out as soon as possible. MySpace is still valued at over $1 billion. We can achieve financial freedom and become billionaires!!!"

The two discussed it and decided to sell the MySpace website.

My dear reader, there's more to this chapter! Please click the next page to continue reading—even more exciting content awaits!