Starting from Zero to Build a Sect

[Fourth Wall Break/Fourth Catastrophe + No CP Ensemble Cast] On the gaming forums, a group of veteran netizens, eagerly rubbing their fists, angrily denounced "Records of the Ten Continents,...

Chapter 276 Healing and "Nurse"

Chapter 276 Healing and "Nurse"

After waiting for a while, all the members of the group, except those in charge of logistics, rushed to the mansion.

"Alright! Now that everyone is here, let's go!" Nietzsche stood up, clapped his hands, and said, "In order to improve efficiency, we will explore in small teams. If there is any danger, please contact us in time!"

The team led by Nietzsche is a relatively mature pioneering team with a relatively reasonable division of labor. This pioneering team consists of a total of 32 people, two of whom are assigned to logistics, and the remaining 30 are members of the team who are responsible for pioneering and exploring.

Of course, this number is not fixed, sometimes it is more, sometimes it is less. In most cases, Nietzsche will round up the number and let the extra people take charge of logistics. The players in charge of logistics are all members of the community who take turns to come.

While everyone was waiting, Nietzsche had roughly estimated the abilities and occupations of each player and adjusted the team for a while - 5 people in a team, a total of 6 teams made up the entire team.

Among them, each team is equipped with an alchemy practitioner and a player of an auxiliary profession, such as a weapon practitioner or a talisman practitioner, etc. The remaining three players are mostly main output professions, such as those who are good at magic or those who practice weapons. This can ensure the combat balance of a team.

Strictly speaking, there is no such profession as "wet nurse" in "Records of the Ten Continents".

After all, this is a real world, not virtual data. The so-called health bar and status bar, including buffs, debuffs and the like, are all specially designed by Fang Xianyu to "fool" the players and are not absolute.

For example, if a person is attacked, the wound will bleed continuously, and eventually he will bleed to death due to various reasons, but no one knows how long he can last. A person with strong willpower may last a long time, while a timid and pessimistic person may die of shock and blood loss soon. This is not fixed. Since it is not fixed, there is no way to visualize the so-called "blood bar", and there is no way to attach a specific number to the process of bleeding. Therefore, all the blood bars, attack numbers, and various specific values ​​related to physical fitness are false values ​​assigned by Fang Xianyu through automatic calculation.

Since this value is false, it is natural that there will often be times when the value does not match the actual situation, and this is often the case with the two situations that are discussed a lot in the forum: "blood lock" and "fatal attack".

The so-called "blood lock" means that the target's health bar is empty, but it has not "died" and always remains at 1 point. At the same time, the interactive behaviors and combat behaviors after the blood lock are also called "plot kills" by players - either the opponent dies after the plot, or you die after the plot.

The "fatal attack" is also easy to understand. It means exactly what it says. The attack location is the target's fatal point, so even though the health bar has not reached the bottom, you can still win directly.

In response to these two situations, many game experts on the forum have tested and calculated, but there is still no rigorous answer. Until now, the debate is still heated. It can be said that many heroes have emerged to compete for the throne.

So, in a world where even the health bar values ​​are fake, how is it possible for there to be a "nanny" profession that can add blood in real time?

But if there is no nanny in an MMORPG game, it will probably be criticized to death. So Fang Xianyu tried every means to use some special means to design a "nanny", that is, a famous professional alchemy player.

In the Guixu Realm, alchemists, as the name suggests, are cultivators who practice alchemy. Their daily routine is to study alchemy while also taking into account pharmacology. If they are too poor to afford spiritual herbs and plants and other medicinal materials, they may also be good at agronomy - mainly to grow spiritual materials for themselves.

Due to the objective existence of spiritual energy, many elixirs created by alchemy practitioners can replace the function of "adding blood" in the game. The most important ones are elixirs with functions such as healing and regeneration.

Like the very famous [Bone-Breaking and Muscle-Growing Powder], its production requires a certain threshold, and its main function is to heal wounds and regenerate bones and flesh.

For the monks in Guixu Realm, this medicine can only be used for treatment, and it cannot suddenly increase blood like in the game, and then the person will be in good condition as usual. But for the players, it perfectly replicates the situation in the game, mainly because the players can block the five senses and are almost unaffected by any damage to the soul.

A broken leg can be reattached, but the pain is still there, and the next injury will be a psychological fear. Most players block out the pain, let alone a broken leg, even committing suicide on the spot can be voted the coolest pose, and there will be no psychological trauma or memory sequelae at all.

As for the souls... everyone's souls are fine on the Blue Planet. Can your various means of attack crawl through the cross-border network and find them?

Combining all these miscellaneous reasons, as long as players use drugs that can heal wounds and speed up blood and flesh regeneration after being injured, they can rush forward as if they were not injured. Maybe they will even get more and more excited as they rush forward - it doesn't hurt anyway, and the worst that can happen is that they die and wait for the resurrection CD, so what's so scary?

Therefore, in "Records of the Ten Continents", it is generally recognized that the most practical nurse profession is the alchemy practitioner, and the most popular auxiliary is the talisman practitioner.

Of course, in actual combat, Dan Xiu is of little use, because all kinds of elixirs can be made in advance, and players have to take the elixirs themselves for actual combat use, which all depends on their own hand speed and has nothing to do with Dan Xiu players. Therefore, when playing the dungeon, few people are willing to take the initiative to bring Dan Xiu to play.

Nietzsche equipped each team with alchemists to help before and after possible battles. After all, although the alchemists themselves can't play any role in the battle, the pills and medicines they refine are very popular.

Then in "Records of the Ten Continents", is there no skill that can "add blood"?

There are still some, and quite a few.

There are arrays that can heal wounds in a large area regardless of friend or foe, and there are also some talismans that can stimulate potential and thus restore the body in disguise. However, these either require a high level of cultivation and knowledge, or are very time-consuming and impossible to complete without a few hours.

In addition, they can be roughly divided by spiritual roots. Among them, wood spiritual roots naturally have vitality, so players with wood spiritual roots can "heal" players of other professions by consuming spiritual power.

However, in general, what players call "nanny" usually refers to Dan Xiu. Even the most famous NPC Dan Xiu Du Cihuai has been given the title of "nanny"!