This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 10 Life Afterwards

Chapter 10 Life after that

What does a game planner do?

I guess many players know this, after all, the three words "dog planner" are deeply rooted in the hearts of the players...

In simple terms, planners are responsible for all aspects of game development. They are the designers of game play and functions. They have to write game background stories, formulate game rules, design game interaction links, calculate game formulas, and all the details of the entire game world.

They are the core of the entire game development process.

And it is impossible for one person to complete such a heavy development work, unless... copying.

Generally, in mature game development companies, the planning team will have corresponding division of labor, such as the chief planner is responsible for the overall concept, game architecture, management and coordination, the system planner is responsible for the writing of system rules, and the numerical planner is responsible for the design of game balance rules. There are also clear divisions of labor such as levels, plots, and scripts.

Of course, this is just a nice division of labor... If it is in China, ordinary chief planners do not have the opportunity to have a say. Most of the time, they will be asked to imitate mature game types on the market. Most of the time, they have no say in the game architecture and compromise everywhere.

Therefore, the chief planners of most game companies actually do the work of system planners, and system planners often do the work of executive planners...

And the parallel world where Lin Yao is now is similar. The bucket-carrying director is a typical example. He says how to do it, and the game chief planner can only listen.

To be honest, being a planner here is worse than in China.

Because it has just started here, there is not a very mature division of labor. Most of the time, the planning team is a chief planner with a numerical planner and a bunch of executive chief planners with unclear division of labor.

In this case, the chief planner needs to know everything, and the right to speak is divided by superiors such as bosses and even chief programmers. The general direction is controlled by others. He has to ensure the development of the game and the implementation of the instructions from above, and there is also the pressure of revenue indicators.

It can be said to be very miserable.

Mu Wanqing has been in Yaoshi, a game development company, for almost seven years and has been in various development groups.

Even if she has never been in some development groups, she will visit and learn from them.

She has seen many planning teams. There are top planners who can withstand the pressure from the top, completely follow their own ideas, control the entire planning team, and finally leave everyone speechless.

There are also planners who are mediocre, do whatever their boss says, and then lead the planning team to fill in the content in a formulaic way. They are mediocre, and the quality of the game depends entirely on whether the boss points the right direction. There

are also planning teams that can't even fill in the content in a formula, and the planner is a fool, etc.

However, no matter which type of planner mentioned above, no matter how capable they are, they often need the cooperation of the team.

After all, a person's ability is limited.

In the game, the birth of a function or gameplay is often just a prototype of an idea at the beginning, and finally the whole team diverges and confirms the prototype of the idea.

After a process of "idea-brainstorming-planning plan-demand form", it will eventually be given to programmers and artists for implementation.

From planning proposal to demand form.

If there is no reference, various meetings need to be organized for discussion.

From why to how to do it, and finally to whether it can be done, all aspects need to be considered.

All planning teams that Mu Wanqing has seen are in this mode.

Regardless of the ability of the main planner, it is the same.

...all.

Until today.

She has seen another model.

A girl who just graduated from college, faced with a turn-based online game with problems everywhere, wrote a plan for all the problems of the game alone...

This plan not only points out the problems, but also provides corresponding solutions to all existing problems, and provides a revolutionary modification plan for the gameplay and architecture of the game.

From why to how to do it, and finally to whether it can be done. A comprehensive answer is given.

Yes, comprehensive.

Including numerical values, systems, and underlying architecture.

Also... with functional renderings, implementation ideas, and the purpose of doing this function or gameplay.

For example, a gameplay about Tiangang Disha in the plan.

The above concisely explains that this is done to enrich the gameplay and increase player initiative. Then it explains in detail how to brush Tiangang Disha, when to brush it, refresh the distribution map, how to adjust the difficulty from one star to ten stars, what is in the reward pool for completing the kill, how to control the probability, etc., etc.

For example The rules of the gang system and the gang war system were explained in great detail. The points of attention were marked with conspicuous marks, and the key points were filled in bold. All aspects were taken into consideration.

Then an extremely easy-to-understand demand list was attached.

What made Mu Wanqing laugh and cry the most was that

the other party even... drew a set of emoticons and the appearance of more than a dozen advanced weapons.

Even the art part was involved.

It was the first time in her life that she had seen such a complex and detailed plan.

And it was not written randomly. Every word written on it was detailed. The functions and gameplay, even those that she didn't understand, were all well-written and meaningful.

The more Mu Wanqing read, the more absorbed she became. The more horrified she became. Her initial contempt quickly faded away.

She began to construct the modified finished game in her mind according to the plan, and began to think about the gameplay of the game from a player's perspective.

She forgot to pour the water.

She even didn't go to eat lunch during the lunch break.

It was past one in the afternoon.

Finally.

Mu Wanqing turned to the last page of the plan.

There was no content on the last page, only a line written in ballpoint pen, which was similar to a conclusion.

"Manager Mu, let's try to create a miracle!"

The handwriting was beautiful and pretty. You could tell who wrote it at a glance.

Mu Wanqing looked at the words and smiled. Then she slowly put the extremely heavy plan on her knees and lowered her head to think.

She read very slowly... and was also very shocked.

She had to admit that

her initial view was wrong.

Then the next question was... was this plan possible to be realized?

Mu Wanqing lowered her head and thought quietly.

After nearly ten minutes,

she suddenly stood up with the plan on her knees.

...

Lin Yao sat in her seat, feeling a little bored.

The plan had been handed in.

She had nothing to do next, and the only thing she needed to do was to wait.

So when she came to the company today and put the plan on Mu Wanqing's desk, she started to slack off.

At this moment, she was adjusting her sitting position, looking for the position with the lightest burden...

But no matter how she adjusted it, it had little effect... After adjusting her position for a while, she was even more tired.

"... Forget it."

Lin Yao pursed her lips, gave up, buried her face in her arms, and lay on the table like a salted fish.

This position is still the most relaxed...

Ta-da.

The sound of light footsteps suddenly came.

Lin Yao heard it this time.

She immediately raised her head and straightened her waist, looking as if she had just done nothing, staring at the computer screen seriously.

"...Lin Yao."

Mu Wanqing came behind her, without thinking much, and called her directly.

"Huh?"

Lin Yao turned her head to look at Mu Wanqing with a little guilty conscience, and found that she did not notice her little action, but held the plan she handed in, looking at her with a very serious expression.

"Is it about the plan?" Lin Yao asked.

"Yes."

Mu Wanqing stood behind her.

"Is there a problem?" Lin Yao shook her ponytail lightly and continued to ask.

"There is only one question." Mu Wanqing looked at Lin Yao's completely stunning white face, picked up the plan, and slowly asked: "Did you complete this alone?"

"Yes."

Lin Yao nodded.

Although the idea was copied from the mature turn-based online game in the previous life, the entire plan was indeed written by her alone.

"Then I have no problem."

Hearing Lin Yao's definite answer.

Although Mu Wanqing was mentally prepared, she was still slightly startled.

But she was not a college student who had just entered the workplace, so she quickly calmed down, put her round legs wrapped in black stockings together, and said very seriously: "I understand... Lin Yao."

She raised her voice slightly.

Lin Yao was confused: "Oh..."

"Then my future life... I'll leave it to you!"

"... Huh?"

(End of this chapter)