A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 172 Linmu Studio Falls from the Altar
Lin Yao also reads the forum, and she didn't expect the game to get such feedback.
The test hasn't started yet.
Players frequently mentioned "Breakout" and looked uninterested in the new game.
This made her start to doubt whether her decision was correct.
Because her greatest experience came from her previous life, but the launch of games in her previous life was definitely not as frequent as that of Linmu Studio.
When it comes to the years when FPS was released in a blowout, Lin Yao has no memory. Speaking of this, her only deep impression is the two annual products released every Christmas, Call of Duty and Battlefield series.
During the release of these two famous masterpieces, there was almost no room for other FPS games to survive, because the purchasing power of players is also limited. Buying two masterpieces in a period of a year is almost enough. If there is one more, you will face a choice. The famous Titanfall 2 was crushed in this way. In front of two series with a long history and an average annual sales of tens of millions, the new IP is indeed very embarrassing.
Lin Yao suspected that EA did it on purpose, just to suppress its rival, Activision, and sold the Teams series and Titanfall together.
Sacrificing the godson, and then disgusting the opponent...
Then the problem came.
When Lin Yao saw the feedback from players, she suddenly wondered if she had done the same thing...
After all, "Breakout" had just been released.
The studio launched a new FPS game.
Lin Yao thought that the battle royale game was hot, but she didn't consider that "Breakout" had just been released, and there was a bonus from the competition.
Wouldn't this sacrifice the battle royale game?
Lin Yao was a little worried.
After all, the battle royale is still a buyout game.
But there is no point in worrying now, the game is done.
We can only test it first.
Because there are too many players who signed up in the early stage, manual screening is definitely not possible, and we can only sort them according to the playing time.
Lin Yao selected some players who have played Linmu Studio's games for a long time, then read a few questionnaires, selected some people, and sent them messages.
These people will become the first batch of testers of the battle royale game.
The first round of testing.
Officially started.
Each person only had six hours.
The first round of testing was over quickly.
On the same day,
Lin Yao received feedback from some test players.
"I feel... I don't understand how to play."
"Not as fun as Breakout."
"The enemies are so stupid, and there are many bugs, such as where you will fall near the skeleton..."
"The idea is very good, and the innovative gameplay is eye-catching. You don't get weapons in the early stage and you have to check them yourself when you land. It's a bit interesting, but I don't know why, I always feel like I'm fighting a biochemical. Those enemies are so stupid and boring."
"This gunfight game also has skills, so is this an FPS or an MMORPG? And the skills feel too strong. It's a bit interesting, but I still choose Breakout."
"Let's just focus on Breakout! Linmu Studio!"
The overall evaluation... is not ideal.
I don't know if it was influenced by Breakout or if the game had problems.
Although many people praised the game's innovation, most of the players who participated in the test were not interested in the game.
And such a result
made the team in charge of game production at Linmu Studio a little frustrated.
Lin Yao was also a little disappointed
because her worries seemed to have come true.
She also realized that she might be too optimistic.
The Battle Royale game type actually existed before PUBG appeared, but it was not until PUBG appeared that this game type became really popular.
The game anchors contributed a lot during this period.
Just like the sailing games for a while.
The anchors also contributed a lot.
And there is no live broadcast environment here like in the previous life, plus the impact of the breakout...
It was a miscalculation.
Lin Yao looked at the feedback from the players in her hand, sighed secretly, then raised her head, looked at the frustrated game production team members, and smiled: "Okay, don't be dejected. The success of a game depends on whether the players want to play what kind of game they want to play. Our Linmu Studio can't explain it clearly. The game feedback is not satisfactory, but we can't give up. Just modify and adjust the game as usual. No matter what, the game has to be made.
Don't worry so much. Even if the game fails in the end, it is my responsibility and I take full responsibility."
"...I really think the game is interesting."
Zhong Xiu looked at Lin Yao and smiled bitterly: "I found this game very interesting in the early stage of production. Although I didn't understand your purpose of adding the legendary system at the beginning, after the production was completed, I gradually understood that this game is really interesting, but the players..."
"It's not up to us to decide. We don't have to teach players how to play games. Everything still depends on the players' choices."
Lin Yao shook her head. "And when I first started making it, I overlooked one thing. That's our studio's Breakout. This game is very popular, and Reflecta is holding a competition, right? In this case, the decision to make a game of the same type may be a bit problematic. You know, most FPS game players are playing Breakout now."
Zhong Xiu argued, "But Battle Royale and Breakout are completely different games. Although they are both FPS, the gameplay and the feeling are different."
Lin Yao smiled and said nothing.
Zhong Xiu looked at Lin Yao and opened his mouth, but swallowed his words in the end.
Yes.
No matter how many reasons he gave.
The fact that the player feedback is not ideal will not change.
Moreover...
Zhong Xiu looked at Lin Yao, feeling a little reluctant. She should be the most unwilling one...
It's useless to talk here, it's just rubbing salt into the wound.
"Okay, the game will not be changed in general, and then the bugs and some problems that affect the experience will be modified according to the feedback from the players. The game will be released as scheduled. No matter what the feedback is, this is also the hard work of you and me. Let's release it on time."
Lin Yao finally concluded, then looked at everyone and said, "Come on."
...
The test just ended.
Soon.
The news of the new game test of Linmu Studio was leaked.
Although the players have some complaints about Linmu Studio making the same type of FPS game, they are still interested in the new game, so many people are asking about the new game on the forum.
Of course, some of the players who tested it also hang out on the forum.
But they still have the spirit of perseverance.
The players who participated in the test did not reveal any news about the game, but just talked about their own feelings.
"It's just so-so. The idea is very novel, but the game is so-so."
"Not as good as Breakout." "It's
OK, but I have to say that Linmu Studio miscalculated this time."
"I choose Breakout."
The evaluation is not very good.
And when such evaluation came out.
Although it is not known how many players actually participated in the test, it did cast a shadow on the unreleased game of Linmu Studio.
Then soon.
Some remarks appeared, saying that Linmu Studio fell from the altar...
Although Lin Yao and other staff members of Linmu Studio never felt that they were on the altar, after the baptism of Breakout and Breakout events, many players really pushed Linmu Studio to the altar in their minds, thinking that they were awesome at everything they did.
However, the failure of this game made them feel that the holy light on Linmu Studio suddenly disappeared.
It fell directly from the clouds to the mortal world.
It turns out that Linmu Studio can make mistakes.
It can only be said that there is no eternal throne.
The players sighed and sighed.
Lin Yao went to the forum that day and was directly questioned.
How did it fall from the altar?
When did Linmu Studio become a god?
But she thought it was useless if Linmu Studio didn't become a god. Anyway, players thought Linmu Studio fell from the altar.
No way.
Of course.
Although Linmu Studio fell from the altar, players still paid close attention to the other two games of the studio, especially "Breakout".
The competition over at Reflecta has officially started!
The strong teams of the Breakout Challenge before the New Year are all here!
NO.1, FEIREN, NIP, Team A.
With such a strong lineup, the competition was directly praised by the audience as Breakout Challenge 2.0.
Almost all players who watched the Breakout Challenge before the New Year paid attention to it.
But this also made the new game of Linmu Studio more embarrassing, because almost all FPS players went to play "Breakout" and pay attention to the competition.
No one cared about Linmu Studio's game.
In the subsequent rounds of testing.
No one even paid attention.
There were people who signed up, but they were not as enthusiastic as the first test.
Lin Yao was also a little amused and helpless in the face of this situation.
OK.
It collided with the game of her own studio.
It was indeed a miscalculation.
So in the meeting at the beginning of the month, Lin Yao took the initiative to take all the responsibility for the failure of the new game and comforted Zhong Xiu.
In any case, let's work with peace of mind first.
At this time,
Lin Yao still felt that the situation was just like this. She made a wrong decision, the new game was half-dead and no one paid attention to it, and the test feedback was unsatisfactory, which was the limit.
But sometimes,
the situation is not the worst, only worse. In
mid-April,
just after Lin Yao held the last game insider,
the next day,
someone broke the news in the largest game forum in China.
A player who claimed to participate in the test said that he had cracked the game package of Linmu Studio
's new game and indicated that there was encryption in the game package. Linmu Studio's new game may be a buyout game! As
soon as this post came out,
it caused a stir instantly.
Players who didn't pay attention to Linmu Studio's new game came to eat melons.
And they all expressed surprise.
No way?
Linmu Studio released a game of the same type as "Breakout", and it costs money to play it?
It's really confusing!
Who would play this?
At the same time, because it was revealed that the game was a buyout system, Linmu Studio was not prepared, and the players were not mentally prepared. In addition, the early game test evaluation was not high, which immediately made the players resist.
This also made the game's evaluation even lower.
Players even thought that Linmu Studio was going to cheat them out of money.
They all said they would not buy it! Anyone who bought it was an idiot!
This kind of public opinion made things worse.
Linmu Studio's new game hadn't even been officially released yet, and it felt like it was going to collapse halfway.
(End of this chapter)