This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 181 How Do I Know

Chapter 181 How do I know

? At first,

the post on the forum that said Linmu Studio's new game had sold over 500,000 copies overseas did not attract much attention.

Because many people did not believe it.

They all thought that some player was making fun of Linmu Studio's new game of the same type as "Breakout".

After all, Linmu Studio's "Battle Royale" was really miserable in China.

The sales barely broke 30,000.

And there was almost no topic.

Occasionally, someone posted a post, but no one paid attention.

And in this situation,

someone suddenly jumped out and told everyone that "Battle Royale" had sold 500,000 copies overseas.

Everyone's first reaction was that the other party must be making fun of it.

After all, it was really hard to believe.

So when the post was just posted, many people replied to the poster below, saying things like "Don't whip the corpse, Linmu Studio's new game is already miserable enough."

They started to make fun of it.

Most players were just there to laugh at the joke.

But this situation did not last long.

Because although Linmu Studio was forced to fall from the altar...but at the same time. There are also a group of die-hard fans who do not agree with the statement that Linmu Studio has fallen from the altar.

Yes.

Linmu Studio now has die-hard fans.

After all, Linmu Studio still has a reputation.

Many of these people have already bought the game "Battle Royale" and played the game. Although they dare not publicly say that this game is very good due to the dismal sales in China, they also vaguely feel that this game is not as bad as other players say, and even... very interesting.

Whether it is the rules or the much-criticized legendary system.

In actual play, these are not only not out of place, but very harmonious, and even add some unique charm to FPS.

But people are blindly obedient.

Or they are easily influenced by others.

"Battle Royale" has such dismal sales in China, and everyone seems to be dissatisfied, so these people rarely say how good this game is.

But they still think that this game is not that bad.

These people saw the post that Linmu Studio's new game has sold more than 500,000 overseas, and they took it seriously.

They actually climbed the ladder to see the overseas sales.

After seeing this,

the truth surfaced.

It really is.

Then they became more confident and started posting.

As more and more posts appeared,

many players who were just watching the show and saying "Stop bashing the corpse" also became confused.

Did it really sell 500,000 copies?

Then, some people posted screenshots.

The truth was completely revealed.

The players were instantly shocked.

Didn't they say that Linmu Studio had fallen from the altar?

How come the overseas sales of the new game exceeded 500,000?

What kind of falling from the altar is this?

Although the price of 20 US dollars is not expensive, the sales volume does not seem to be much compared to those big games with more than 3 million copies.

But only compared to those big games.

Taken individually.

These 500,000 sales are not small. The sales volume of more than 60 million is even the annual revenue of many small online game companies.

And it is overseas.

Could it be that...

the altar is still mobile?

Just when it was said that Linmu Studio had fallen from the altar, the altar fell with it, right?

The players looked at the post saying that the overseas sales of the new game of Linmu Studio exceeded 500,000, and their expressions were a little strange.

They seemed to have finally remembered this game, and began to discuss on the forum why the game was a big hit overseas, while discussing what kind of game it was.

It directly triggered a small wave of discussion.

It even increased the sales of "Battle Royale" in China.

But the effect is not very obvious.

Because many people don't know that "Battle Royale" has blossomed overseas.

But at this time.

Reflecta entered the market.

...

Reflecta seems to be really anxious.

In order to establish its own brand and suppress its opponents.

Even if the game has nothing to do with them and the graphics cards sold are all Xingyao series, they spared no effort to promote "Battle Royale".

Of course.

They are not doing charity.

If Reflecta eventually becomes a behemoth like N card, then it will not be them who beg Linmu Studio, but Linmu Studio who begs them.

Knowing this, they are willing to spare no effort.

But at this stage, what they did is indeed of great help to Linmu Studio.

Linmu Studio is a small studio that can produce works, but publicity has always been a weakness.

But Reflecta is different.

After all, they are an overseas company and have a unique advantage in publicity.

They promoted Battle Royale directly according to the standards of a masterpiece, and then found that the live broadcast of this game was good, and they invested a lot of resources in the live broadcast anchor.

Soon,

Battle Royale began to work hard.

But this was just the beginning.

Just when Reflecta invested resources to help Linmu Studio promote the new game.

CGN, known as the most authoritative professional game media in Europe and the United States, announced the score of Breakout, which had just held a competition and was very popular, in a new issue of its journal and on its own website.

At the same time,

they also announced the score of Linmu Studio's new work Battle Royale.

Two games! Both 9.5 points!

The editor who reviewed the two games praised the two games as excellent works and gave them extremely high evaluations, even saying that the two games led the trend.

It's just that the direction of praise is different.

Breakout is mainly praised for e-sports.

And Battle Royale is praised for the fun of playing.

[A completely different shooting game that combines action, gunfights and creates a subtle survival experience. Although every game starts the same way, I can feel a new and tense adventure in every round. 】

As soon as such high evaluation came out,

especially in overseas where many players rely on the game media's ratings,   "Battle Royale" became a hit

in an instant .   The high evaluation of the game media, the interesting gameplay that is different from any FPS game, the exciting gameplay process, and the live broadcast effect.   All these elements added up.   The sales of "Battle Royale" broke the record again on the third day after the sales exceeded 500,000, breaking the one million level!   One million level!   This is not a small number. As   soon as this number came out, it had a great impact in China. Many players who paid attention to the sales of Linmu Studio's new "Battle Royale" announced this number on the forum as soon as possible.   A stone stirred up a thousand waves.   Soon,   almost all players,   even Li Guangsheng, knew the news.   ...   "...What's going on!?"   Li Guangsheng ran back to the company without stopping after hearing the news.   At this moment, he sat behind his desk, looking at his subordinate standing in front of him with a bad face. He reopened the official website of Linmu Studio and downloaded their game platform, while questioning   his subordinate. Facing Li Guangsheng's questioning, his face was embarrassed.   No.   You ask me, how do I know...   Tianhu doesn't have overseas products, how can I know the situation...   (End of this chapter)