A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 211 is stuck.
"Shadow" is going to be adapted into a movie.
It's not even been released for a month.
It's going to be adapted into a movie.
The first thought that players had when they saw the news was that it was outrageous. Then they
thought that Linmu Studio was spending money on publicity.
But Linmu Studio soon issued an announcement saying that it was not involved in the investment of the movie, but only provided some advice and authorization, and the director of the movie was Li Dongsheng's brother. The players were confused. No way. It has nothing to do with Linmu Studio? In other words, the director or other investors saw the potential of the game and wanted to adapt it? That's too fast... Some players still think there is something fishy. But. They carefully recalled the game play videos recorded by those live video bloggers. And they thought, well... it seems that this game is indeed suitable for movie adaptation. Because the whole game is very much like a short film... This... So this is also under Linmu Studio's consideration? "Shadow", which had already been a bit exhausted, suddenly had a second spring because of the adaptation. Players began to discuss how to change the game if it was adapted into a movie, and how scary it would be. After all, there are many scary performances in Shadows that players have never heard of. If this is made into a movie, it will be quite amazing. On the other hand, the statistics function of the Vaporwave game platform has been launched. Many players also took a look out of curiosity. The so-called statistics are actually mainly the statistics of the number of players online, and then the most popular games are selected based on the number of online players. There are also hardware statistics and download statistics of Vaporwave game platform users. As for the top three online user rankings, there is nothing much to say. The three game giants under Linmu Studio have a firm control. Battle Royale, Breakout, and Fantasy OL account for most of the active users. So many players have an idea in their minds and start from the fourth place. And the fourth place. To the surprise of many people, it is... Plants vs. Zombies. There are nearly 350,000 people online! The game sales are only over 400,000, and there are 350,000 people playing. It's too exaggerated. Soon. The data reached the forum. Then some players who only focused on games like Shadow and Blade & Blade during the promotion period expressed confusion, but more players said that this was normal because the game was addictive and really fun. As more and more casual players who played games quietly during the promotion period came out to say that the game was really fun, many players who focused on hardcore games like Shadow and Blade & Blade also reacted. They began to get in touch with Plants vs. Zombies, a game with a somewhat alternative style. Then the number of posts sharing this game began to increase. As more and more people played this game, many players began to regret it directly... because the game has returned to its original price. Although it is not expensive, if you don't buy it during the discount, you will lose a lot of money. And this situation. Not only appeared in Plants vs. Zombies, but also in several other games. During the promotion period, Shadow was too bright, and many people didn't pay attention to other games at all. As the statistics appeared, these players woke up from their dreams. The final result was that the sales of eight new games on the Vaporwave game platform did not decrease but increased after the promotion ended. This is a result caused by inertia. During the promotion, many players paid for the game. And once you buy it, you will buy it again. Seeing that the eight new games of Linmu Studio and even the stand-alone games under the entire Vaporwave game platform have seen a certain degree of sales increase after the end. Lin Yao's colleagues were silent. When Li Guangsheng learned that everyone in his company was playing "Plants vs. Zombies" during the lunch break, he collapsed directly in his chair. Helpless. Linmu Studio did not use any conspiracy or tricks. Just one point. Make a game and put it on the platform. But it caused such a big response. TM's promotion is over, and sales are still rising. ...Who wouldn't envy it. ... The success of the current strategy of the Vaporwave game platform has brought huge benefits to Linmu Studio. In addition to the fact that the number of third-party independent games and stand-alone games that want to log on to the platform has doubled.
Now many overseas manufacturers who are about to release blockbusters seem to have discovered the potential of the Vaporwave game platform and have actively contacted Linmu Studio.
But for the time being, no deal has been reached.
Because in terms of profit sharing, many large manufacturers are not satisfied with the current profit sharing and think it is too high.
These are all orphans of the disc era.
And now the disc market is still booming.
The Vaporwave game platform is just their choice to test the waters of digitalization, and they don't want to back down.
And Lin Yao doesn't want to back down either.
Lin Yao can back down on those independent games and small-scale stand-alone games.
But these big manufacturers are different. They are big dogs. If she doesn't make money from them, who else can she make money from? She has spent so much effort to build the platform, isn't it just to plant seeds and make money from them...
And once Linmu Studio backs down, the profit sharing may not be changed back in the future, so she doesn't want to back down, and she can't back down.
Then the negotiations came to a stalemate.
In fact, big manufacturers have an advantage in this regard, because Linmu Studio has just accumulated huge popularity from the "Summer Special Promotion" event, and urgently needs a blockbuster to continue to consolidate its advantage.
But the big manufacturers are not in a hurry, they sell discs just the same.
They also knew the situation of Vaporwave gaming platform.
They dragged their feet and tried to force Linmu Studio to agree to change the revenue sharing.
Faced with such a situation, Lin Yao was actually a little annoyed, but there was no other way. She had tried to divide them. As long as a few games were launched in Linmu Studio and achieved good results, she would have an advantage.
But these big companies seemed to have formed a vague alliance and refused to budge.
The rise of Vaporwave gaming platform was stuck there...
very angry.
"...We don't have to produce big games ourselves, do we?"
Lin Yao was not happy for long after the success of the "Summer Special Promotion" event, and
she encountered a thorny problem. It made her feel a little tired.
Now she was already considering the worst outcome.
If there were no big games, she would do it herself.
And just as she was thinking about the possibility of this idea.
The phone rang.
Lin Yao looked down and saw that the caller was Zhang Jianghu. She was a little surprised, but she still picked up the phone.
"Hello? What's wrong? Mr. Zhang."
"Mr. Lin, have you heard the news? Bushnell is going to go bankrupt and reorganize." Zhang Jianghu smiled on the other end of the phone.
"..."
Lin Yao was stunned when she heard this. After a while, she remembered which company Bushnell was, and said bluntly: "Bushnell...that host manufacturer? Going bankrupt and restructuring? What does that have to do with me?"
"I have an idea."
Zhang Jianghu smiled and said, "We can cooperate again in other fields, Mr. Lin. This cooperation can also help the transformation of Keli Electronics under Linmu Financial Holdings..."
(End of this chapter)