This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 251 Unlocked

Chapter 251 Unlock

Time flies.

Linmu Studio is testing Warcraft intensely.

Outside, players are discussing and predicting what the final result of Linmu Studio's game will be like based on limited promotional materials.

As for the pre-order data.

Lin Yao is quite satisfied, but after all, a lot of resources have been spent on promotion, so it is reasonable.

And such results do not represent the final reputation, so Lin Yao is still cautious.

Everything will wait until the game is officially unlocked and see the feedback from players.

And some people are a little surprised and doubtful when they see the pre-order data of Linmu Studio's new game.

They are the venture capitalists who had given up Linmu Studio at the beginning.

Because Linmu Studio does not seem to be affected too much by the Linmu Financial Holdings incident.

Although Linmu Financial Holdings still has not improved much, it has been shrinking its front line after Linmu Studio took over.

Selling land and related industries, trying to control the debt ratio.

In addition, the high growth of Linmu Studio has given banks confidence.

So Linmu Financial Holdings has really stabilized.

Linmu Financial Holdings has stabilized, and Linmu Studio has launched games and updates as usual.

It seems that there is no impact.

Did I make a mistake?

Many venture capitalists are muttering.

However.

This situation did not last long. Soon these venture capitalists also reacted. Although Linmu Financial Holdings has stabilized, it is still a problem. It is difficult for such enterprises to transform. Although Linmu Studio still maintains high growth, the matter of intervening in Linmu Financial Holdings has become irreversible.

Linmu Studio is still releasing games, and it seems to be doing well.

But what if Linmu Financial Holdings goes bankrupt one day?

There is still a possibility of being dragged down.

And Lin Yao certainly doesn't know what they think, and she doesn't care.

She has a clear understanding of the crisis of Linmu Financial Holdings.

But she can't do anything for the time being. Everything has to wait for the progress of the newly established console product department upstairs.

Now.

She still has to focus on the game.

After all, you have to make money first before you can talk about the rest.

Linmu Studio is intensively testing the game "Warcraft".

Time slowly came to November 10th.

"Warcraft" will be officially unlocked in more than ten days.

On this day.

There were two more public betas.

Then, Shenge, which had been silent for a while, announced that the game would be officially launched on November 20th next week.

At the same time, they launched a large-scale publicity campaign.

Outdoor advertisements, major forums, and video websites all began to see the promotional posters of Shenge.

In the end,

they still did not compete head-on with Warcraft and staggered the date.

Because there was really no need.

The two games are of different types and face different groups of players. Both Linmu Studio and Tianhu understand this.

Although the players are looking forward to a head-on confrontation between Linmu Studio and Tianhu,

after the news of the public beta of Shenge was released,

few people compared the two games together...

I can only say that

although they are rivals,

both Tianhu and Lin Yao are a little self-indulgent.

Different types of games.

They can't be mixed together.   In the eyes of players, the competition is about which game will be more popular in the end.

...   On   November 20th, Shenge was officially launched.   Then that night,   Tianhu proudly announced that the number of registered users of this epoch-making MMORPG exceeded 700,000.   The peak number of online users reached 400,000.   This is a very good result.   Next, we will look at the seven-day retention rate of players.   This is a very important data. Whether a game can get more resources depends on these seven days.   This is why many new games like to play the seven-day sign-in system.   Because this data can even determine the life and death of a project.   As for the game evaluation.   "Shenge" is an online game. Although it has been publicly tested, online games have a process of playing, and the specific evaluation has not come out so quickly. Lin Yao has not had time to play games recently, so   she doesn't know   how this game is.   Many players are not in a hurry to make a conclusion.   Three days later.   Finally.   "Warcraft" was officially unlocked at 6 pm.   In the end, the pre-order data of this game was very impressive.   560,000 in China.   1.71 million overseas!   In terms of pre-order data, China is still not as good as overseas, but it is much better than before.   This is a bonus for the growth of game users.   The number of registered users of "Shenge" on the first day exceeded 700,000, which is also a bonus.

I can only say that the market is indeed getting bigger and bigger.

Of course.

If you want to say envy,

many peers are more envious of Linmu Studio.

Because of the buyout system, that is direct income, pure money.

There is no need to think hard about activities, just selling the game itself can make money, just like this time's "Warcraft", just selling the game has nearly 300 million in revenue.

The most outrageous thing is

that they can also make online games with a buyout system, achieving dimensionality reduction, quick money and sustainable income.

This is the most outrageous.

In addition, their game platform can also be charged for other games!

So many of Lin Yao's peers want to copy the Vaporwave game platform, but they soon found that this road is too difficult...

First of all,

you have to have the production capabilities of Linmu Studio, which kills most of the peers.

Now it seems that the only hope is the Tianhu game platform.

Tianhu also knows.

They are waiting.

Waiting for the result of this time.

What will happen to the Tianhu game platform in the next few months.

It depends on how many users "Shen Ge" can bring to the Tianhu game platform this time.

...

"Unlocked."

Linmu Studio.

Zhong Xiu rubbed his hands, and said with some excitement and trepidation: "Many pre-downloaded players should have entered the game, and I don't know how the game will be reviewed."

He was a little uneasy.

This is normal.

Players' tastes are fickle.

No one can tell.

Even the most confident people will be nervous at this moment.

"How should I know."

Lin Yao looked at the data in the Vaporwave background and the number of players of "Warcraft" began to soar, and she was also a little uneasy.

She is also a human being.

"We will do our best and leave the rest to fate. All we can do next is wait." Lin Yao took a deep breath, barely suppressed the extra emotions, and said.

"Well... Actually, if you want, Lin Yao, you can go back. We will keep an eye on the feedback, don't worry."

Zhong Xiu glanced at the time and knew that Lin Yao was a loyal person who got off work on time.

This time.

Lin Yao was really hard.

He couldn't bear it.

"Forget it today."

Lin Yao shook her head slightly, then opened the search engine and found the official website of "Shenge": "I plan to play "Shenge" and see how their game is."

She is very interested in Tianhu's new game. I

didn't have time before.

Now it's over.

I can go play it.

"...Okay, then I'll go back too. I'll also go see if anyone is playing "Warcraft" against each other. If there is, I'll go and teach them a lesson."

Zhong Xiu didn't force him to hear that. He rubbed his hands again and turned around to leave.

Lin Yao said with some amusement: "Are you shameless? You guys have been playing since the beginning of the month and are bullying new players?"

"Boss, what you said is not right! We work so hard to make games. We may not be able to beat players in the future. What's wrong with enjoying it now!"

Zhong Xiu quickly said a word and ran away like the wind.

They are producers and players at the same time.

Players who love games.

Lin Yao was a little speechless, then shook her head slightly and looked at the screen again.

Yeah.

She is also a player.

(End of this chapter)