This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 312 Difference

Chapter 312 The difference

Because the motion capture actor of the heroine suddenly said that he would not act anymore.

The progress of the motion capture of "The Witch" was inevitably affected.

Even the entire project had to be redone in many places.

It really caused a lot of trouble.

There was a reason why Lin Yao was so angry at the beginning.

But being angry is one thing.

Things have already happened.

Just find a way to solve it. It's useless to be angry all the time.

Lin Yao comforted the staff of the "Witch" project team, and then asked Chen Qiuwen to look for a new actress. In terms of motion capture, Zhang Seng's role will proceed as usual, and the capture of other mechanical movements will also proceed as usual.

In the end, it was stabilized.

As for the fans of Shu Xiangming, whether they are real fans or not.

Lin Yao didn't care.

Crazy.

This is a business cooperation, not a talent show!

In fact, Lin Yao doesn't need to care.

Players and administrators of major game forums couldn't stand it first.

After all, each has their own circle. This is a place for players to discuss games. It's okay for you to discuss the motion capture of Linmu Studio, but why discuss actors?

So soon.

Dissatisfied players kicked all those who claimed to be fans out of the forum.

Then, with the package of deleting posts and banning them,

all the posts and users questioning Linmu Studio disappeared.

But it was also thanks to them.

Many players who were still immersed in Linmu Studio's new game "Heroes" finally learned about the next new work of Linmu Studio.

A new work with movie stars.

Many players are quite interested.

I can only say that

public opinion is indeed a double-edged sword.

This matter is aimed at Linmu Studio, but whether it is aimed at or for Linmu Studio in the end

... It's not certain.

On the other hand,

after stabilizing people's hearts and solving the trouble of overturning and redoing some of the work on "Witch",

Lin Yao found Zhong Xiu again.

She asked Zhong Xiu to ask all members of the "Heroes" and "Warcraft" project teams if they are willing to use "Warcraft" to make a map different from "Heroes".

Zhong Xiu has not replied to her yet.

"How is it?"

Lin Yao asked with her hands behind her head and a ponytail tied.

"More than 20 people said they were willing."

Zhong Xiu replied, "Some of them really want to make different MOBA maps, but some staff members seem to have guessed something and want to help."

"More than 20 people..."

Lin Yao tied her ponytail and shook it gently, then thought about it and asked worriedly, "Will this affect the two project teams?"

"There will be a little impact, but not much, mainly because the DLC of Warcraft is being finalized, and because Heroes is the main project, there are already many people. I talked to the leaders of the two project teams and they all think it's okay."

"Well... okay, it's them. You will be in charge of the personnel for the time being. Can you handle it?"

"I have to handle it even if I can't."

Zhong Xiu shook his head, looking like he wanted to kill the mother of Kexi Entertainment.

Seeing his expression, Lin Yao didn't say anything, took him to her seat, and handed him a thick stack of plans: "Take a look."

This was what she had rushed out in the past few days.

Zhong Xiu took the plan with a little excitement on his face, then found a chair nearby and slowly read it.

Lin Yao did not disturb him, she also pulled out a chair and sat down, and began to draw the promotional picture of the custom map.

Time passed slowly.

When Lin Yao looked up again, she found that Zhong Xiu was standing next to her, looking at the picture she drew with special interest.

"Have you finished reading it? How was it?"

Lin Yao put down the pen and asked.

"I have finished reading it. As for my feelings..."

Zhong Xiu thought for a moment: "I can only say that it is really completely different from "Hero"..."

"Of course." Lin Yao smiled.

"Also, I have some questions."

Zhong Xiu looked at Lin Yao and asked humbly: "This map seems to be becoming more complicated. Whether it is the denial system, the day and night system, or the multi-unit control, it feels more complicated than "Heroes". In addition, the equipment system and hero design are also contrary to "Heroes". Is this really okay? Finally, there is the issue of production. Do we really have to do it based on "Warcraft"? "

"Well, how should I put it... Zhong Xiu, this is not "Heroes". I don't want the studio to make two games with similar cores to compete with each other for players. As for why we have to make a custom map based on "Warcraft", it is because Linmu Studio really can't spare anyone to complete the production of a brand new game now, and... We are taking revenge, so we must make it as quickly as possible and get ahead of them."

Lin Yao said a summary, and then explained to Zhong Xiu in detail the differences between DOTA and League of Legends.

From the planning level.

The difference between these two games is really huge.

Simply put, "Heroes" focuses on numbers and operations. DOTA focuses on gameplay and strategy.

"Heroes" is about numbers, and numerical balance accounts for a larger proportion.

DOTA is about systems, so system planning accounts for a larger proportion.

The skills of Heroes are affected by AD and AP, and the growth potential is extremely high, which also leads to the high importance of equipment in the game, and economic development is very important.

In addition, the skills have few point controls, the big control time is short, the CD is fast, and most importantly, there are generally connections between skills. Players know how to combo before skills after reading the introduction.

Because of the above characteristics, the damage of skills in Heroes is quite high, and the squishy are killed too quickly. When the team battle is fast, the outcome can be decided in 3-5 seconds.

Although DOTA also has pure output heroes such as Shadow Fiend, in general, the function and output of skills are balanced. And most of the skills are fixed damage, do not rely on equipment, and do not force other skills to cooperate.

It is also because of the different design concepts of skills.

The design of the equipment of the two is also very different.

Most of the mid-term offensive equipment of Heroes is to better fit their skills to achieve higher output,

while the mid-term offensive equipment in DOTA is the opposite. Most of them are not for increasing output first, but need the function of equipment.

For example, the Wind Walk in Lothar's Edge and the Phantom Creation in Phantasm.

In addition to these basic differences, there are many other differences between the two games, such as the day and night system will cause changes in vision, longer lines of soldiers, longer distances between towers, counter-attacks that make laning more difficult, the difference between trees and bushes, etc.

Lin Yao patiently explained her ideas to Zhong Xiu, and then said in a summary tone: "In short, many "World of Warcraft" players are looking forward to a MOBA game with more RTS game temperament and more emphasis on strategy, and we want to make such a game. As for art and so on, it is actually not the point at all. And Cosi Entertainment and Tianhu should want to work in this direction, and we will block them."

"..."

Hearing Lin Yao's last sentence.

Zhong Xiu suddenly realized.

He lowered his head and looked at the plan in his hand again, and asked suddenly: "Lin Yao, have you had this idea for a long time? Have you considered two different directions? But in the end you chose "Heroes" which is easier to get started and has a wider audience, and gave up this dota with more RTS temperament?"

"..."

Lin Yao didn't understand why Zhong Xiu asked this question suddenly.

She thought back to when she wanted to grow a money tree for Linmu Studio, she was indeed entangled for a long time between League of Legends and DOTA, so she nodded: "Well, what's wrong?"

"...Nothing."

Zhong Xiu shook his head gently, and then looked at the plan in his hand with a complicated expression.

Some emotion.

Kexi Entertainment Why did you mess with her...

She gave up...

(End of this chapter)