This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 435: The Fire is About to Go Out, But the King is No Longer Seen

Chapter 435: The Fire is Going Out, but the King's Shadow is No Longer

SeenLin Yao put the Artorius that she had drawn aside, and turned around to open the document on the computer.

Prepare to start coding the plan.

In fact, the first generation of "Dark Souls" is more depressing and gloomy than the two sequels.

Because this is the most self-indulgent work of Miyazaki.

It is really full of malice.

Let's talk about the map.

Although there are also disgusting maps in Soul 3, because the number of bonfires has increased, it is actually not that painful in comparison.

As for the Snowfields outside the Wall of Soul 2, it doesn't count, because Miyazaki was working on Bloodline at the time.

But Soul 1, the ruins of Little Delon, the ancient city of Sion, the sick village... these maps really condense all the malice of Miyazaki!

Especially the sick village map.

If it weren't for seeing the witch Crana later, Lin Yao wanted to give up playing this map at that time...

What's more excessive is... These maps are very lenient, and there is no teleportation mechanism in the early stage!

I died accidentally.

It's really uncomfortable to run 360 miles.

But on the other hand.

Disgusting as it may be, you have to admit that the map design of this game is really good.

After all, it is a box garden map.

The so-called box garden is a Japanese borrowed word. The word itself means a special bonsai, and the box garden theory was proposed by the famous Mario producer Shigeru Miyamoto. Simply put, it means that there are various differences between the scenes of the game, which makes the players feel interesting and fresh through the differences when switching scenes in the game.

The biggest feature of the box garden map is exquisiteness!

It is like creating a beautiful and exquisite courtyard in a limited box space for players to explore.

Most Japanese game producers are very good at this.

After all, it is a theory they invented, while in China, the general level design is level design, what box garden, fancy...

Among them, the pinnacle of box garden level map design is Dark Souls.

Many players actually have the same feeling when they play Dark Souls 1 for the first time, that is, when pushing the map, they push it and walk a long way, but at a corner, a shortcut is opened, and suddenly they feel so familiar... I have been to this place before, and I have been around for so long and I am back.

And this is the most exquisite part of the map design of Dark Souls.

Of course.

It is precisely because of this feature.

Players can easily wander around and come to a place that is not suitable for their current level, and then be killed by monsters, and then have to run 365 miles...

This can also be considered a kind of malice...

By the way... Should we change the transmission mechanism?

Lin Yao paused with her slender fingers on the keyboard, and then slowly shook her head.

No need.

If you really want to talk about the shortcomings, players who don’t like games like Dark Souls can name a lot.

For example, strict death and loss of souls, running away penalties, full of malice, strong sense of frustration...

These shortcomings, before Dark Souls came out, were not mechanisms to dissuade players.

Because games are becoming more and more fast-food and simple.

It is so simple that playing games seems to be watching a movie, rather than playing through a game. Players can even become invincible in the infiltration gameplay...

Most games still have difficulty, which basically only exists in pvp gameplay, that is, the confrontation between players.

It is now difficult for single-player games to challenge themselves and give players a corresponding sense of accomplishment after completing the game.

Lin Yao is not saying that it is wrong for games to be simple. After working hard all day at school or at home, it is natural to open the game and just want to find some quick and simple happiness.

But whether it is her previous life, this world, or the game environment before, it was not like this...

The games at that time were also very difficult, and there were no strategies, and the guidance was also pitiful, but players were willing to figure it out, because the more difficult the game, the greater the sense of achievement after completing it.

This market still exists.

Lin Yao still remembers her first time playing "Dark Souls". Not long after the start, she saw the demon of the Undead Asylum.

The huge body of the demon made the character she controlled seem extremely small.

It attacked fiercely, and with the epic music, the sense of oppression was directly pulled to the maximum.

The first time she played the game, she felt that the character she controlled, the protagonist, was just a weak mortal.

And this feeling is really hard to find in other games.

This is also what Lin Yao thinks is the biggest selling point of "Dark Souls"!

When players fully realize their own weakness and accept that the character they control is a mortal, a mortal who can be killed by small monsters at will. I began to carefully examine the weapon in my hand, learned to think seriously about the current situation, learned to calmly deal with the scenes during the battle, learned to observe, summarize, think, deal with, and restrain my fear, impatience and greed.

Then I trudged all the way, and saw the oppressive feeling. The BGM seemed to be telling about the invincible BOSS. Finally, I defeated it... That sense of accomplishment is really great!

There will be a sense of growth and improvement in skills.

It's just like the feeling of playing those extremely difficult FC games when I was a child, and finally clearing the level.

It's exactly because of this.

Lin Yao played the next two generations of Dark Souls without looking at guides or videos, and he opened up the wasteland by himself.

Because he didn't want to be spoiled.

The feeling of finally meeting the BOSS after all the hardships is really great!

Of course.

It feels great, but it's also a miserable death...

It is basically wishful thinking to want to see the boss for the first time in Dark Souls.

The difficulty of Dark Souls actually lies in the full of malice and unknowns, which require players to be familiar with and adapt to.

Well, it is equivalent to forcing every player to be a master of memorizing the version...

So...

this game is not difficult.

As long as you memorize the version, you can pass it!

Lin Yao smiled, and then began to code the obscure plot in the game.

This is also one of the selling points of Dark Souls - the gloomy and depressing world view and story, as well as the deep sense of fate of cause and effect and reincarnation at the end.

"The fire is about to go out, but the king's shadow is nowhere to be seen."

"The only thing that welcomes the late hero is the fireless sacrificial field and the silent bell."

"In ancient times, it was an era of thick fog, giant trees and immortal ancient dragons,

until one day, the initial fire was ignited under an ancient tree..."

Lin Yao typed very quickly.

But just as she finished typing the beginning, a voice came from behind her, and directly read the words she typed.

"You haven't left yet?"

Lin Yao was in a hurry to type the plan just now, and she didn't even notice that Zhong Xiu had been standing behind her. She was startled.

"I've been here the whole time... This story sounds like a Western fantasy? Is it going to be cool again?"

Zhong Xiu smiled awkwardly and asked.

"Almost... Do you have anything else to do?"

Lin Yao changed the subject. Normally, Zhong Xiu wouldn't bother her.

"Oh, yes, I was just about to mention it to you about the hacking software." Zhong Xiu replied.

"What's wrong with the hacking software?"

"I recently saw news that the new generation of mobile communication technology has made a huge breakthrough. I think this is an opportunity for hacking, so I wanted to tell you and ask if you want to prepare."

"...Huh!?"

Lin Yao was stunned when she heard this, and then she stood up in an instant.

No way...

She just thought about the problem of mobile phones and the impact of mobile games on the traditional game industry, and the future is here?

What a coincidence?

(End of this chapter)