This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 470 Brother, it’s twelve o’clock in the morning

Chapter 470 Brother, it's twelve o'clock in the morning

Sometimes,

being in the torrent of the times,

one often does not feel deeply enough about the wheel of history rolling forward.

And the later ones, standing as bystanders, may feel more deeply than the parties involved.

For example, in Lin Yao's previous life, the famous "Assassin's Creed" series, the flagship of Ubisoft.

Which are the best works?

If you ask fans of this series, most fans will probably give the same answer.

That is the Ezio trilogy.

This trilogy fully shows Ezio's life.

In these three games with Ezio as the protagonist, from Pope Alexander VI to Leonardo da Vinci.

Players can talk and laugh as Ezio, and because of the portrayal of the entire three works, Ezio has directly become the most three-dimensional protagonist of the Assassin's Creed series.

The last part of the Ezio trilogy, "Assassin's Creed: Revelations", was released in 2011.

After this work,

the Assassin's Creed series began to reform.

But the general framework of the series' gameplay has not changed.

Only elements such as naval battles and tower defense have been added.

Until... "Assassin's Creed: Unity" was released.

After experiencing stealth assassination for a long time, players have become aesthetically fatigued and no longer like this mode!

Moreover, this game is really full of traces of rushing work, and there are so many bugs that it's outrageous!

All players have lost their patience, and the reputation of the Assassin's Creed IP has also fallen to the bottom.

The sales of Syndicate hit a record low.

Then.

Time came to 2017.

The tragic defeat of Syndicate made Ubisoft reflect on their mistakes. They gave up the road of annual Assassin's Creed, and after a year of silence, they launched "Assassin's Creed: Origins".

With a snap, the first part of the myth trilogy was released.

All the elements of the assassin were almost completely eliminated in this one.

Except for the name still being called Assassin's Creed, there is no shadow of Assassin's Creed.

Not to mention the pure assassins like Altaïr, the hidden assassins and the white robes of the hidden blade.

Even the most prominent features of previous games, such as hoods, hidden blades, concealment, assassination, bird's eye view, eagle eyes, and leap of faith, are superficial and just for show. The most iconic hidden blade can't even kill high-level enemies in this game. The experience

of players playing Ezio sneaking into a heavily guarded castle alone, assassinating the archbishop, and taking the head of the enemy general in the midst of thousands of troops is gone.

And the release of Origins is only five years away from the highly acclaimed "Assassin's Creed: Revelations".

Five years.

Why has it become like this?

Why is stealth assassination suddenly unpopular?

Lin Yao thinks that it is because Ubisoft has no diamond drills but insists on porcelain work, but the times have indeed changed...

In fact, it is not just "Assassin's Creed".

"Cell Splinter Cell", "Metal Gear Solid", "Agent 47" and other large-scale stealth games that used to guarantee sales have become representatives of popular but not popular.

Because as time goes by, the combat system of action games is becoming more and more abundant and perfect, whether it is the types of weapons or the action templates, they are no longer the same as before.

On the contrary, the assassination gameplay that was once popular is very general, and the gameplay essence has not changed or expanded for so many years.

In addition to adjusting the player experience in terms of difficulty, there is no breakthrough.

As a result, this type of game has gradually become an accessory to mainstream games.

Players continue to accept more intuitive stimulation. They

can no longer accept the stealth gameplay that requires walking while squatting, taking every step carefully, and testing patience and the spirit of studying the game.

If "Assassin's Creed" continues, it is estimated that it will be more miserable than the tepid "Hitman 47", so Ubisoft thinks it's time to break the shackles!

They added a lot of numerical systems in the Mythology Trilogy, the hidden blade is no longer invincible, and the assassin does not have to hide in the crowd.

They are no longer assassins, but more like berserkers.

Then, players and the times also gave the answer.

They changed it right!

From a business perspective, the new version of the Mythology Trilogy perfectly caters to the needs of players and the market, and has once again achieved great success.

But when Lin Yao played the Assassin's Creed Mythology Trilogy, she was really in a trance.

There was only one feeling, that is, time passed... so fast.

How long has it been?

She thought that many players thought that the most attractive point of "Assassin's Creed" suddenly became a shackle...

She was in it, and sometimes it really didn't feel real. If you let new players who have only played the Mythology Trilogy play the old Assassin's Creed, they would probably have the same feeling as if they had only played "The Legend of Zelda: Breath of the Wild" and then played "The Legend of Zelda: Dream Island".

Is this really the same series of games! ?

Yes.

Onlookers would probably sigh immediately.

Of course, it's not that reform is bad. Lin Yao has always felt that game reform is necessary, especially for famous game IPs.

Without reform, Nintendo's IPs such as Mario and The Legend of Zelda will probably remain in the memory of players forever, like Castlevania, and stay in the cries of FUCK KONAMI, instead of becoming the most famous IP in Lin Yao's previous life, famous all over the world, and still maintaining super high popularity, or even becoming an outsider in the gaming field.

Lin Yao just feels that time flies.

In fact, it is not only the game that gave her this idea, but also all aspects of reality.

Flip phones, 3G, forums, Tieba, wallets.

If you are not careful, these things will become memories of the past.

The times are advancing, people are changing, and no one can stop them, no one can.

And here... it is actually the same.

Since Lin Yao came to this world, she has never felt deeply about this.

But this time when "Civilization" was released and the players were disappointed, she really realized deeply...

This world is indeed changing every day.

The world will not revolve around her, and it will not stop completely just because Linmu Studio has launched excellent works.

And the players have been changing.

When "Warcraft" was released, the era when players were still discussing how to innovate RTS seemed to have passed.

Players can no longer accept this type of game.

It is too difficult, too troublesome, and too time-consuming.

It has become the consensus of many players, just like Lin Yao's previous life, no one would have thought that the League of Legends professional competition, which was at the bottom of the despised circle in the game competition circle and was despised by all the players in the top DOTA circle, and was said to be not even commented on by dogs, would eventually become the most successful e-sports competition and become the competition stage that all commentators want to be on.

You may be able to find some fragments of that time in the corners of the Internet, but there are only some fragments, and the era has passed.

Turn-based strategy games, or the large category of strategy games.

In this world, it seems to have become a thing of the past...

At the same time, it is facing the same dilemma as "Assassin's Creed"... Players seem to be tired of it.

"It feels so fast..."

Lin Yao leaned back in her chair, looking at the disappointed remarks of various players on the community forum, and sighed.

"What do you mean?" Mu Wanqing stood behind her, a little worried and absent-minded.

"Time."

Lin Yao smiled and replied, "It feels like we launched Breakout and Warcraft yesterday... but suddenly, players don't like the latter."

"Yeah."

Mu Wanqing was stunned when she heard this, and then she was also a little dazed...

"It makes people feel old." Lin Yao continued.

Mu Wanqing immediately came back to her senses and said with a smile: "You are only 24 this year... you..."

"What 24!? That's the actual age, 25..."

"That's not to the point of being old." Mu Wanqing shook her head lightly, feeling a little helpless.

Lin Yao didn't say anything, and stretched her waist. She couldn't explain to Mu Wanqing how she felt now, not only in this life, but also in the last life... her mood was indeed quite complicated.

However.

I don't know if it's an illusion.

This year, Lin Yao always felt that, except for the memory of the game in her previous life, many things began to become blurred... On the contrary, the impression of Mu Wanqing, Lin Xi, Zhu Nianqiao and others, and the memory of being with these people, became more and more profound.

"In fact, we are in it, so we don't feel it deeply."

Mu Wanqing saw that Lin Yao didn't say anything, so she thought for a while and said, "But the preferences of players in the gaming circle are indeed constantly changing. In fact, this is also related to us... We have been launching games that refresh players' cognition, starting with "Breakout" and up to the recent "Super Mario Party". Various different games are refreshing players' cognition and changing their aesthetics.

At the same time, it is also changing the direction of our peers, making them start thinking in order to be competitive, and then allowing more new games that refresh players' perceptions to be released... It is indeed different from when we were on eBay. It is indeed a bit thankless for us to launch a turn-based strategy game at this time, and it is normal for players to express disappointment.

The focus now is, what should we do?"

"What to do?"

Lin Yao put down her hand that was stretched lazily, thought for a moment, and said, "You don't have to do anything. You just need to do large-scale publicity and then introduce the features of the game step by step."

"...Don't we need to throw out more attractive points?"

Mu Wanqing thought for a while and asked in a low voice.

"No need, leave this link to "Call of Duty" and two action reasoning games."

Lin Yao shook her head: "In fact, I don't believe that players have completely abandoned the enduring genre of strategy games."

Yes.

Although Lin Yao has seen a lot of negative reviews.

But she really doesn't believe it!

A game type that originated from traditional board games such as chess and international chess.

Even in Lin Yao's previous life, that era that focused more on excitement than this world... it was able to make Paradox, which focuses on strategy games, thrive, and even said that it might make some large-scale acquisitions of strategy games in the next few years.

It will really be so unbearable.

The changes in the development circle and player circle here are largely due to Linmu Studio.

And Linmu Studio has only been established for a few years? Are those old players who discussed "Warcraft" dead?

No.

Let's talk about it.

Lin Yao has always believed that some game types will never die.

For example, in Lin Yao's previous life, the one that was more foreign than Nintendo's first-party IP, Mario Zelda and the like! The foreign among the foreign - Tetris!

It has never left the game stage.

Even in 2021, when blockbusters are everywhere!

Lin Yao has seen a new Tetris game, and this crappy game is actually sold for 40 US dollars! Can you believe that there are still people buying it?

Therefore, this kind of elimination game will never exit the stage of history.

And strategy games.

Same thing!

Anyway, she doesn't believe that players will miss "Civilization".

Let's wait and see!

...

On November 5th,

Linmu Studio's "Super Mario Party" was officially released!

This game received mediocre response in China, but it received a warm response in Europe, America and Japan.

At the same time,

Linmu Studio increased its publicity and began to promote its upcoming turn-based strategy game "Civilization" on a large scale, and began to release new legendary leaders of civilization every day.

But the response was average.

On November 7th,

two third-party masterpieces "The Last Moment" and "Bloodlust" exclusive to Game player were officially unlocked.

One ACT, one American comic style FPS.

The two mainstream and long-promoted masterpieces have received due attention.

Especially the American comic style FPS, not only the art style is to the taste of European and American players, but also the game type is to their taste. Even many domestic players are attracted by its unique art style, and the topic and discussion are gradually rising.

The day when the two Game player exclusive masterpieces were released.

The weekly magazines of major authoritative gaming media were just released. The gaming media unanimously released the three masterpieces together. The period when Civilization was ready to go was called the "Black Thursday" before "Black Friday".

However,

Civilization had the least introduction in any weekly magazine.

The most introductions were Bloodlust and Super Mario Party.

One was visually stimulating, the other was novel and interesting, and both games were released. Compared with the current, the more niche Civilization, which has not yet been released, is indeed more worthy of attention.

And the week when the three games were released, as expected,

Bloodlust and Super Mario Party won the weekly sales champion in multiple regions.

Final Hour was a little behind, but also closely followed Bloodlust.

At the same time,

Civilization announced the last leader of the domestic civilization - Wu Zetian.

This caused some waves in China.

But for many overseas players, the feeling was not deep, not as good as the legendary leaders of other regions announced earlier.

With the announcement of the last leader of civilization, Civilization has also passed the publicity stage and is ready to be released.

Gibbs Company.

Frank was relieved when he found that Linmu Studio did not release any promotional materials the next day.

"Although the genre is limited... I have to admit that they are really creative and actually put a famous leader into the game!"

Frank was relieved and admired. He knew that admitting the excellence of the opponent was also a proof of his own excellence.

So he was generous in this regard: "It's a pity that they seem to have some problems in judging the market and actually made a turn-based strategy game."

"This is the disadvantage of a one-man show." Hawkins suddenly said.

"?"

Frank slowly turned his head and looked at him.

"It's not our model."

Hawkins seemed to realize the ambiguity in his words and explained: "It refers to the game production. The success of Linmu Studio's previous works has relied on their helmsman Lin Yao, which further enhances her voice in game production. But in the final analysis, she is just one person.

The information a person can receive is very limited. With the rapid development of the game industry, the disadvantages have emerged. Her judgment of the market and players is likely to be problematic.

We are different. The market trend and the change of players are clear!"

"... Indeed."

After listening, Frank suddenly realized and nodded in agreement.

Indeed.

The games under their two companies are not made randomly, and the exclusive third party is not randomly selected. Unless it is a very famous producer, everything is based on the market!

On the other hand, it is not necessarily possible to do this under a one-man show...

Hmm.

However...

The two seemed to have forgotten that although Linmu Studio is indeed a one-man show by Lin Yao, "Super Mario Party", "Ring Fit Adventure", "Kirby Star" and the earlier "Dark Soul" are also her credit.

But it was probably because launching a turn-based strategy game at this time was too heavyweight.

Or maybe it was because the two were immersed in joy.

Anyway.

Neither of them realized anything was wrong, but instead began to criticize the system of Linmu Studio.

...

In China.

Most of the discussions on the forum were not about "Super Mario Party" and "Civilization", but "Bloodlust" and "Final Hour".

This is normal.

Lin Yao asked herself, if she had never been exposed to the Civilization series, Borderlands and Civilization 6, one of the two choices, and the former was released first, then unless she really liked strategy games, she would also discuss Borderlands, which is very normal.

However, with the announcement of the last leader of "Civilization", the domestic leader Wu Zetian, it did cause some waves.

The main reason is that she is the only female emperor in China, and when the game lineup for the second half of the year was announced, the scene of Wu Zhou appeared, so many players are discussing that now Wu Zhou is out, Linmu Studio should only have two games left in the second half of the year.

Yes.

They are actually paying attention to this...

Although they also discuss games, there are too many games this month, so the voices are not loud.

And "Civilization", in this tepid and even slightly disappointing atmosphere, ushered in the release date... and the day of judgment.

November 15th, twelve noon.

"Civilization" was officially unlocked.

Kang Yi finished his meal at twelve noon, came to the computer on time, opened the Vaporwave game platform, and then directly clicked on the pre-loaded "Civilization".

His resume has been approved, and he has passed the second interview of Linmu Studio. Next, he should calm down and prepare for the final interview.

But he was really curious... Why did Linmu Studio, the best game company in his mind, make a strategy game again.

He thought he had some experience in game production... Thanks to the game "Warcraft", he posted a map imitating Linmu Studio's MOBA online game on the creative workshop and continued to update it for nearly two years. During this period, he also stayed in Cosi Entertainment for a month and was sued in court. In the end, Linmu Studio stepped in and got out of it...

Based on his shallow experience, he really shouldn't make strategy games at this time, or turn-based games.

Because he also realized that the times have changed.

But Linmu Studio just released a turn-based strategy game.

He couldn't figure it out!

Out of curiosity, out of consideration for joining Linmu Studio soon, out of respect for "Warcraft", a game that gave him the opportunity to step into the game circle, and for Linmu Studio.

He wanted to play a few games of "Civilization" before joining the company to find out why Lin Yao made this game...

This might even be a plus for the final interview.

Kang Yi thought while looking at the screen.

At this time, the game has been configured.

The game window popped up.

CG started playing.

In fact, it was the promotional video in the direct meeting.

Kang Yi watched the CG in its entirety, and only held the mouse when the initial page appeared.

"Another strategy game from Linmu Studio, let me see... Single-player, multiplayer, modules..."

Kang Yi glanced at the initial page, and was slightly surprised when he saw the module. This is also a game that supports the Creative Workshop!

However, the game has just been released, and there must be no content in the Creative Workshop, so he was slightly surprised for a while, then looked away and turned to look at the two options of single-player and multiplayer.

After hesitating for a moment.

He chose the single-player mode.

Let's get familiar with the game first.

With this idea in mind, Kang Yi clicked on the single-player mode, and under the single-player mode, there is a secondary menu.

Including quick start, settings, scripts, and teaching mode.

He was quick-eyed and quick-handed, and directly clicked on the quick start.

"Hey!"

Kang Yi was a little anxious when he saw the screen go dark.

But it was too late.

The game began to load, and the magnetic narration sounded, and began to introduce the civilization preset in the quick start... Wu Zhou.

"God's blessing is with you, Queen Wu Zetian. You are smart and beautiful. You have risen from a humble concubine to become a sacred queen - your people are calling for you to rule them..."

At the same time.

On the loading page, in addition to the background story of the leader, there are also the characteristics of the civilization, as well as the introduction of special arms and technology.

[Military Strategy: The combat bonus of the general is increased by 15%, and the birth speed is increased by 50%]

[Zhuge Crossbowman, Papermaking Workshop]

Kang Yi glanced at the loading page. The top is the introduction of the civilization leader. There is nothing to say about this, and below, he guessed that this should be the characteristics of Wu Zhou civilization.

As for the feeling... I have to say.

Just the loading screen, the feeling of difficulty comes to the face...

This thing, he has no idea what it is...

"Forget it, it's already opened, let's try it first."

Seeing that the map is loaded.

[Start your journey] appears.

Kang Yi hesitated for a while, but finally gave up the idea of ​​turning it off, and instead thought about whether he could play a game by groping.

Click the start journey button.

The screen jumps.

The game screen appears.

The first thing that comes into view is the hexagonal grid, two teams of people, or two units.

The two units are surrounded by black fog of war...

Without the fog of war, the two initial units stand in the illuminated surroundings, and the terrain is different.

There are forests, plains, rivers, and hillsides.

Try to imitate reality as much as possible.

Kang Yi came to a conclusion, and then a prompt popped up, asking him if he had any experience in strategy games.

Kang Yi thought about it and chose no.

The moment he pressed no, another window popped up and began to teach him how to operate.

Everything was told in detail.

"Well... pioneers, explore the world..."

While watching the tutorial, Kang Yi built the first city on a hillside.

The city appeared, symbolizing the spread of the territory, and a large area of ​​​​grids belonged to the city. After the city was built, two very conspicuous icons also appeared.

One is an experimental bottle.

The other is a hammer.

Technology and production.

Kang Yi knew what this kind of thing was just by looking at the icons, without the need for games to teach him.

"Ceramics, animal husbandry, archery, mining... Damn, the technology tree is so long? Ancient times, classical times, medieval times... Information age?"

Kang Yi suddenly realized that something was wrong... This thing, the time span is really as advertised in the promotional video, the time span is ridiculous!

Today... I should be able to play it through, right?

Kang Yi suddenly became a little worried. He scratched his head, thought about how he had just started, and shook his head.

Forget it, let's play it first.

He carefully looked at the difference between the early technologies, and then chose archery.

Then during the construction, facing the choice of warriors, scouts, workers, and monuments, Kang Yi fell into a dilemma again.

Well... Since I chose archery.

Let's explode a wave of soldiers first!

After hesitating for a moment, Kang Yi used his experience in playing "Warcraft" to choose to produce warriors.

Finally.

He controlled another group of initial units, warriors, and began to move forward and explore the fog of war according to the game teaching.

After everything was done.

The icon of [Next Round] lit up.

Kang Yi moved the mouse and clicked.

The round jumped.

He also took this opportunity to look at the things on the information bar at the top of the game.

Technology, money, trade, satisfaction, golden age, social policy, religion...

Kang Yi was getting more and more confused.

Although he vaguely knew what these were, because he had just started the game, the specific functions were not very clear, so he simply ignored it.

At this time.

The round came back to him.

Playing against AI, the round jump was unexpectedly fast.

"The computer won't be very bad, right?"

Kang Yi was a little worried when he saw the speed was so fast.

Players are like this. If the computer is too strong, it won't work. The sense of frustration is too strong.

If the computer is too weak, that won't work either! There is no sense of accomplishment! It's

quite annoying...

But now that the game has just started, everything is unclear. Kang Yi worried for a while, then let it go, and turned around to continue operating.

However, in the second round, he didn't seem to be able to operate anything. It takes 8 rounds to build a warrior, and 12 rounds to research archery.

So these can't be moved, so they can only be left alone. The only thing he can control is the warrior who goes to explore the map.

He controlled the warrior and walked forward a few squares again, explored a small part of the area, and then clicked the next round.

"No wonder the players are disappointed... This game mode is really not suitable for now."

Kang Yi looked at the screen and frowned slightly. This kind of game that lasted for dozens of rounds and had nothing to do was really boring.

And the operation was too simple. RTS at least had to be controlled in real time. What's the problem? The next round?

Kang Yi was a little pessimistic about the future of this game, and his mood became heavy.

However,

pessimism is pessimism.

The game still needs to be played.

Scientific research and construction cannot be moved. Kang Yi controls the initial warrior unit to explore the map every round.

As the number of rounds progressed.

More and more landforms appeared in his sight.

Lakes, oases, swamps, and even frozen soil.

During this period, he also encountered his first AI opponent, South Korea.

When he saw their warriors, the dialogue window automatically appeared.

Kang Yi can trade with opponents, declare war, and set up embassies, and there are many gameplays that will be opened later.

"You have to pay every round for setting up an embassy?"

Kang Yi smiled when he saw the other party's request, then clicked to accept and continued to explore the map.

Then.

The city-state system and other opponents also appeared one by one.

He just controlled the warriors and skipped more than ten rounds of exploration until the archery was researched.

He was busy again.

Because he had to decide the research direction of the next technology, and choose what units to build next, and decide on social policies.

Yes, social policies!

There are currently four, namely traditional policies, free policies, honor policies, pious policies...

Well, there is even ideology.

"Awesome."

Although Kang Yi felt that the gameplay of this game was a bit monotonous and the operation was too simple.

But he had to admit that Linmu Studio was really serious about making this game, it was too detailed!

The advantages of the turn-based system also appeared at this time.

He can slowly consider the policies and the next direction...

Kang Yi carefully looked at all the policies of the game, and then chose honor, because this seemed to be born for fighting.

Then, he began to study what the city should build next.

After the bow and arrow technology was completed.

He could produce archers now, but when he opened the construction system, what caught Kang Yi's attention was not the new archers, but the miracle...

[Temple of Artemis: All cities +10% food, build ranged units +15% productivity]

This miracle, just looking at the description, is awesome!

But this thing also requires a heavy number of turns, 37 turns!

A group of archers only takes 8 turns!

But...

never mind!

This is a good thing, let's build it first!

Kang Yi clicked on the wonder directly.

Start building!

Then.

The game continues.

Unconsciously, as the game progresses, more elements begin to appear in front of Kang Yi's eyes...

ancient ruins, barbarians, religious pantheons, technology values, cultural values, happiness index, different terrains, different resources, and different city-states.

Dazzling.

The boredom at the beginning is slowly fading away.

Kang Yi's face began to show an expression of interest, and his body leaned forward slightly, performing various operations with interest.

Soon.

Kang Yi was a little into his mind.

He suddenly found that the most interesting thing about this game is always the next round...

because the game of civilization quantifies and subdivides the strategic deployment of civilization controlled by the player into visible and predictable time periods.

For example, there are still a few rounds before the new technology is successfully researched, and if the new technology is successfully researched, different terrains can be developed, new wonders can be built, and new arms can be built...

For example, there are still a few rounds before the new wonder is built, food increases, productivity increases, and things are built faster.

For example, policy points will be accumulated every round, and when the designated number is reached, a new policy can be promulgated, and he can decide what policy the civilization should adopt next to benefit the current situation.

It feels like...

the progress of history is under control at any time, and there will be new gains in every round.

Then, people can't help but look forward to the next round...

It goes on and on.

The rhythm is very good.

Soon.

Kang Yi started to pull the chair.

He leaned towards the table and leaned forward.

"Fuck, what does my expansion of territory have to do with you? You're so angry!"

"Classical Age!? So soon?"

"Why is the population stagnant..."

"Why is the satisfaction -1..."

"What a bunch of unruly people!"

"Need truffles... Where are the truffles? Let me check it out."

"Shut up!! I'm going to build a new city here!"

"Just wait, I'll send troops to flatten you and expand my territory to the border of my country!"

"Great scientist?"

"Fuck, is this the Medieval Age? Tsk, this is more than a miracle, it shouldn't be built! I feel like I wasted more than 30 rounds!"

"..."

As more and more cities were built, the territory became larger and larger, more and more places needed to be taken into account, the technology became more and more complicated, and various new systems were unveiled one by one.

Kang Yi's initial boredom had disappeared.

On the contrary... the more he played, the more he got into his head.

...

At the same time.

Pengcheng.

A certain community.

Feng Kangshun finished his lunch and logged into the Vaporwave game platform as usual, ready to start a happy weekend game time!

He was a well-known socialite in the forum, with many friends.

So while he was thinking about what to play first, he habitually opened his friend list and prepared to find a few people to play with.

Then, he was shocked.

[Fuyou is playing "Civilization", Aikang is playing "Civilization", Nan Hansi is playing "Civilization", Qingfeng is playing "Civilization", Qingyu is playing "Civilization..."

All his top friends were playing Civilization!

"Linmu Studio's game is really the focus of everyone's attention..."

Feng Kangshun came back to his senses and shook his head gently. In fact, this is normal.

Every time Linmu Studio releases a new game, his friend list will appear in such a grand occasion... After all, their games are really great.

But this time he was not interested, and he also felt that a turn-based strategy game that others should not be interested in had so many people playing at the same time, which was really beyond his expectation.

"Forget it."

Feng Kangshun took a look and flipped down. Finally, he found a few people who didn't play "Civilization". He sent a message to these friends, called friends, and started a pleasant "Breakout" journey together.

He was indeed not interested in strategy games like "Civilization", especially turn-based strategy games.

So... let them play their games, just play their own games!

Three hours later.

Feng Kangshun was a little tired after playing "Breakout" for so long. He turned off "Breakout" and prepared to lie down for a while, and went to the switch to find some casual games to relax.

Before leaving, he took another look at his friend list.

Those people were still playing "Civilization".

"Aren't you tired of it yet?"

Feng Kangshun smiled and teased, rubbing his neck and leaving the computer.

Then, another three hours later.

Feng Kangshun put down the switch, and while waiting for the takeaway, he sat in front of the computer again and opened the Vaporwave game platform again.

The friend list popped up again.

And those people were still playing "Civilization"...

"Really... is it that fun?"

Feng Kangshun was stunned again, then shook his head helplessly. He didn't understand, so he stopped reading and opened "Breakout" by himself.

Next.

Eat, play games, take a bath, play casual games on Switch.

After going through this process.

It's already twelve o'clock.

Time flies so fast.

Feng Kangshun stretched and put down the Switch again, thinking about whether to have a midnight snack. At

the same time, he clicked on the friend list again to take a look. His friends who have been online since noon.

Now.

Still.

Playing "Civilization"...

Still the same people, still the same game...

"?"

Feng Kangshun couldn't hold it anymore and slowly typed a question mark.

No.

Brothers.

It's twelve o'clock in the morning! !

Why are you still playing! ?

9,000 words, please vote for next month...

(End of this chapter)