A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 472 They are anxious!
It seems
that the score of 9.7 for Civilization is not high.
Well,
it is actually quite high... Even compared with all the games on the market, this score is very high.
However, Linmu Studios has been so brilliant this year, especially the Legend of Zelda at the beginning of the year, which left a deep impression on all players. Except for CGN, all the game media gave it full marks.
This makes the score of 9.7 for Civilization seem not so high.
But this is only limited to players who own a switch.
More ordinary players really think that this score is very high. If combined with the conclusion of the review... then the evaluation is really too high!
The best turn-based strategy game I have ever seen and played... There is no other.
It also added a premise in front of it, "Everyone feels that the times have moved forward, the market has changed, and strategy games have been swept into the history pile."
This is...
How fun is this game?
Many players saw the review, including Frank himself, and couldn't help but have such thoughts...
and then the next second.
Frank suddenly thought of something and snapped back to his senses. He stopped staring at the review and turned to open the Vaporwave gaming platform and clicked on the store statistics.
Then he scrolled down.
He looked at the most popular games with the most online players on the current Vaporwave gaming platform.
The game with the most online players and ranked first is "Breakout".
There's nothing much to say about that.
The second, third and fourth games are two MOBA games and "Battle Royale".
There's nothing much to say about that. These games have long dominated the top of the online player list and are also the biggest pillars of the Vaporwave gaming platform.
But... now "Civilization" is also on it, and it's also on the list!
"Civilization": The current number of players is 145,382, and the peak today is 165,853.
One hundred thousand? One hundred and sixty thousand?
Frank saw this number and slowly widened his eyes.
Are you kidding me!!!
This broken strategy game can have one hundred thousand players online! ? Are the players crazy! ?
Frank really doesn't believe it!
But.
No matter how he counted.
The numbers were all in six digits...
and they seemed to be rising...
Frank gritted his teeth, closed the Vaporwave gaming platform, and turned to the community.
Then he discovered that
the players who were discussing Bloodlust a few days ago were now discussing Civilization.
Players who had never played a strategy game were asking whether they should buy it.
Players who had played it were sharing their experiences and their admiration for the game.
In particular, some strategy game enthusiasts directly praised Civilization as the greatest strategy game of the new era... and were not stingy with their praise.
In short, it was... very popular!
Although Bloodlust was still popular, after all, the popularity of the FPS game type was unquestionable.
What's more, Bloodlust had been on sale for ten days, and Civilization had only been on sale for a short time, so it seemed understandable that the latter was more popular.
But you have to know...
Bloodlust, or most FPS, are similar to fast-moving consumer goods.
Just like Lin Yao's previous life, except for a few FPS games, the others were basically very popular when they were first launched, but as time went on, the popularity of the game would slowly fade after players finished the game.
Then after a while, the number of online users would drop off a cliff.
Even if the game had a multiplayer mode,
players would no longer open it, but would go play other games.
And the process of this decline in the number of online users was sometimes fast and sometimes slow.
Frank initially thought that Bloodlust could last for two or three months, but the fact is that it only lasted for ten days before the number of online players began to plummet... If you say that these players who left did not play Civilization, he would not believe it at all!
On the contrary, Linmu Studio's new game Civilization is a turn-based strategy game.
Frank did not take this type of game seriously at first.
Because this type of game is really unpopular during this period, the best result is just lukewarm, and many manufacturers have already given up this unpopular type of game.
And the best result Frank imagined for Civilization was also lukewarm, barely breaking even.
But the Civilization made by Linmu Studio became popular!
This brings up a very serious problem. Strategy simulation games have a very high replayability.
This is the consensus of the vast majority of players.
Why did Frank pull in third-party masterpieces "Bloodlust" and "Final Hour" for exclusives? Isn't it just to attract players and cultivate their habits.
But now "Bloodlust" has only lasted for ten days and is beginning to show signs of fatigue...
In fact, it doesn't matter if it shows signs of fatigue.
This is a normal process. Frank will continue to launch games on Black Friday to lock in these players.
But the premise of all this is.
Linmu Studio should not do anything weird. Its turn-based strategy games... are not very popular.
But Linmu Studio's "Civilization" now has 100,000 people online.
The replayability of turn-based strategy games is much higher than that of FPS... much higher!
Players may finish playing Bloodlust and then turn around to play a game of Civilization. Because of the repeated play characteristics, over time, players may not continue to play Bloodlust, but will always play Civilization...
Players may go around the game player and then turn around to the Vaporwave game platform. Going
around and around.
The number of online users of Bloodlust will be getting lower and lower. Although the number of online users of Civilization will also drop, judging from the attitudes and comments of players in the community, it is estimated that even if it falls to the bottom... it will be better than Bloodlust.
Moreover, for this type of game, the number of online users is actually unpredictable. As long as it is recognized and players care about it, it is possible to play a game of Civilization at any time.
But after completing Bloodlust, there are really not many players who will play it again.
And Civilization is exclusive to the Vaporwave game platform...
Frank suddenly understood why Linmu Studio wanted to make a turn-based strategy game.
Whether he believed it or not.
Linmu Studio... seemed to have succeeded again.
"FUCK!!!!"
Watching the community, players were enthusiastically discussing "Civilization".
Frank was getting more and more annoyed when he thought about the decline in the number of online users of the masterpiece he had paid a high price for, and the future development.
He finally couldn't hold it anymore, threw the mouse hard, and cursed loudly in anger.
...
As a businessman and the helmsman of a game company, Frank's sense of smell is indeed sharp...
He hasn't played the game yet. He
can already imagine the result...
And the result is indeed as he expected.
As players play more deeply.
Many players said that the early experience of "Civilization" is very similar to some Roguelike games.
Because every time players open a new archive, they need to explore on a randomly generated unknown map, develop according to local conditions, and be ready to respond to emergencies or respond to key information suddenly learned.
Every time you can have a new experience!
The map is randomly generated, and different cells have different resources, productivity bonuses or technology point bonuses. Whether
the city is close to mountains, located on plains, or adjacent to the ocean, there are different ways to play.
In addition, the game's ruins, wonders, and AI will have different reactions and approaches in each game.
This makes each game full of variables and strategic depth.
In fact,
many players have played against AI, and they are still not satisfied, so they reopened a save file, thinking that they should be able to play freely, and continued to play according to the strategy of the previous save file, and then they were beaten to a pulp...
In addition
, the early stage of the "Civilization" series is indeed more fun than the later stage to a certain extent!
Because the player has very few resources at the beginning, it may not feel good to play against ordinary computers, but once the difficulty increases.
Players will find that they must be cautious and calm in every step. In the early stage, when the number of cities and units is very scarce, they must be cautious and calm about the actions of each unit and the production plan of each city.
Because if you are not careful, the player's AI neighbor will drag a bunch of siege vehicles and beat the player without any chance of fighting back in the early stage!
Even if you don't fight, the wonders will be taken by the computer first, the good territory will be seized, the culture will be exported, and you will be proselytized.
Explore, expand, develop, and conquer.
The core elements of these four strategy games, plus the game experience similar to Roguelike in the early stage of the game.
Players are very willing to open a new archive.
This replayability is indeed not comparable to ordinary FPS...
Take Lin Yao's previous life as an example.
"Civilization 6" was released in 2016, but until 2022, six years later, the peak number of online users of this game was 45,000, which can be ranked in the top 20 of the entire Steam game rankings.
This is the ranking of all games on Steam!
The number of online users ranked ahead of "Civilization 6" are basically large-scale multiplayer online games, such as Warframe, Ark, and Naraka: Bladepoint.
This is enough to show how strong the vitality of this series is.
Of course.
Don't mention it. This is higher than all the old games. In addition, because of continuous updates, it can still maintain more than 100,000 people online in 2022... It is second only to PUBG, APEX, DOTA, CSGO and other games, which is really outrageous.
Online games do have unique advantages in this regard...
But online games are one aspect, and stand-alone games are another.
It doesn't mean that Civilization is meaningless just because it can't compete with online games.
In fact, it is really meaningful.
Otherwise, Frank wouldn't have given up...
This kind of strategy game with strong vitality will retain a lot of users for the Vaporwave game platform, a lot!
In fact.
The repeated play characteristics of Civilization have been discovered by players, and other ways to win besides conquest have been discovered.
The enthusiasm of players has reached a new height.
Strategy games have been unpopular recently, especially turn-based strategy games. As soon as Linmu Studio announced Civilization, players were disappointed because strategy games are now at a time of change.
After all, Warcraft 3 reduced the operation of real-time strategy games by one dimension, and then gave birth to simpler MOBA games.
It directly pushed players' gaming habits forward.
Because it is too fast, most strategy game IPs have not found their direction during this period... The system is complicated, the operation is boring, and it is difficult to get started. Many players have gradually given up this type of game.
But again, although the players have given up, it does not mean that they cannot accept this type of game.
The launch of "Civilization" happened to be at this time of change.
Although the game "Civilization" has many and complicated systems, this game brings a mature design style. And the four most important features in strategy games, exploration, expansion, development and elimination, have been displayed in the most comprehensive way.
Then the soul element of history is added. By deconstructing the evolution of civilization, new mechanisms are constantly unlocked during the player's play, keeping the player fresh, and then providing easy-to-achieve stage goals to attract players to continue to the next round, and the next round.
"Civilization" can really be said to be a textbook on how to make a turn-based strategy game.
As the media evaluation said.
Linmu Studio once again stood up!
Then, it once again brought surprises to the players!
Even, it brought direction to its peers.
On the forum.
As the first players cried out in despair, more and more players became interested and bought the game. Most of the players who originally only wanted a refund within two hours fell into the trap...
and as the number of players increased.
"Civilization", which was not very popular, fought back.
Any post that appeared could resonate with a large number of players.
[Awesome, the more I study this game, the more awesome I feel, and every time I feel something different]
For example, the poster was just expressing his feelings.
But below the post,
there were a bunch of players who had the same feelings as the poster, and they did not hesitate to praise him in their replies.
"Yeah, sometimes I really want to ask, how many surprises can Linmu Studio bring to players..."
"I've been playing Civilization for three days in a row, and it's like I'm possessed! I've never played this type of game before! But I can't help but restart a game after each one, and I can find a different way to play each game from the previous one. It's really outrageous!"
"If you only play Conquest Victory, you can only see a corner of the game's various complicated settings. I cleared a technological victory and it was a completely different feeling... Linmu Studio is really awesome! They added so many elements to the game, and it's so logically self-consistent."
"The game is too addictive... I haven't touched Breakout for four days in a row. I've been playing Civilization Civilization Civilization."
"Again... The original Warcraft subverted real-time strategy games, and now Civilization has subverted turn-based strategy games. I am considered a veteran player of this type of game. I have no doubt that Linmu Studio will succeed this time, but I didn't expect them to make such a game... It's outrageous."
"Those players who said they were disappointed before will probably have to think twice before they say they are disappointed next time. After all, Linmu Studio has never let players down!"
"I estimate that this game can be played for ten years... No kidding, you have to believe in Linmu Studio! You also have to believe in the fun of repeated play of the strategy games they make!"
"In fact, the biggest influence of this game is not the players. Look at overseas, many previous strategy game producers are recommending this game... They not only praise this game, but also rekindle hope for this type of game, the hope given by Linmu Studio!"
"Yes, strategy game fans are ecstatic!!"
"...Games of this type like "Civilization" can be made like this, and Linmu Studio will have two new games later. What surprises can it bring to players! Looking forward to it!!"
"You don't have to say it! Linmu Studio is a god! Lin Yao is a god!!"
...
At the same time.
When players were discussing "Civilization".
Linmu Studio.
Lin Yao looked down at her phone, and a smile suddenly appeared on her fair and round oval face. She suddenly raised her head, puffed out her full chest, looked at Zhu Nianqiao proudly, and said, "Kami!" "
?...Hmm?"
Zhu Nianqiao stood in front of Lin Yao, biting the bread while looking at the senior who suddenly laughed, and made a puzzled sound.
"God, does it look like it?" Lin Yao put her hands on her hips, puffed out her chest, and asked jokingly.
Zhu Nianqiao took a bite of the bread, looked at the exquisite girl, and after a hum, she said vaguely: "The God of Oppa..."
"? Shut up!"
Lin Yao immediately reached out and pinched Zhu Nianqiao's bulging cheeks.
"Mmm..."
Zhu Nianqiao fluttered her arms.
"Can you speak?"
Lin Yao glared at her lightly, then pinched her bulging soft cheeks hard: "And eat quickly! How long do you want me to wait?"
"You are angry out of shame!"
Zhu Nianqiao resisted Lin Yao's kneading, puffed up her cheeks, chewed the bread in her mouth gently, and complained.
"Stop talking nonsense and eat quickly!"
Lin Yao looked at her like a squirrel, and couldn't help but smile again, then said unhappily: "Also, you can eat bread once or twice, don't eat bread every day, no matter how delicious it is, you can't eat it like this... Don't you want your body?"
"Well..."
Zhu Nianqiao responded vaguely again.
No more struggle.
Next to him.
Bao Liangzhe happened to pass by and saw this scene, and smiled knowingly.
If you don't work in Linmu Studio, it's really hard to feel the atmosphere here...
The boss and senior executives of Linmu Studio are all too young.
Especially the boss of the studio... too young and too energetic.
This created the background of Linmu Studio.
The vitality and upward feeling inside Linmu Studio were something he had never seen anywhere else.
And this was all thanks to the influence of Lin Yao and the group of people who first came out of eBay.
Well... Actually, even if we don't look at their influence, just look at them. They
all feel healing...
On the other side.
Just as Bao Liangzhe was sighing, Zhu Nianqiao finally finished eating the bread. She packed it up and looked at Lin Yao: "Okay, senior sister, tell me, what's the matter?"
"I have a good idea, but I don't know if you can adapt to it."
Lin Yao reluctantly put away the joy she felt for the success of "Civilization", let go of Zhu Nianqiao's cheek, and said seriously: "I originally planned to let the PC department do the dark theme game, but you know, they are very busy recently, and I plan to port this game to Switch as well."
"Dark theme?" Zhu Nianqiao was slightly startled, then asked: "Like "Dark Souls"? "
"Almost, but not the same type." Lin Yao shook her head.
"Is that so... Senior, you don't have to worry about us. With you here, we have strong adaptability and can do any subject matter."
Zhu Nianqiao pondered for a moment and replied seriously: "And in fact, sometimes it is good for the console department to produce some other subjects, and it is not easy to solidify the thinking..."
"Well, you can assign the production team and make preparations. I will take time to write a plan."
After listening to Zhu Nianqiao's words, Lin Yao pondered for a moment, nodded, and made up her mind completely.
"Okay."
Zhu Nianqiao responded, and then asked curiously: "What is the name of the project?"
Lin Yao thought about it and replied:
"Diablo, "Diablo"."
...
After chatting with Zhu Nianqiao for a while.
Lin Yao turned around and prepared to go back to her seat.
In fact, the reason why the console department chose to make the third game was "Diablo".
Lin Yao also considered for a long time before making up her mind.
Diablo is undoubtedly a great series, so great that almost all MMORPGs have borrowed the creativity of this game to some extent. This game can be regarded as the ancestor of all Diablo-like and even Legend-like online games.
But in Lin Yao's previous life, due to Blizzard and the external environment, the latest game of this game series was generally not as well-received as the second one... and because of the mobile game, it experienced a reputation crisis.
After all, the development of the game industry is really rapid.
When Diablo 2 was first released, there was no game type like ARPG that was good enough.
But when Diablo 3 was released, all kinds of games had already blossomed...
With Diablo 2 as a pearl in front and all kinds of games in the market in the back, plus the demise of Blizzard North, it is normal that Diablo 3's reputation is not as good as 2.
As for the mobile game...
there is nothing to say.
In short, because of the decline of Blizzard, this game IP always gives her an illusion that... this IP is old.
In this world, games are developing very fast, so when she first thought of this IP, she was a little worried. Would this type of game still be popular?
But then she thought about it carefully and found that her concerns were actually unnecessary.
Because.
First, there is no historical baggage for Diablo here.
Second, the game of brushing is really fun. The game experience of Diablo is really special. It is probably unique in this world.
Third, Diablo is really, really, really suitable for handheld games.
Also, from a commercial perspective, although Diablo 3 is not as well rated as Diablo 2...but the sales of the game are indeed very successful.
So in the end, Lin Yao decided to give it a try.
Of course.
Now this is just a plan. Lin Yao just asked Zhu Nianqiao to prepare first. It is impossible to launch the project immediately.
After all, after the release of "Civilization", it will be the turn of several other masterpieces on the PC.
And Black Friday is coming soon.
"..."
Thinking of "Civilization".
Lin Yao immediately put aside Diablo and smiled.
She was indeed very happy, especially when she saw players complaining about not being able to stop playing from round to round...
The success of this game also indirectly proved that some games will not lose their charm due to time and technological development. To some extent, she decided to try making "Diablo" because of the success of "Civilization".
"I hope the follow-up will be smooth."
Lin Yao said to herself, and then walked out of the elevator.
As soon as she came out, she bumped into Mu Wanqing.
"Miss Mu."
Lin Yao was in a good mood. Seeing Mu Wanqing, she immediately greeted her with full energy.
Mu Wanqing stopped and smiled softly, "I was just about to look for you."
"What's wrong?" Lin Yao was a little confused.
Mu Wanqing whispered, "Game player just announced the Black Friday promotion plan."
"Ha... they are anxious!"
Lin Yao was stunned when she heard this, and then the smile on her face became even brighter.
(End of this chapter)