A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 670 Reaching the Perfection
At the end of December,
"Assassin's Creed" was officially unlocked.
This game has attracted much attention, and the pre-sale sales are very good.
It can be said that it has been a hit.
And Tan Hua did not hesitate, and finally bought the game as soon as possible.
As for why.
Putting aside the promotional CG that was announced in advance and was so handsome, the actual machine demonstration at the e-sports festival was enough to make Tan Hua determined to buy the game.
The reason. It
's very simple.
The two elements of parkour and assassination in the game.
There are many theories about the origin of Lin Yao's parkour in her previous life.
Some say that the inspiration came from French sports educators, some say that the inspiration came from Japanese ninjas, and of course some say that it came from Jackie Chan's Plan A.
There are many different opinions.
But when it comes to the enlightenment of parkour in China, it must be the latter.
But no matter what the origin is.
Parkour is an extreme sport that uses the environment of daily life as a sports venue and relies on one's own physical fitness to quickly, effectively and reliably control any known and unknown environment.
After the development of time, various great masters have added bricks and tiles, and various movies have vigorously promoted it, it can be said that it is famous all over the world.
Most ordinary people know this sport.
And different branches have also been born.
Even parkour has its own culture, from clothing style, training methods to movement specifications.
But it is different here.
Although there is parkour, it is very rare, mainly because there are very few people who have promoted it, and there are few related film and television works.
So for players like Tan Hua.
The assassin shuttles through the building and falls from the sky with a fatal blow.
This set of smooth and cool processes is really attractive.
Assassination and parkour combined!
Players are more likely to accept games that look more ornamental, although... the real game experience is often not very related to this perception.
"Assassin's Creed" can be said to be a very early game that added parkour elements to the game. Its predecessor, Prince of Persia, has similar elements, but it is more exaggerated and fantasy. "Assassin's Creed" inherits the parkour elements of "Prince of Persia" and makes it more realistic and reasonable.
Previous generations.
"Assassin's Creed" relies on parkour and a cool execution system to gain a firm foothold.
This can be said to be the most important selling point of the previous Assassin's Creed games.
In addition, nothing can better reflect the action and operability of the game than parkour.
So after watching the actual machine trailer, Tan Hua
decided to buy it almost immediately.
The game will be officially unlocked at 12 noon.
Tan Hua sat in front of the computer at 11 o'clock and pre-downloaded the game version that was about to be unlocked.
As soon as 12 o'clock arrived,
he immediately pressed the start button.
When the logo of Linmu Studio appeared on the screen,
he rubbed his hands for a while, then held the mouse...
...
The game started, and the first thing was a CG.
The CG of Altaïr assassinating the target.
As Altaïr disappeared in a chic manner, the main page of the game appeared.
Countless genetic symbols flashed. The name of the game
[Assassin's Creed]
appeared.
Then the game reminded Tan Hua to press any key to continue and create a new data file.
Completing these two steps is very simple, similar to the system registration operation.
An object similar to AR glasses appeared on the screen.
A triangle formed by three rectangular blocks appeared in the center of the screen.
Countless images kept flashing on it.
Like a revolving lantern.
Then the screen turned white.
Altaïr, dressed in white, appeared on the screen.
But the picture seemed to have not been completed. The environment could be vaguely seen, but the pedestrians around him could not even see their faces.
Tan Hua was confused and thought that his computer had a problem. It was not
until the sound like a malfunction sounded that he realized that this was just a performance in the game.
Walking, running, running fast, moving the perspective, grabbing the target and throwing...
Related teaching gradually emerged with the sound like a malfunction in the background.
[I focused on observing wisdom, arrogance and folly]
[I realized that this is also chasing the wind, because with much wisdom comes much sorrow, and those who increase knowledge increase sorrow. ]
Along with this line from the Old Testament,
a female voice suddenly sounded.
The meaning was simple, as if it said that something went wrong and there was no way to locate the memory.
Tan Hua was confused again.
Wait, isn't I playing Assassin's Creed?
As the female voice continued to speak,
the scene became even more chaotic.
One scene was superimposed on another.
Although the characters were still controllable,
it was obviously not fun to play.
At this time, another male voice sounded and called out Desmond's name, asking him to relax and telling him that this was not real, that it was all past memories and would not hurt him.
But the effect was very limited.
The screen flickered even more.
The next scene.
The male and female voices talked and agreed to let Desmond come out.
The screen stretched.
The triangle made up of three rectangular blocks at the beginning appeared again in the center of the screen.
The screen turned white.
Just like a person opening his eyes. From
the player's first-person perspective, Desmond sat up suddenly with a somersault.
Look at the layout, the characters, and the costumes.
This is not like the Assassin's Creed in the trailer...
Tan Hua looked at the screen, scratched his head, and again suspected that he had bought the wrong game.
Until.
As the characters in the game talked.
Tan Hua finally figured out the cause and effect.
Animus.
This is a virtual reality machine that can read the genetic memory of its user and project it into a three-dimensional world.
In the real storyline, Desmond is a bartender who has been trained as an assassin and is also a descendant of the master assassin Altaïr.
The reason why he was kidnapped was that in the story setting, human DNA is like an archive. It not only contains the genetic structure inherited from previous generations, but also contains memories, the memories of their ancestors.
In simple terms, Animus allows descendants to enter the bodies of their ancestors.
Tan Hua: "..."
After reading the plot, he felt it was ridiculous.
But he had to say
it was interesting.
He originally thought that this was just a pure stealth assassination game, but he didn't expect that there would be a modern plot...
genetic memory.
Does this mean that the game can be expanded infinitely without being restricted by time?
Just as Tan Hua was thinking about this question.
The game started.
The first relatively stable memory that Desmond could enter was loaded.
The picture closed.
In the empty space.
Genetic symbols flashed.
Altaïr, dressed in white, reappeared.
The classic synchronization bar slowly emerged...
After introducing the concept of synchronization, the game began to teach.
Teach players how to operate.
And every time you complete a step of operation.
The synchronization bar will increase.
And finally, the system tells players that indiscriminate killing of innocent people, falling from a height, or being injured in battle will cause synchronization to be lost.
At the same time, he talked about the three major creeds of the assassin: do not kill innocent people indiscriminately, do not act in a high-profile manner, and do not endanger allies.
This is equivalent to integrating concepts such as health bars directly into the plot.
"Interesting."
Tan Hua completed a whole set of teaching and finally figured out the pre-plot and gameplay of this game.
I have to say.
This is indeed refreshing...
and at this time.
After completing the synchronization.
The first stable memory is officially loaded...
and the first scene of the game is Altaïr assassinating with a hidden blade.
In the bloody spurt.
The target only had time to utter a muffled groan and fell backwards.
Altaïr took the opportunity to support the other party and gently put him down.
Then he quarreled with his companions directly.
Because the person Altaïr had just assassinated was innocent.
At this time, Altaïr was still a young man who believed in "everything is false, everything is allowed". He felt that how to complete the task was not important, but the result was important. He
looked very arrogant.
I am right!
His companions couldn't argue with him, so they could only turn around to explore the way.
The game officially began.
Then the young Altaïr made another mistake, violated the third creed, and endangered his allies.
He ignored his companions' dissuasion and eventually failed the mission. The target of the mission escaped and he was pushed off the high wall.
And this is when
the real game begins.
Players need to use the combination key to control Altaïr to jump from one obstacle to another... Through climbing parkour, escape from Solomon's Temple and return to Masyaf, the location of the Assassin Organization.
In the high-rise building of Masyaf, Altaïr reported the situation of the mission to Al Mualim, the mentor of the Assassin Organization.
Because the mission failed, one companion died and one was injured.
The mentor was very angry, and the companion who lost his brother pointed at Altaïr's nose and scolded him.
Altaïr's pride and recklessness can be directly felt through the prologue.
At this time,
he was not yet a master assassin.
In the game, someone reported that the target that Altaïr failed to assassinate attacked Masyaf.
Altaïr's mentor Al Mualim decided to let the former atone for his sins and go to participate in the defense of Masyaf.
Altaïr's transformation is about to begin...
Tan Hua, who was standing in front of the screen, was initially thinking about how to approach the target handsomely and kill him with one strike, but after seeing this, he began to look forward to the next plot...
And the next day.
Tan Hua did not leave the computer except for going to the toilet and eating.
...
The process of "Assassin's Creed", if you don't count the side quests, is about 10-15 hours.
The game was unlocked at noon.
In the early morning of the same day.
Tan Hua finished the game.
When I saw the end, in the real story line.
Desmond accidentally discovered that he had mastered the same "Eagle Eye" ability as his ancestors.
And through this ability, he discovered the symbols in every corner of his laboratory and the secrets hidden on the walls of the rest area.
Countless red runes that seemed to be written in blood.
And just when Desmond was wondering what these things were.
The story of the first generation of "Assassin's Creed" also came to an abrupt end at this time.
"..."
Tan Hua saw this.
He slowly breathed a sigh of relief.
He was still unsatisfied.
How to evaluate this game?
Tan Hua felt that he needed to think about it...
But he didn't think for long before he thought of a very appropriate adjective-good game.
Yes.
It's that simple.
To be honest.
When he first bought this game, he went for parkour and assassination.
And he did experience the relevant gameplay in the game.
As a modified Assassin's Creed 1, the relevant gameplay did not disappoint him.
Because many of the shortcomings of the first generation have been corrected by Linmu Studio, which not only retains the most authentic Assassin's Creed gameplay, but also removes the dross and adds many advantages of the sequel.
However, after playing, Tan Hua found that the game is not only about handsome parkour and assassination.
There are more.
Tan Hua himself was impressed by many points.
The first point is the map.
The city scenery is really great!
The story background of this game is set in Jerusalem in the 12th century. King Lionheart is leading his knights to start the Third Crusade.
There are three cities in the game that players can explore, Jerusalem, Acre, and Damascus.
These three cities have a strong Islamic style.
Whether it is the iconic temples and palaces of Middle Eastern cities, or the popular "double city".
Or the bazaars that can be seen everywhere in the city, the completely different urban areas divided according to different ethnic sects, and the various different architectural layouts...
In short,
these distinctive architectural styles and the sensory experiences brought by different cultures
make Tan Hua feel as if he is in this Islamic world with a strong exotic color.
To be honest,
this is the first time that Tan Hua has become interested in another culture while playing the game.
When he wandered around these cities, he even felt like watching a travel promotional film.
Linmu Studio's amazing artistic background and its attitude of striving for excellence make the cities in the game look like they have come out of history.
This is really great! !
! As for the gameplay,
it perfectly interprets what an assassin is.
Eavesdropping on intelligence, hiding in the dark, and carrying out assassinations.
Everything must be done by the players themselves.
In order to collect information, you have to climb up to the bird's-eye view point again and again, and fly over the eaves and walls between buildings again
and again. The assassination is not the end. Players also need to escape the pursuit as demonstrated in the promotional video... How to say the whole game, it is as if guiding Altaïr, or more accurately guiding players, on how to become an excellent assassin.
Although it is not used.
But after playing, Tan Hua did have a deep understanding of what an assassin is.
And more importantly... The game not only depicts the assassin, but also interprets the word "creed" after the name of the game.
Altaïr, the protagonist of the game.
He is extremely talented and skilled, but arrogant, reckless and impetuous.
In the prologue of the game, he violated the three major creeds of the Assassin because he misinterpreted the meaning of the sentence "Everything is false, everything is allowed", which eventually led to the failure of the mission and made a big mistake.
For this reason, his mentor deprived Altaïr of his rank and equipment, and gave him a chance to redeem himself, allowing him to start over as a novice and re-understand the Assassin's Creed.
In the game, Altaïr needs to assassinate nine Templar Knights to complete his road to atonement.
During the assassination, every time Altaïr killed a Templar, he would talk to these dead people, greet them, and listen to their dying words one by one.
Each of these Knights before death would give his own reasons.
They believed that what they insisted on was justice and fairness, and the chaotic freedom of the assassins was not desirable.
Even the Lionheart King in the game would question Altaïr and the so-called liberalism he insisted on.
These words gave Altaïr inspiration, making him think constantly about the purpose and meaning of the assassin's behavior itself.
At the same time, it also made him begin to doubt his mentor.
And when he found out that his mentor really wanted to use the fragments of Eden to control the entire world, sending Altaïr to assassinate the nine Knights was just to clear the obstacles for himself.
Altaïr killed his mentor.
After everything was settled,
he also understood that the Assassin's Creed was not a reason for him to act arbitrarily.
Altaïr finally put away his arrogance and conceit, and became a calm, focused, humble, patient and intelligent person.
The game tells a not-so-complicated story from Altaïr's perspective and depicts the outline of a "creed".
At the same time, it also briefly ponders order and freedom, history and reality.
This is very interesting.
Tan Hua really thinks it is very interesting.
"Left 4 Dead" is pure fun, which is great. Just like what Carmack, the father of FPS in Lin Yao's previous life, said, FPS is like that, and the plot is not important at all.
Sometimes players just want to relax.
However, this does not mean that all games have to be made like this.
After "Left 4 Dead".
The birth of "Assassin's Creed" is equivalent to giving Tan Hua another brand-new gaming experience.
This game is indeed not as fun to play as "Left 4 Dead".
But the holy city that seems to have walked out of history, the completely different and diverse gameplay, the wonderful plot, the game between the two major organizations of Assassins and Templars, the speculation about freedom and order...
these are all missing from "Left 4 Dead".
Just like Carmack, the father of FPS, said that FPS is like that, and the plot is irrelevant.
But it does not prevent the "Call of Duty: Modern Warfare" trilogy from becoming a classic in the minds of many players, and it does not prevent players from feeling sad when they see Soap pass away in the end.
Of course.
It also does not prevent.
Players have feelings for a robot named BT.
Because of the game design, there is no dogma.
"Really... great."
Tan Hua looked at the game that scrolled through the list of producers and jumped back to the menu page.
He switched directly to the Vaporwave game platform, then opened the store details page of "Assassin's Creed" and left a positive review.
[Fun! Interesting! Worth it! ]
After quickly typing six words.
Tan Hua directly clicked to send.
Then he found that there were many players who had the same idea as him.
The game was not released for a day, and it was only the early morning of the next day.
There are more than 100,000 reviews for the game "Assassin's Creed", and the overall evaluation is - rave reviews!
Tan Hua looked through other players' reviews for a while, then closed the Vaporwave game platform. At this moment, there was only one thought left in his mind.
Linmu Studio's understanding of games... has reached perfection!
(End of this chapter)