This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 88 Biochemical Mode

Chapter 88 Biochemical Mode

Zhong Xiu saw Lin Yao pull over the whiteboard and secretly said, "Sure enough."

He knew Lin Yao had related ideas.

Otherwise, she wouldn't have played the game for two weeks, pounding the table every day to complain that someone suddenly appeared and killed her in seconds...

"My plan is to let you make an FPS game."

Lin Yao took out a marker and gently wrote the three letters FPS on the whiteboard.

"FPS?"

Zhong Xiu was a little surprised, but soon he thought of something and nodded.

Indeed.

FPS games are very suitable.

The new engine has a lot of gun data, which can be used right away.

Compared to Zhong Xiu, he was a little surprised.

Chen Qiuwen was very shocked.

FPS game?

Turn-based games suddenly jumped to shooting games?

This span is too big...

"However, it's not an ordinary FPS game."

Lin Yao changed the subject: "At least it's not an FPS game with two-way shooting. I plan to let you make a demo with a brand new gameplay."

"Brand new gameplay...? What to do?" Zhong Xiu was stunned when he heard it. FPS doesn't do two-way shooting? What to do? What else can it do?

"Biochemical mode."

Lin Yao wrote a word on the whiteboard, and then wrote another word next to it - zombie.

"You should have all seen zombie movies, right?"

Lin Yao glanced at everyone in the conference room.

Everyone in the conference room nodded.

"After a zombie bites someone, the bitten person will be infected and become a new zombie. The so-called biochemical mode is a gameplay based on this fantasy element. Of course, we have to put on a sci-fi skin, with things like biochemical virus leaks, but the essence of the game is that zombies bite people, and people have to use guns to resist."

"My idea is this. The biochemical mode is divided into two camps. At the beginning, all players are ordinary mercenaries, born in different places on the map. Then the time starts to count down. After the countdown reaches zero, the system randomly infects 1 to 2 mercenaries from all the players, turning them into zombies, and then the game begins." "

The mercenaries need to avoid being chased by zombies and prevent themselves from being infected. As long as at least one mercenary survives or successfully kills all zombies at the end of the round, the mercenary camp wins."

"And the zombies need to infect all mercenaries within a fixed time, which means the zombie camp wins."

"A game has about 9-12 rounds. In a game, everyone in each round may be infected as a zombie. So before the countdown starts, players must occupy high ground and hold their positions with their companions to prevent themselves from being infected. They must also prevent their teammates from suddenly turning into zombies and infecting themselves."

"After the game countdown, the surviving players must find a way to survive, whether it is occupying high ground or hiding in a corner with modern guns. In short, they must persevere."

Lin Yao raised her hand and wrote the key words on the whiteboard, while talking about the biochemical gameplay that was born from the CSGO zombie MOD in the previous life.

Write the last key word.

Lin Yao glanced at the stunned people in the conference room, and wrote the words mercenary and zombie on the whiteboard.

"To make this gameplay work, first of all, we need to clarify the characteristics and advantages of the two camps. First of all, the mercenary camp, there is nothing much to say, with modern firearms, bullets can temporarily freeze the zombies' actions after hitting the zombies, achieving the purpose of hindering the opponent. But to what extent, Zhong Xiu, you have to explore it yourself. It can't be too much, so that the zombies can't deal with the mercenaries with modern firearms, nor can it be too easy for the zombies to infect the mercenaries."

"The advantage of zombies is that they have thick blood, very thick, and it may take several players to empty the magazine before they die. And they can turn mercenaries into the same kind as long as they hit them. At the same time, their speed is also improved, but in contrast, the zombies will lose the ability to attack from a distance and can only attack in close combat.

Of course, in order to prevent the mercenaries from having too much firepower, or being very united, we have to give the zombies a skill with a cooling time, so that these zombies can choose to 'violently' when they can't be broken through for a long time, becoming faster and stronger."

Lin Yao is going to make a fundamentalist biochemical mode.

Elements like zombie kings and heroes will not be added.

Test the waters first.

Lin Yao briefly introduced the gameplay.

After she finished,

except for Pei Yingyun who was confused,

everyone else was stunned.

Especially Chen Qiuwen. His

eyes widened.

FPS... can it be played like this! ?

Zhong Xiu was also shocked. He just wondered what Lin Yao would do if she didn't make a FPS game for players to shoot each other. He didn't expect that what was waiting for him was such a shooting game that he didn't know how to evaluate.

He thought carefully about the gameplay that Lin Yao just said.

It feels... really interesting!

"For this DEMO, I have two requirements."

Lin Yao thought about it, and turned around and wrote on the whiteboard: "The first requirement is that the picture is regardless of the cost. We must do the best, regardless of the audience. I don't ask you to do it quickly, but you must do the best within your ability.

The second requirement... is to use the game engine to make an opening animation. I will be responsible for how to do this. I don't ask how much money this DEMO makes. My only hope is that you can get familiar with the engine through this DEMO and accumulate experience by the way."

"This..."

Zhong Xiu was stunned.

He didn't dare to say such words, only Lin Yao could say so.

But for an online game company to say this, it really takes great courage and faith.

As for Chen Qiuwen, he was instantly shocked after hearing Lin Yao's words.

He looked at Lin Yao, who was sitting at the head of the conference table.

It was confirmed.

He really hadn't gotten on board.

Which online game company would dare to say such a thing?

"So this is the situation of this DEMO."

Lin Yao put the cap on the marker pen, pulled out the chair and sat down again: "It is a biochemical model derived from a zombie movie, with the best graphics on the market. For the time being, it will not focus on symmetrical confrontation between players, and will not consider the cost for the time being. It will be a small and exquisite special theme online game."

"Zhong Xiu, I will be responsible for the original painting of this game next, and my work focus will temporarily shift from "Fantasy OL" to the new project. You should also be prepared."

This is Lin Yao's main business.

Game original painting.

She had done a lot of art outsourcing for foreign 3A games in her previous life, and she was still confident in herself.

Compared to herself, she was a little worried about the modeling level here.

However, this kind of thing can only be solved one by one.

What you learn from books is shallow, and you must practice it to know it.

Let's start and do it.

"I understand."

Zhong Xiu met Lin Yao's gaze. Although he was still shouting about doing something, he suddenly felt more stressed when he heard Lin Yao say no matter the cost.

This kind of pressure has both good and bad sides.

It may crush people, but it may also be the best medicine to spur people to grow.

"But."

Zhong Xiu thought about it, and suddenly looked at Mu Wanqing, hesitating to say: "The studio's finances..."

Lin Yao heard the words, and then showed a look of realization, and also looked at Miss Mu.

The premise of her words just now is that the revenue of "Fantasy OL" is good enough to support the studio to start another project, otherwise everything is empty talk.

Mu Wanqing met the eyes of everyone in the conference room and slowly picked up the information on the table.

"Don't worry about the finances for the time being."

Mu Wanqing paused, and suddenly a confident smile appeared on her face: "In the one month since the server war started, the revenue of "Fantasy OL" has increased by 80% compared to the new version when it was just launched, and the monthly turnover has reached... 97 million!"

Mu Wanqing said this.

Instant.

There were gasps of shock in the conference room.

(End of this chapter)