In order to survive, Gong Qiying, who unfortunately became the lord of the Zion Dungeon, had no choice but to build his dungeon extremely "netherworld-like".
Doors that 【cannot be o...
Chapter 731 The Mission of Ringing the Bell
Oh my god!
Another afterimage of death in Sion's dungeon!
This was roughly what Hervey was thinking when he saw the knight lying there.
It felt like he saw the dead giant blacksmith in Anor Londo, although he had never actually been to Anor Londo and had only been to the version of the painting world. He saw the giant blacksmith die from the circulated images.
If he had any feelings about this, it would probably be regret, and he didn't seem to have any other thoughts.
However, it is still sad to see such a shadow who had been helping me die here in obscurity.
I really don't know why the Thane Dungeon let this upright knight die.
It's for mental strength.
"Are you okay?"
Todd reacted quickly, jogging all the way to the knight's side, and cast all the healing spells he knew at him.
Green lights of various shades appeared on the knight's body, and his magic power was rapidly consumed.
Hervey placed his hand on his shoulder and said with regret, "Don't waste your magic power. Most of our healing spells have no effect on afterimages."
“Tsk!”
Todd gritted his teeth and finally exhaled, staring at the knight's body, which was still hanging on to its last breath, with a gloomy look in his eyes.
She is not a little girl anymore, she won't cry here or anything.
Besides, he was just an afterimage, and he only helped me a few times on the road. He probably didn't even stay in the Sen dungeon for a whole day.
Although he had a good impression of the knight, when he saw his miserable condition, apart from feeling uncomfortable, he did not have any other overly strong negative emotions.
Yes, I'm not that sentimental.
Todd thought so and pinched his thigh.
However, the adventurers' emotional changes were clearly reflected in the mental power they emitted, and could not be concealed by showing off.
When the adventurers saw the knight lying there seriously injured, their emotions changed obviously, and their dissipated mental power increased by a full double.
Sure enough, negative emotions are an excellent tool for generating revenue in dungeons.
This trick of letting the afterimages of the friendly camp die in front of adventurers is really useful!
However, in order to avoid a decrease in effectiveness, this trick should not be used frequently.
"Why did he fall here? Are there any powerful monsters nearby?"
Hervey had recovered from his brief depression and adjusted his state, looking around to deal with emergencies. His professional adventurous qualities surpassed many adventurers.
Just at this moment, the knight who was lying on the ground coughed twice. He barely raised his head and saw everyone, and a weak voice came from under his helmet.
"Ah, it's you. Ahem, that's great, you're not zombies."
Hearing the knight's voice, Todd was about to say something, but was stopped by Hervey. The other Starfire Knights also remained silent.
He asked the other party with a puzzled look, but Hervey just shook his head and motioned him to be quiet.
There is something that only the old adventurers who have been hanging out in the Sen Dungeon for many years can accidentally discover, that is, the afterimage of this dungeon does not respond much to the words of the adventurers.
When the afterimages of the Sen Dungeon begin to speak, most of them will say a lot in a row. When they stop, adventurers can ask questions, but if they want to get more standard answers, it is best to follow the other party's words and ask.
As long as you master this rule, no matter what kind of afterimage you encounter, you can completely eliminate the other party's remaining thoughts.
"I am no longer able to do this. I will soon die and lose my mind, becoming a mad zombie."
The knight's coughing became more intense. He said, "I have a favor to ask of you. To be able to come at this time, you must be the so-called Chosen One."
People didn't expect to hear such a mysterious word as "the Chosen One" in the Thane dungeon.
"As a fellow undead, can you please listen to me?"
Immortal?
Hervey's eyes flashed, and he keenly grasped the key words.
He had already guessed it when he saw the bonfire, and now hearing the long-lost word "undead" from the knight's mouth further confirmed his guess.
That is, the Northern Undead Asylum is finally not at the border, but in Lordran, which he is more familiar with!
The Border Area and Lordran, these two places seem to be not only geographically far apart, but also have very different histories. Therefore, in its speculation about the relationship between the two places, the Spark Church has always believed that they are from different eras and different regions.
Although there are still many problems that cannot be simply solved by this conclusion, people generally believe that this is a relatively correct speculation.
It's been a long time since I heard the word "immortal".
Thinking of this, Hervey looked back at everyone, and everyone smiled knowingly.
Sure enough, people still prefer things that they are familiar with. As a native of the Kingdom of Anor, he prefers Lordran with its bonfires and undead.
The people of the Warrior Kingdom should like the Borderland more. After all, their first contact with Sen was in Nimgfu. Judging from their attitude, they may have to turn the battle festival into their own traditional festival, which will make the Borderland more popular.
When Hervey thought that he was now in Lordran, he felt even more immersed in the situation. His original feelings for the knight's serious injury now deepened into sympathy.
The sense of immersion is such a magical thing that it can change at any time and anywhere due to small reasons.
"Go ahead." Todd nodded following the knight's words.
"It's embarrassing to say, but I want to ask you to do my mission." The knight said a little embarrassedly, "I entrust my mission to you, whom I have never met."
When the word "mission" comes out, combined with the surrounding environment, it immediately gives people a wonderful feeling, as if they are really in this era.
Todd put himself in the situation.
What if he was not an innocent citizen who had mistakenly entered the dungeon, but was actually an undead imprisoned there.
So, after being saved twice by the knight in front of him and having his exploration go smoothly thanks to the other party's message, what kind of response will he make?
Then there is only one answer.
"We promise you, but what is the mission?"
Todd wanted to say something similar, but Hervey took the initiative and said it with a righteous look on his face, while shaking the other person's hand.
How come this guy's sense of immersion is so much stronger than mine? Todd was too exhausted to complain. Hervey's performance completely ruined the show for him.
“There’s a saying like that in my family.”
The knight ignored the tense atmosphere between them and continued, "Becoming an undead means shouldering a heavy responsibility. With this immortal body, you must journey long distances and endure hardships to reach the land of the ancient kings."
"Ring the bell of awakening, and only then will the true mission of the undead be revealed."
It only took a minute or two for the knight to say these words.
But in the eyes of Hervey who was listening to these words, these few short sentences combined into an epic battle that spanned thousands of mountains and rivers!
He just likes this tune!
"I promise you, and we all promise you, we will definitely go and ring the bell!"
After receiving a satisfactory response, the knight slowly nodded.
"Now I can rest assured. I leave this to you. It's a treasure of the immortals, but unfortunately I can no longer use it. Here are some more."
Hervey took something from the knight who reluctantly raised his hand, and when he showed it to everyone, they cheered.
"It's the element bottle!"
The thing that Hervey held high was the undead's treasure - the element bottle!
The red bottle feels warm to the touch, and I already know that this is the real element bottle!
Hevi once had an element bottle, but after leaving the Sen Dungeon, the damaged element bottle could not be replenished and became an empty bottle. He hasn't seen a full element bottle for a long time!
In addition to the element bottle, he also got a bunch of keys from the knight. They looked different from the keys used in the prison. I don't know where these things will be used in the end.
[Key to the Second Floor of the Undead Asylum]
[The so-called Undead Asylum is a huge prison used to imprison the undead.]
Even if prisoners try their best to escape from their cells, they often have no way to return to the world.
Well, Hervey felt that his speculation just now was completely unimportant because the purpose was written directly on the key.
After handing all these things over to everyone, the knight suddenly breathed a sigh of relief, as if half of the wish that had been bothering him for a long time had finally been fulfilled, and he felt instantly relieved.
While feeling relieved, people could also sense that the vitality in his body was rapidly fading away.
"My wish has been fulfilled. Please leave here immediately. I don't want to attack you after my death."
There seems to be a saying that if the undead die too many times, they will lose their humanity and become zombies wandering the world.
No matter what people said next, the nameless knight did not respond at all, leaving only faint gasps.
"Let's go, there's nothing else here."
Just as Hervey was about to lead everyone to leave, Todd suddenly said:
"I can see that his injuries are very serious and cover a large area. They must have been caused by heavy weapons."
And there is only one person in the entire Northern Undead Asylum who can use heavy weapons - the Undead Asylum Demon.
Hervey raised his eyebrows, instantly understanding what Todd meant, and said:
"Then let's go and kill him. If we can't defeat the Black Knight, can we defeat a demon?"
Todd nodded to him, tightened his grip on the magic wand, and said, "I will do my best to help you."
"Yeah." Hervey also responded, turned around and walked up the stairs where the iron ball had rolled down before. The Spark Knights pushed Todd, who was physically weaker, to the middle of the team, leaving those who were stronger to guard the end of the team.
This is a regular dungeon exploration formation, and the Spark Knights use it with ease.
Although Hervey was walking in front, some of his attention was on Todd behind him.
After noticing that the other person had fallen silent, even stopping his favorite complaints, he couldn't help but smile, thinking that this was another person who was easily emotional.
Everyone has a different personality, and naturally has different emotions when looking at things. He has seen many adventurers' attitudes towards afterimage stories, which can be roughly divided into three categories.
One type is completely indifferent and has no emotional fluctuations. One type is like him who occasionally gets involved and feels some emotions. There is also a type of people who forget the identities of these afterimages and can really invest their emotions into it.
When he first met Todd, Hervey felt that he was a mercenary speculator, undoubtedly belonging to the first category, which was also the largest group.
But unexpectedly, after staying in the Sen Dungeon for a little longer, Todd was actually infected by the atmosphere here and showed a tendency to transform into the third type of person.
This trend would stop completely with just a small impact, and Hervey was not such a tactless person. On the contrary, he found it interesting to observe the changes in this guy.
It also proves that the dungeon he likes has the potential to be liked by more people.
So before this short dungeon adventure ended, he decided to ensure Todd's sense of immersion!
But when he quietly told the Spark Knights his thoughts, the others showed subtle expressions.
Then--
"Look, the vicious guard who blocked our freedom has appeared again. To live up to the knight's trust, let's go!"
When several skinny zombie guards suddenly appeared in front of the team, Hervey immediately shouted in an operatic tone, holding up his weapon in one hand and placing the other on his chest. He looked like a brave warrior who was about to defeat the devil, with righteousness written all over his body!
“.”
The zombie guards scratched their heads. Even a brainless zombie couldn't help but change Hervey's behavior.
The Spark Knights behind him couldn't help but turn their heads away.
"Ah, damned guards, don't try to stop us from fulfilling our mission! Come on, Todd, now's your time to shine!"
"Eh? Me? Huh?"
Todd, who was suddenly pushed forward, looked at a loss, but still used magic to kill the remaining zombies.
Then cheers immediately broke out from Hervey's side, just like the audience in the arena of the Age of Gods cheering for the heroic gladiators.
And in the subsequent exploration process, whenever he encountered any monster, he would behave in this way.
"Someone tell Hervey, his acting is really bad!" The Spark Knights huddled together and whispered, "I'm getting goosebumps."
"But that person seems to be enjoying it."
People looked over with surprise, and saw Todd waving his wand vigorously to smash the zombie's skull under Hervey's exaggerated cheers.
With Hervey's encouragement, he proudly put his hands on his hips, looking like he had decided on his destiny.
"Is this also possible?"
The Spark Knights' worldview was greatly shaken.
These zombies did not pose a threat yet. In the subsequent exploration, people overcame all obstacles and, once they ignored Hervey's exaggerated tone, it was as if they really had the destiny of the undead, and their weapons became more powerful when they swung them.
And between the rise and fall of weapons, they unknowingly arrived at the final place.
The fog gate, the white fog gate was blocking everyone's way.
The breath of the Undead Asylum demon came from behind the door.
(End of this chapter)