In the continent of Faerun, what does it look like for ordinary adventurers to explore an ancient catacombs? First of all, the team needs a thief with qualified professional skills, or a "wanderer", who is responsible for all the reconnaissance, traps and lock picking along the way.
Secondly, there must be a knowledgeable wizard in the team who can solve various magic-related problems.
Secondly, you need to have a priest, druid, shaman or other divine profession with healing abilities to ensure that you can receive timely treatment after being injured.
In particular, the various deadly toxins, diseases and curses that may be contracted from the burial objects may result in death if they are not removed in time.
Finally, there are two or three fully armed and skilled warriors who will deal with enemies, monsters and undead creatures that may be encountered along the way.
Among them, thieves and warriors are the easiest to gather.
But spellcasting professions such as mages, priests and druids are not so easy to find.
Especially for mages, as long as they have some ability to make magic items, copy scrolls and brew potions, they will not be too short of money.
He would never joke with his life and rashly enter a dangerous ancient tomb.
In addition, users of divine magic, whether they are priests or druids, will not easily leave the temple or forest where they live.
Because that is the source of their power, which is far more important than money, wealth, fame, or magic items.
If a priest or druid joins an adventuring party, he or she must have a mission.
This can be seen from the fact that the Holy Knight Elolin followed Zuo Si under the instructions of the High Priest Ilmater, the God of Suffering.
Of course, even if we are lucky enough to find a wizard who is short of money and willing to take risks, and a priest who is trying to find a relic of religious and historical significance in the tomb.
The entire team could only grope forward cautiously in the darkness, carefully searching every room and passage they passed through.
They were afraid of accidentally stepping on a trap and awakening the undead guards who had been sleeping in the tomb for hundreds or even thousands of years, or even the owner of the tomb itself.
But at this moment, the team led by Zuo Si did not have the style of a "traditional" adventure team at all.
Just the opposite!
They are like a group of game characters controlled by "players", venting the terrifying destructive power of the [Fireball Wand] madly and unscrupulously.
Especially since Alena originally liked to use simple and crude fire spells to destroy everything.
So the "Kick-the-Door Group" seemed to be tailor-made for her.
Every time the soldiers opened the door of a tomb with their shields in hand, this slightly "crazy" woman would immediately raise her wand and shoot a fireball into the tomb.
With a loud bang, most of the monsters placed in the tomb, whether they were skeletons, mummies, ghosts, giant spiders pulled up by undead magic after death, or carrion worms that looked like enlarged versions of maggots, would be killed instantly.
As for those who were seriously injured but not dead, the orc Rhett and the soldiers would rush in and chop them down with thunderous force.
The two warriors, one wearing heavy armor and holding a shield like an indestructible iron wall, took the initiative to undertake most of the defensive tasks; the other one wielded a two-handed axe with amazing lethality, and almost every hit was a heavy blow with amazing destructive power.
Although it was only the first time they worked together, there was no awkwardness between the two of them, as if they were old friends who had been working together for more than ten years.
In comparison, Ai Luolin, who had just officially become a holy knight, was much inferior and could not keep up with the veterans with rich combat experience. He could only stay by Alena's side to protect the pyromancer who was the main output of the whole team.
Zuo Si, who remained invisible, mostly hid in the dark and watched from the sidelines, collecting the remaining energy from the dead monsters and replenishing it into his mana pool.
Unless you encounter a particularly powerful and difficult enemy, or the team is in crisis.
Otherwise, he would only control the "real illusion" to give orders and would not take action easily.
Boom!!!! After another loud bang, the dark tomb ahead was once again illuminated by bright and dazzling firelight.
The two vampires who were lying in ambush in the darkness and trying to launch a sneak attack let out shrill screams under the burning flames before they even had time to use their spell-like abilities such as "charm", "immobilization" and "paralysis".
As for the low-level undead under their control, they all died in an instant.
Another fireball followed, blasting the two vampires into a dying mist state and they fled away.
Even the magic trap set at the door was completely destroyed in the explosion and burning.
This wasn't really a battle at all, it was more like an "offensive sneak attack".
With the help of powerful large-scale killing spells, enemies hiding in confined spaces can be struck first, leaving them no chance to counterattack.
This is the bombardment tactic formulated by Zuo Si.
Of course, the price of doing so is that some burial objects and items carried by the enemy will easily be burned to ashes in the explosion of the fireball.
Looking at the unrecognizable wreckage on the ground, the half-orc Rhett couldn't help but complain to the soldiers around him: "You know what? I used to hate magic.
Because those mysterious and terrifying spells can easily change the outcome of a battle.
Even powerful warriors can be manipulated at will.
But now, I suddenly feel that magic seems pretty good.
Especially the method of using fireballs to directly blast all enemies into pieces is quite to my liking.
And I think with a little training I could become a pretty good spellcaster with that funny stick."
After hearing this, Zuo Si rolled his eyes in annoyance and immediately corrected him, "First, magic is complex and changeable. A mere fireball spell of the energy-shaping system cannot represent the entirety of magic.
What you like is just the amazing group killing effect brought by Fireball.
Second, with your IQ, you simply cannot remember all that complicated knowledge and spells, let alone become a wizard, even the lowest-level apprentice.
Third, the scientific name of that stick is a magic wand, which is a very advanced spell storage technology.
If you want to use it, you can't just receive training, you also need a certain level of intelligence and talent.
A barbarian like you should just smash your enemy's head with an axe.
Okay, stop talking nonsense and use your dark vision to help find if there are any valuable loot left in this tomb."
"Haha! Master, you are too serious. This is not good. Making jokes occasionally during a battle can help relax your tense nerves."
After saying that, the orc Rhett laughed and began to patrol the dark corners in the far end of the tomb where no light could reach.
Although his dark vision only allowed him to see some black and white images, it was already much better than other humans in the team.
After a while, this guy dug out some ancient gold and silver coins that had turned black and oxidized from a pile of bottles and jars, two funerary stone dolls inlaid with emeralds, and a shrine full of the style of the First Dynasty of Calishite, which housed an obsidian statue of the ancient god of death, Jaeger.
The soldiers nearby found a magic sword without any damage from the charred wreckage.
However, they were not in a hurry to take it to Zuo Si for identification. Instead, they wrapped it up and threw it into the dimensional bag.
Then after a short stop, continue towards the next tomb chamber.
Because this ancient tomb was built on a grand scale, and some places were obviously recently renovated by the mastermind, it is like a huge underground maze with many passages connected in all directions.
Therefore, it is not easy to find the entrance to the bottom floor.
fortunately!
Zuo Si, who had remained invisible, had quietly drawn a simple map in his mind through calm observation.
Based on the monsters and trap strength he had experienced in the tombs before, he was basically certain that the other party did not want to kill anyone.
Instead, you are really playing a game, a role-playing game like a role-playing game.
The only difference is that the roles played by Zuo Si and others are PCs (players), while the mastermind behind the scenes plays the role of the guide DM (dungeon master).
(End of this chapter)