After finishing the diary he had been writing since coming to this magical world, Zuo Si gently closed the slightly heavy diary in his hand.
Behind him, there were densely packed various organs, limbs and human heads soaked in preservative fluid.
Some of them are human, but more are beasts, monsters, and other humanoid creatures.
Others are pieced together and stitched together, and just looking at the appearance can make your SAN value drop wildly.
Especially in the past month or so, in order to find out the cause of the plague outbreak, Zuo Si dissected almost all the creatures in the tower that died from the plague.
Whether it is humans, magicians' pets, or beasts and monsters in the dungeon.
They even used mice in cages to conduct many experiments to test whether their saliva, blood, and excrement were still infectious.
The pungent stench and smell of blood in the air was comparable to a slaughterhouse in the Middle Ages, enough to make any normal person living in peacetime lie on the ground and vomit all the bile.
As for those "odd bits and pieces" waiting to be processed in the groove at the back, they are enough to scare those "brave" people who claim they dare to dance on the grave in the middle of the night into peeing their pants.
But when facing all this, Zuo Si did not show any discomfort at all, and was as calm as an emotionless machine.
The reason was simple! After coming to this magical world, he was forced by his mentor Asta to perform thousands of dissections himself.
Then, these body parts and organs are pieced together again, either to create undead creatures through necromancy or to create various flesh constructs.
During the busiest times, we would even open the stomachs of animals more than ten or twenty times a day.
Being in this environment at such a high frequency and for such a long time, the brain nerves have long been accustomed to these images and smells.
Zuo Si could even use one hand to remove the "parts" needed by the Grand Necromancer Asta from a corpse, just like the forensic pathologists in some TV dramas, and then use the other hand to eat.
Not to mention a corpse, even if he was dissecting a living thing, he would not be moved in the slightest when he heard the screams, curses and pleas of the creature before death.
Still using those small and dexterous hands to complete their "work".
Because the Aiel people, who created a glorious magical civilization, established a cruel, tyrannical and inhumane slave empire.
Only the spellcasters living in the floating city are the supreme ruling class of this country.
The warriors, governors, mercenaries, merchants, and bureaucrats who serve the spellcasters are the middle-level managers of this country.
The remaining people, such as farmers and craftsmen, who should have belonged to the common people, were all treated as slaves without exception!
Take the necromancy faction specialist wizard represented by Asta as an example. He can kill his own slaves at will and use their corpses to conduct necromancy experiments without worrying about any consequences.
Even if they killed a slave who did not belong to them, all they had to do was pay a small amount of compensation to the victim's family or the owner.
That's all!
In the eyes of the Aiel people, spellcasters naturally possess the power of life and death.
As for resistance...
Excuse me.
With the terrifying combat power possessed by the great wizards and the floating city combined, even an uprising of hundreds of thousands of people could be easily suppressed in just a few days.
In order to avoid behaving like an "outcast", Zuo Si forced himself to abandon his previously formed morals and values, and made up his mind to behave like the other apprentices around him. Over time, he became what he is now.
I have to say that humans are really very adaptable creatures.
Zuo Si casually threw the corpse on the dissection table into a processing tank full of preservative fluid, slowly raised his arm, and released a dazzling light from the palm of his hand.
The next second, a book emitting star-like light floated in front of him out of thin air.
There is a passage written on the title page of this book:
“This is a legacy, but also an incredibly precious gift.
Unknown heirs, please ignite the spark and embark on your own journey!
You can realize your ambition hidden deep in your heart;
You can release endless desires; you can also enjoy the fun of exploration;
Or you can swim in the ocean of knowledge and gain powerful strength.
But remember, beware of enemies who seek to capture your spark..."
But unfortunately, Zuo Si did not spend even a second to ponder the words on the title page and directly opened the first page.
[Name: Zuo Si (Sos)]
[Race: Human]
【Basic Attributes】
[Strength: 6+2 (8)]
[Agility: 11+4 (15)]
【Constitution: 8+4 (12)】
[Perception: 12+2 (14)]
[Intelligence: 16+3 (19)]
【Charm: 11】
[The attributes after the plus sign come from various permanent potions, magic enhancements and equipment effects, and the attributes in brackets are the current real attributes]
[Currently effective land cards: 0]
[Spark Level: LV2]
【Profession】
[Planeswalker - LV2 (to upgrade to the next level, you need to create a land card first)]
[Creator (Mimicry Effect)——LV5 (Upgrading to the next level requires 5000 points of general magic or double other types of magic, the upper limit is LV15)]
[Currently active spell effects]
【Thinking Library】
[This magic can permanently establish an abstract library in the brain that is classified and used to store various knowledge and other important memories.
It can give you the ability to have a photographic memory.
No matter how difficult and complex the text and language are, you can remember them firmly by just reading or listening to them once, and recall them accurately over and over again when needed.
But please be careful.
Although the Mind Library will remember everything you see and hear, it cannot allow you to understand languages, texts or knowledge that you have not learned.
【Mimesis】
[This spell allows you to split out a new magic core by consuming a certain amount of mana and simulate a known and well-understood spellcasting profession.
When the spell is cast successfully, you will automatically gain the LV1 level of the profession.
You can continue to increase your level by investing more mana.
The maximum level cap depends on how well you know the spellcasting class.
Note that the profession, level, and spellcasting abilities gained through mimicry magic are usually only effective in the world where the profession exists.
Once the magical environment changes, the mimicry and the acquired professional level will disappear.
If you want to keep the profession you gained through Mimicry, you must bind it to a land card made in that magical world.
Each land card can only be bound to one profession.]
【Current Task】
[Create a land card (rewards two card draw opportunities)]
[The total number of cards held reaches 20 (a bonus of one card draw opportunity, the current number of cards held: 12)]
[Special Abilities]
[Unstable cross-dimensional, cross-crystal wall, and cross-universe transmission]
[This ability comes from the planeswalker profession. It is the power given to you after the spark is ignited. No one can stop the planeswalker from going to the world he wants to go to, not even the gods.]
【Card Making】
[This ability comes from the planeswalker.
It allows you to turn the magic, creatures, equipment and items you obtain during your travels into permanent magic cards.
No matter what kind of world you are in, when the card is activated, it will immediately release the corresponding magic effect, or summon corresponding creatures and objects.
The higher the level of the planeswalker, the higher the level of cards he can create and use.
【refining】
[Shaping]
【Awakening Creation】
[The above three abilities all come from the profession - creator.
This is an ancient and specialized profession that focuses on occult knowledge, alchemy, runes and magical rituals.
At the cost of completely giving up the ability to cast spells, you gain additional bonuses when making and using potions, magic items, equipment, and magic items.
From LV1, the Creator acquires the special ability to separate and extract matter and energy from nature.
When the level reaches LV3, you will gain the second special ability.
That is to change the appearance of any magical and non-magical items.
But the overall volume and weight will not change.
When the level reaches LV5, it can also give magical creatures intelligence, turning them from dead objects into living things.
However, before the creator reaches level 11, he can only ensure full control over an awakened creature.
It is somewhat similar to the relationship between a wizard and a pet, but slightly different.
The Creator is an arcane spellcasting profession, so like the Mage, he cannot wear any armor to use his abilities, otherwise it will result in a very high failure rate.]
(End of this chapter)