Looking at the three extra cards in his hand, Zuo Si showed a satisfied expression on his face.
Because these three cards are like a timely relief to him.
Whether it is the [Large Stone Element] that can act as a meat shield and charge into battle, or the long-lasting protective magic [Force Field Shield], or the illusion magic [True Phantom] that can be used to reverse the situation at a critical moment, all of them have greatly enhanced the current relatively fragile self-preservation capabilities.
At least when we encounter a large number of enemies but not very strong, we will have the confidence to fight head-on.
After all, in a dangerous world like Faerun where there may be more monsters than people, it is normal to encounter goblins, kobolds, orcs, half-orcs, gnolls, troll tribes, or wolf packs consisting of a dozen or twenty wolves when going out.
Even if you stay in a safe big city, you may see a group of bandits with sharp blades rushing out of the alleys and robbing passers-by after dark.
Not to mention, there are all kinds of monsters that might crawl out of the stinking sewers.
As a time traveler who has played many games set in the Forgotten Realms, Zuo Si knows all too well how many terrible crises are hidden beneath the calm surface of this world, and how many evil conspiracies are brewing.
Thinking of this, he subconsciously glanced at the updated taskbar.
[Get a spellcasting profession in the current world (rewards a card drawing opportunity)]
[The total number of cards held reaches 20 (a bonus of one card draw opportunity, the current number of cards held: 18)]
[Make a creature card yourself (rewards one card draw opportunity)]
Obviously, as the planeswalker level is upgraded to LV3, the number of tasks increases from two to three.
This means that Zuo Si's speculation is correct.
This [legacy] is following certain rules, guiding and training him to become a qualified planeswalker.
And as the level of the planeswalker increases, more card drawing opportunities will be provided.
"Get a spellcasting profession from the current world?"
Zuo Si stared at the first task and fell into deep thought.
In fact, as early as when the portal was opened, he had been considering obtaining a new spellcasting profession through [Mimesis] to make up for the defect that the "Creator" could not cast spells at all.
Unfortunately, due to the inability to maintain stable contact with the magic network for a long time at that time, and the lack of in-depth understanding of related professions, I had no choice but to put it on hold temporarily.
But now, this problem seems to no longer exist.
Moreover, according to the description of the [Mimesis] magic effect, each spellcasting profession obtained through mimicry is relatively independent.
As long as the two professions come from different worlds, there is no need to worry that the restriction that the "Creator" cannot cast spells will affect the other newly acquired spellcasting profession.
However, if there are two different spellcasting professions in the same world, you must carefully consider the trouble caused by incompatibility.
Now that the fundamental problem has been solved, the only trouble is to choose what type of spellcasting profession is most suitable for you? Undoubtedly, the Forgotten Realm - Faerun has countless spellcasting professions.
Just one of the arcane spells can be divided into two categories: magician and warlock.
In addition, there are two completely different divine magic systems: accepting gifts from gods (priests) and gaining power from nature (druids, shamans), as well as psychic powers like the mind flayer.
If we add in all sorts of weird mixed professions, advancements and expansions, such as the bard, magic swordsman, paladin, dark guard, arcane vanguard, arcane knight, ranger, magic archer, blasphemous priest, soul mage, shaman, warlock, archivist, etc.
I guess just listing the names would fill up several pages of parchment.
The most important thing is that each profession has distinct characteristics, advantages and disadvantages, which can definitely drive people with decision-making difficulties to death.
fortunately!
Zuo Si was not a person who suffered from indecisiveness.
He knew very well that whether [Mimesis] could simulate these professions did not depend on his own subjective consciousness and choice.
Rather, it depends on whether one can obtain sufficient knowledge and training methods corresponding to the profession.
This one point alone can basically rule out those rare and uncommon spellcasting professions.
This is because if you don’t have enough relevant knowledge, even if you manage to succeed in [Mimicry], you probably won’t be able to raise your career level too high, and you’ll be stuck once you reach the upper limit.
Old Captain Bass, who had been standing aside for a long time, finally mustered up his courage and cautiously asked, "Well... Respected Master. May I ask how you plan to deal with us?"
"Disposal?"
Zuo Si was stunned for a moment when his thoughts were interrupted. He raised his head and saw the expressions of awe and fear on the faces of the sailors around him.
Needless to say, they were all frightened by the horrific scene of the undead zombies fighting the pirates.
Especially the cruelty shown when using the [Ring of Continuous Fireballs] to execute the remaining pirates at the end, which did not seem like the good camp at all.
To some extent, these sailors were quite correct.
If someone casts a spell to detect alignment, then the red light flashing on Zuo Si's body will most likely be the evil red aura.
As to whether it is lawful evil, neutral evil, or chaotic evil, it is not yet known.
However, he himself thinks that he should not be the "fool" in the chaotic camp.
Anyway, people who practice necromancy magic basically cannot be in the good camp.
The two acts of desecrating corpses and disturbing the peace of the dead alone would be defined as 100% evil in this world.
Even if you want to control these undead creatures to cultivate the fields and provide food for the poor who can't afford food.
Old Bass lowered his voice and explained: "According to the laws of Am, both the pirate ship and our merchant ship are now your spoils of war.
Of course, as the owner of the merchant ship, Mr. Bernard and his Roldan Chamber of Commerce have the right to pay one-third of the price of the ship and the cargo on it to redeem it. "
"Am has such a law?" Zuo Si showed surprise.
"That's right! The law states that anyone who can take back captured ships and cargo from pirates can legally take possession of them.
However, the original owner of the ship and cargo has the privilege of redeeming them first at a low price."
The old captain quickly told him the full content of the legal provision.
It is not difficult to see that the reason why the Amn government promulgated such a law is to allow adventurers, mercenaries and powerful chambers of commerce to organize their own forces to eliminate pirates in order to reduce security risks on several important trade routes.
After all, for those merchants who lost their ships and cargoes, being able to redeem their lost items at one-third of the price could already make up for a considerable part of their losses.
If it is some best-selling goods, maybe you can not only make back your investment but also make a small profit.
Realizing this, Zuo Si couldn't help but praise: "It really deserves to be the country that focuses most on business in the entire Faerun continent.
The capital of gold coins - Ascatla is indeed worthy of its reputation.
Since there are existing laws, let's follow the legal procedures.
But before that, we have to leave this deserted island and return to the civilized world.
Do you think we can sail the two ships to the nearest port with the current manpower? How many days will it take?"
"Of course!
There are now a total of thirty-eight skilled sailors.
If the only purpose is to operate the boat and adjust the direction, nineteen people would be enough.
Moreover, we should be located in the south of the Racing Strait, less than four days' sailing distance from the two port cities of Myratma and Mannon.
However, I do not recommend stopping at these two ports, as that would significantly reduce the value of the cargo on the merchant ship.
It would be best to bypass the Great Desert and land at Port Karin further south..."
As soon as he talked about his professional field, Old Bass immediately began to talk incessantly, completely unaware of the disgust and hostility in the eyes of the sailors behind him.
(End of this chapter)