Chapter 79 Making the First Creature Card



"Of course! This is exactly what I was expecting! My little master."

The little devil knelt on one knee obediently without any form of resistance.

Even the defenseless world of mind and soul has been opened wide.

It had been a warlock's familiar, so it was quite experienced in this area.

Understand that only when you let go completely, the magic contract will take effect and connect the master and the pet together.

"In that case, let's get started."

There was a subtle hint of teasing in Zuo Si's eyes, and suddenly a pre-made blank card appeared out of thin air in his palm.

Because this action was very covert, the little devil was completely unaware of it and was still patiently waiting for the spell of [Summon Magic Pet] to take effect.

Seeing that the opportunity could not be missed, Zuo Si immediately began to use his magical powers to build a connection between the wizard and the magic pet according to the rituals he had learned from a large number of magic books.

Soon, a vague connection slowly appeared between the two and became clearer and clearer.

But just when the ceremony was about to be completed!

A smile of success suddenly appeared on Zuo Si's face. He raised the blank card and spat out two words: "Seal!"

Bang! Suddenly, a spherical energy barrier wrapped the little devil from head to toe, and then continued to shrink and squeeze.

However, what frightened this little thing the most was that its connection with hell was cut off, and it immediately couldn't help but let out a shrill scream.

"NO!!!! Asshole! What on earth did you do to me?"

But unfortunately, Zuo Si did not respond. He just maintained an unfathomable smile and watched the other party disappear completely bit by bit until specific patterns and instructions appeared on the blank card.

[Creature Card: Devil - Little Devil (Magic Pet)]

[LV1 red card (temporarily unavailable for upgrading)]

[Card Quality: Ordinary]

[Effect: Summon a little devil from Baator Hell to serve you.

It can cast the two spells of Detect Good and Detect Magic at any time; it can cast Invisibility unlimited times every day (only for itself);

Divination and suggestion once a day;

Once a week, you can use the theurgy (ask six questions to a powerful and omniscient being who is as powerful as a god, and the latter will give "yes", "no" or "unknown" answers to obtain information about a certain event, person or object).

Moreover, the little devil can also transform into medium-sized creatures such as wild boars, giant spiders, or any other small or micro animals such as crows and mice.

Imps, like all devils, have darkvision, strong regeneration abilities, and are completely immune to poison and fire damage, as well as some resistance to acid and cold.

It can also use telepathic abilities to converse and communicate with any creature with sufficient intelligence within a range of no more than thirty meters.

When your arcane spellcasting level reaches LV7 or higher, it will also gain the following abilities related to the familiar, while granting the master some abilities.

Improved Evasion: Due to its smaller size, a familiar is usually more difficult to hit than its master.

Alertness: When a pet is kept within reach of its master, the master's senses will become more acute, allowing the master to detect potential dangers in advance.

Spell Sharing: If the master wishes, the magic cast on him or her can also affect the familiar, provided that the familiar is no more than one and a half meters away from the master.

Emotional Connection: A pet and its master can communicate telepathically within a range of about one kilometer.

Transfer Touch: When the master casts a spell that requires contact with the target, he can designate a familiar to complete the touch action.

Spell Resistance: When the master's spellcasting level reaches LV11, the pet will gain additional magic resistance.

Although the little devil is a sinister and cunning creature, it will still obey all the commands you give it, no matter how it resists its nature. Until it is killed or actively cancels the summons.

[Using this card requires two red magic points, or two general magic points, and double the magic points of other attributes]

[When the summoned little devil is killed, the card automatically enters the cemetery and waits for rebirth for one day]

Simply put, there are two situations.

One is to win the target's absolute trust, allowing the creature to completely let down its guard and open its heart, allowing the planeswalker to make it a summoned creature and gain nearly eternal life in this form.

Soldiers and leopards are typical examples.

The most obvious feature is that these summons are extremely loyal to their masters, have complete thoughts and consciousness, and behave just like real people.

The other is to use powerful force or deception to overwhelm a target, forcing it to become a summoned creature sealed in a card by the planeswalker.

Imps, shadow minions, and large stone elementals should all belong to this category.

If the second type of summoned creature is intelligent and retains its original memory, it will often feel strong anger and hatred towards its master, but cannot escape the fate of being controlled.

Generally speaking, the more rebellious the target is, the higher the failure rate of card making will be.

If you can find a way to control or charm it with magic first, then the success rate will almost certainly increase significantly.

However, making creature cards is the same as making spell cards. You cannot make them above the level of your own planeswalker.

This means that if Zuo Sixiang wants to make a creature like an adult dragon into a card, even if the opponent does not resist, he must at least upgrade the planeswalker to LV6~LV8 first.

And when making all creature cards, the mages can choose whether to retain the creature's original memory, or completely erase the memory and create a completely new personality according to their needs.

"Interesting! I can actually choose different methods by myself? The planeswalker is really an interesting profession." Zuo Si murmured to himself, stroking his chin.

Just as he signaled to the soldiers to throw away the empty cage in their hands and was about to turn around and return to the inn to sleep, a burst of noise and cursing suddenly came from a distance.

I saw a figure rushing out of the alley, running towards the dock at a very fast speed, then turning over and jumping into an empty wooden barrel piled outside and hiding.

"What is that?"

Zuo Si asked in an uncertain tone.

Since he was not wearing the glasses that had constant [Dark Vision] and [Hyperopia Magic], he could not see the true face of the figure.

The soldier's eyesight was obviously much better, and he answered directly: "It should be the first item in today's auction."

"That drow woman?" Zuo Si was surprised.

You know, for safety reasons, Warren Paris put sturdy steel shackles on the dark elf's hands and feet.

Normally it is impossible to break free.

unless……

Unless some old pervert wanted to unlock more postures and opened the shackles on his own initiative.

But this is not incomprehensible.

After all, when men are high on that thing, they are basically like animals in heat. They have no rationality at all, so it is not surprising that they do some stupid things.

Soon, the huge pursuit team caught up with the drow woman from the street where she had just rushed out.

The 300-pound fat man was wailing and roaring at his men furiously, "Search! Even if I have to turn the entire dock area upside down, I will catch this black-skinned bitch and make her experience a fate worse than death! Ahhhh! It hurts so much!"

fortunately!

Faerun is a world with countless magic and divine arts.

You can definitely ask a priest to save him through some limb regeneration magic.

Especially the priests of the goddess of wealth, Woking, always clearly marked their prices and never cheated anyone.

As long as you can afford the money, anything from resurrection to regeneration of severed limbs is no problem.

(End of this chapter)


Recommendation