The Mage Alliance has always improved its magical power through various biological means and physical stimuli.
Zheng Li had never heard of meditation being able to improve spellcasting abilities. It was only after coming to Earth that he learned from the Earthlings that he knew they believed that improving magic was simply a matter of thinking.
Meditation is also available in the Mage Alliance, but in the Mage Alliance, meditation can only improve your concentration.
It does not help improve spellcasting ability at all.
However, there are no magical creatures on Earth. He wanted to modify his body using the genes of magical creatures, but there were no readily available magical creature genes for him to use as a basis for physical modification.
However, cultivating magical creatures is extremely inconvenient at the Lion City Research Center.
Almost impossible.
Although he was cleared of suspicion, there are still all sorts of informants monitoring the R&D center of Sci-Tech Biotech in Singapore.
Zheng Li doesn't rely on magic; he can detect the distinctive bloody smell on certain security guards simply through his sense of smell.
If it weren't for the fact that he couldn't physically withstand a nuclear bomb, Zheng Li would have wanted to physically destroy these hyenas who had sneaked in.
Zheng Li thought to himself that he should buy a small island as a research and development base.
However, he cannot use Zheng Li's identity to buy the island.
He needs to create another identity.
Fortunately, he is currently in Malaysia, where he can purchase islands.
Zheng Li thought he could still buy islands through clones, while his physical body remained in Kuala Lumpur and operated remotely.
There won't be too much delay at this distance.
If you buy islands in Central America, then the delays will be greatly affected.
As for where the money would come from, Zheng Li already had a plan and didn't need to use the guise of Kechuang Biotechnology at all.
Where does the money come from? It's simple: use the idle parts of the biocloud to mine Bitcoin.
Optimize the BTC mining algorithm, and then mine on a large scale.
However, he can't mine all the BTC. If Zheng Li mines most of the BTC in the mining pool by himself, then miners all over the world will find out.
Therefore, Zheng Li plans to occupy one percent of the computing power within the Blue Star region.
In 2022, BTC experienced exceptionally volatile fluctuations. After surpassing previous highs, when everyone was calling for a target price of 100,000 US dollars per unit, it plummeted every day, like a high-altitude dive.
It only stabilized after falling to 40,000 US dollars.
Zheng Li plans to stop mining once he has enough BTC to buy an island.
As for scientific research equipment, cultivating magical creatures does not require Earth's scientific research equipment.
With the existence of the biological cloud and the demonic brain, he only needs those two things.
However, to obtain enough plant samples from Earth, it is necessary to rely on scientific and technological innovation to purchase them worldwide.
Zheng Li conducted plant sample analysis at the Singapore R&D Center and selected valuable plants.
The cultivation work is carried out by Zheng Li on a private island.
The structure forms a two-location, three-center framework, with the physical body of the soul still residing in Kuala Lumpur.
......
While Zheng Li was planning his magical creature breeding base, Tencent was advancing its VR game development project.
Ren Yu received sufficient support from Tencent from top to bottom, and the development of the VR field has been Tencent's most important task in the past two years.
In recent years, large companies have been operating like a breeding ground for venomous insects. Whenever a good business model emerges outside, these companies internally form several teams to develop projects based on that business model.
Whichever group leads in market size, users, revenue, or other metrics will receive full support from the company in that area, and members of other similar project teams will be merged into the top-performing group.
Then, if the internal team outperforms external startups, which is ideal, then you will gain the right to spin off into an independent company, with a large company holding a stake or even controlling a stake.
If you haven't run it, then big companies will consider acquiring startups with that business model.
The internal competition is extremely fierce.
Back then, ByteDance had at least three teams working on online education.
(I have a friend who worked in an online education team, and for some unspeakable reason, he was completely laid off and became one of the targets for optimization.)
The VR system project is too big; it's unrealistic to expect Tencent to support it by keeping a large workforce.
The only option is to transfer personnel to the Science and Technology Innovation Center to work with the MIUI team.
But games can be a breeding ground for trouble. Tencent has plenty of other things, but a huge number of game studios.
Even large game studios have their own internal teams, each of which is a complete team.
From planning and art direction to lead programmer and copywriting, everything is provided.
Therefore, Tencent internally encourages everyone to work on VR game projects.
Each group can do what they want. First, they need to come up with a plan, and once the plan is approved, they can start.
For example, dozens of groups submit proposals together, and then ten are approved and begin work.
After the demo is completed, five are selected to enter the next round, and finally all five are put on the shelves.
Those with good data receive more resources, while those with poor data quietly disappear.
It's so cruel that game developers don't even have time to mourn the demise of their hard work before they have to move on to the next project.
The consequence of working non-stop is that there is no time for reflection and accumulation.
Of course, this year is much better.
Because no one can get a game license this year, the consequence of not being able to get a license is that we can only reheat old games and optimize and update them.
It's not as tiring as developing a new project.
However, after the brain-computer interface VR sample from Kechuang Bio was delivered to Tencent, many game developers were inspired with great ambition.
This is clearly a rare opportunity; if done well, it will receive the most attention and the most resources from Tencent.
It might be the next pesticide, the next Tianmei.
If we pull off this job well, turning our small team into a full-fledged studio is a piece of cake.
Previously, there might have been about twenty groups involved in the breeding of venomous insects, but this time nearly fifty groups have proposed solutions.
"With Photon firmly holding onto one spot, we need to develop our own unique features to compete with their game."
I believe that Souls-like games are our best differentiating product.
The most famous product under Lightspeed & Quantum Studios is the mobile version of PlayerUnknown's Battlegrounds – PUBG Mobile.
Tencent has designated Lightspeed & Quantum Studios to release a battle royale game based on brain-computer interface VR.
First-person perspective, brain-computer interface for movement, and the feeling of holding a melee weapon with a controller.
From the perspective of game developers within Tencent, the combination of brain-computer interface VR and battle royale games is a match made in heaven.
It just requires changing the gunfights to melee combat and making some minor adjustments to the maps, characters, graphics, props, etc.
This is Tencent's strength: making minor adjustments based on others' work.
There are countless similar examples, such as QQ Tang being a tweaked version of Bubble Fighter, and QQ Speed being a tweaked version of KartRider.
Even with the existence of PUBG-like VR games from Photon Studios, many people still want to try them.
Who knows, the game I make might be more popular?
"I disagree. Souls-like games are too hardcore. How can hardcore games compare to battle royale games with a wide audience?"
The player bases of our players are simply not on the same level.
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