Chapter 179 Indirect Influence (4000 words)



Using a first-person perspective enhances the sense of immersion.

The reason why first-person perspective games like League of Legends don't offer a strong sense of immersion is because you don't have to control the game yourself and can look at your phone and do other things at the same time.

You won't feel like you're playing the game yourself.

VR is different. Once you enter the live stream and switch to first-person perspective, you can only follow the streamer and begin their survival journey.

The sense of immersion is exceptionally strong.

Especially with certain dedicated horror games on Steam, watching streamers play them in VR at night can create an immersive experience that makes your heart race.

Brain-computer interface (BCI) VR is not only popular in games, but also in the live streaming ecosystem.

According to internal data, the average daily usage time of the activated Futureverse is as high as three hours.

The data satisfied the shareholders, and Tencent realized that it had made the right move again.

How would you evaluate the fact that Futureverse, a science and technology innovation platform, achieved global sales of over one million units in its first week?

"Thanks for the invitation. All I can say is that Mr. Zheng is terrifying."

Clearly, the brain-computer interface VR technology from Kechuang Future will become a milestone product in the VR field.

It even has the potential to become a landmark digital product. If we lower the bar a bit, it already is.

With sales exceeding one million in the first week, if word-of-mouth doesn't collapse subsequently, achieving annual sales of over ten million shouldn't be a problem.

It's worth noting that the PS5's total sales for the entire year of 2022 were only 15 million units.

The sales revenue of 10 million brain-computer interface VR devices is estimated to be as high as hundreds of billions of RMB, and the service fees generated will not be less than tens of billions of RMB.

Judging from the data, the new entertainment ecosystem can be said to have been successfully created.

Users who spend 3,000 yuan on Pico might not be willing to spend 300 yuan on a VR game masterpiece, but users who are willing to spend 3,000 yuan on Futureverse are definitely willing to spend 300 yuan on a VR game masterpiece.

Hopefully, domestic game developers will step up their game and create a masterpiece. "Black Myth: Wukong" hasn't been released yet, so it could be considered for release on a VR platform.

The style of Black Myth goes well with VR, and brain-computer interface VR doesn't have to worry about incompatibility with operation requirements.

My only fear is that domestic brain-computer interface VR will become nothing more than a launcher for "Heroes of the End".

Domestic game developers lacked the confidence to compete with Tencent and gave up due to the high risks involved.

My friends who bought Futureverse might play other games out of curiosity at first, but after the initial novelty wears off, most of them only play Heroes of the End.

It has to be said that Tencent really knows how to understand players' psychology.

For the three shareholders of Kechuang Future, the success of brain-computer interface VR is equally significant.

Kechuang Biotechnology's competitive advantage is getting deeper and deeper, with another representative product centered around brain-computer interfaces.

This is enough to prove its monopoly in the field of brain-computer interfaces. Other manufacturers won't be able to catch up even in ten years. I'm talking about you: Neuralink.

I'm wondering if brain-computer interface prostheses can be included in this year's centralized medical procurement, otherwise they are indeed a bit expensive.

The stock price of Kechuang Biotechnology still needs to rise; the moon is not the limit, Mars is barely acceptable.

For Tencent, once is a coincidence, twice is luck, but three times is truly a testament to their strength.

I have a feeling that Tencent has once again seized the opportunity of the new era, and is the first to board the ship, waiting to see how the other internet giants will fight for it.

With the ticket in hand, the world is mine. Tencent's foresight is truly remarkable.

As for rice, all I can say is that I also wish I had a junior brother like Zheng Li to guide me and help me get ahead.

Where can I find a junior who can casually help me earn billions? Let me know if you find one.

Lei Jun can finally relax a bit. Even if the rice car project fails, the success of brain-computer interface VR can offset that.

Making cars, especially new energy vehicles in this era, is a gamble with a near-certain death rate.

This is a huge boon for all three companies, as we can see from the capital market.

The upstream and downstream industries are also benefiting. Futureverse's annual sales are expected to reach hundreds of billions of RMB, and the market value of the upstream and downstream industries it leverages will not be less than one trillion RMB.

If it can be developed into a complete VR ecosystem, it will inject new momentum into the electronics industry in the Yangtze River Delta.

There have been rumors that Nanjing, Wuhan, Shanghai, and even Beijing all hope that Kechuang Biotechnology will move its headquarters there.

Before the advent of brain-computer interface (BCI) VR, their willingness might have been 8; after the advent of BCI, this willingness will exceed the upper limit of 10.

If Kechuang Biotechnology doesn't come, Kechuang Future Technology will do.

In the past, Kechuang Bio's products tended to be sold independently and were not very effective in driving the development of the upstream and downstream industries.

Even super metallic lithium materials are products from suppliers and are part of the industrial chain.

Unlike brain-computer interface (BCI) VR, Kechuang Bio plays the role of integrating the entire related industry chain.

This process will inevitably lead to the concentration of technology and talent, and the iteration of technology.

This is crucial for every region.

Zheng Li hasn't come back yet, probably because he doesn't want to deal with these trivial matters.

From my perspective, I still hope that future scientific and technological innovations can improve their realism, ideally converting electrical signals into brain nerve signals so that feedback can be generated.

As for when CD Projekt Red will release The Witcher 4? Ideally, they'd make a wand-shaped controller specifically for it.

Alternatively, there are domestic game developers making VR games with a fantasy theme.

I don't ask for much more, just to recreate the Stockholm Concert Hall and let players play as Merlin, that would be so cool.

Unfortunately, I'm not cut out for this, otherwise I would definitely have devoted myself to the mining business of magoin.

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