“I will give all of these 10% of the shares to everyone, and I will not take a single penny for myself.”
"Salaries are paid according to the industry average."
"We need to find the lead programmer and lead artist first, and build the framework of the team."
Chen Chi is the system planner, and Chen Ran is the lead planner, so there's no need to worry about the game planning.
"Keep an eye out for talented combat and numerical designers; try to find as many as possible within Tencent."
"I'll resign first and then recruit staff to handle the company's paperwork and daily operations."
A company needs basic finance and human resources. In the early stages when there are few employees, finance and human resources can be handled by one person.
After hearing this, Chen Chi felt ashamed of himself, because he had also been looking for investors, but not even 50 million was willing to be invested in him to test the waters, let alone 200 million.
Especially in the last two years, there have been very few angel investors willing to invest in the gaming industry.
The film "Black Myth: Wukong" has been repeatedly delayed due to a lack of investment.
The difficulty in obtaining game licenses has plunged the gaming industry into a downturn.
"If you give us all the shares, what will you do then?"
"Two hundred million is enough to make just one game."
Chen Ran shook his head: "You don't need to worry about me. The investors' requirement for us is to release the game within a year."
"Moreover, there are certain requirements for sales volume and reputation. I signed a performance-based agreement with the investor. As long as the performance-based conditions are met, he will give me an additional 15% of the shares."
After hearing this, Chen Chi felt relieved for his friend, as starting a business is inherently fraught with peril.
If the game is not made or is unsuccessful, the shares are meaningless.
Ten percent of the shares is definitely enough for the employees of a startup game company.
Chen Chi said, "The investors provided a budget of 200 million and a year."
"In other words, we need to burn through most of the 200 million in a year, leaving only a little for subsequent marketing and human resources costs."
"Initially, we will maintain a team of about fifty people, and then gradually add more people to eventually reach a scale of three hundred people."
The production scale of AAA games also depends on the specific game; some have development teams of thousands of people, while others have teams of only two or three hundred.
"Ten percent of the shares will be given to the entire team, and I am confident that I can find some good people to join us."
"You should know that there are still quite a few people within Tencent who genuinely want to make good games."
"What we need to do is build the team and get to work!"
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