Chapter 258 The Industrial Revolution



The second-generation brain-computer interface VR was first launched in China in early December.

It will be released globally only after it goes live in China.

However, prototypes of second-generation brain-computer interface products have already begun to circulate in Europe and the United States.

The reviews from tech bloggers on YouTube almost all say that it is the rudimentary form of the metaverse that we envision.

Kechuang Future's innovation in next-generation brain-computer interface VR is not just about brain-computer interface technology.

It also includes innovations in head-mounted display technology.

The launch event for the new generation of brain-computer interface VR held in China was hosted by Li Miaomiao.

Li Miaomiao is basically the one who appears at most of the press conferences in China.

Whether it's her seniority or Zheng Li's trust and support, Li Miaomiao had long been secure in her position as chairman of Kechuang Biotechnology.

At the same time, because she frequently appears in similar press conferences and media interviews, she is often compared to Ms. Dong of Gree.

As for the majority of opinions online, Li Miaomiao is capable and resourceful, but the most important factor in her becoming the general manager of Kechuang Biotechnology is good luck.

Because the abilities she demonstrated were not many that were unique to her, and the tests she underwent were also severely insufficient.

Li Miaomiao's remarks at the domestic press conference were roughly as follows:

"It is a pleasure to have you all here at the event showcasing the second-generation product of Futureverse."

This generation of brain-computer interface VR will bring everyone a brand new experience, and the future in the futureverse is one step closer to us.

The concept of VR can be traced back to a science fiction novel called "Pygmalion's Spectacles" from 1935.

The protagonist, Dan Burke, encounters a professor named Albert Ludwig, who invents a pair of glasses that allow humans to perceive sight, hearing, taste, and touch.

This is humanity's earliest fantasy about the concept of VR.

About thirty years later, Hugo Gernsback, the father of science fiction, invented television glasses, which allowed each eye to see an independent screen, thus achieving the purpose of presenting stereoscopic images.

This was also the world's first VR headset. To this day, the Hugo Award, the highest honor in science fiction and fantasy literature, is named after it.

(Here's a side note: what Baidu Baike says about Edwardlink designing simulators for training pilots is not quite the same as the concept of VR.)

Then, Victor Hugo's invention of television glasses predates Ivan Suzeran's invention of VR by five years, as stated in Wikipedia.

Of course, Ivan is also a genius, a Turing Award winner, and the father of computer graphics.

"From the time the VR concept was first proposed to today, VR has gone through eighty years."

As the world's first company to combine brain-computer interface technology with VR, Kechuang Future has clearly achieved good results.

Yes, I'm very proud of this number; the first brain-computer interface VR device has surpassed 50 million units in global sales.

With sales of 50 million units in nearly two years, this is undoubtedly a satisfactory figure for a pan-entertainment product.

However, if it aspires to become the next generation of internet platforms, or even productivity tools, this sales volume can only be described as adequate.

"Faced with its achievements, Kechuang Biotechnology has not stopped moving forward, but has instead increased its research and development efforts."

Under the leadership of Chairman Zheng Li, Kechuang Biotechnology completed the development of the next generation of brain-computer interface technology in just one year.

The biggest difference between the new generation of brain-computer interface (BCI) VR and the first generation of BCI VR lies in the expanded range of motion.

Players who have used the first generation of brain-computer interface VR will have a clear feeling that the movement controlled by brain-computer interface is limited.

To perform other actions, you must use the controller buttons.

For example, jumping, squatting, climbing trees, etc.

In other words, the movement that brain-computer interfaces could control before was limited to two dimensions.

In the new generation of brain-computer interface VR, more than 95% of the actions in reality can be directly achieved through the brain.

In addition to the controller, the next generation of brain-computer interface VR will also come with a pair of gloves.

The combination of brain-computer interfaces and VR gloves enables the perfect realization of real-world movements.

As everyone knows, in the middle of this year we collaborated with a group of companies dedicated to the industrial internet field, and this glove is a downgraded product of industrial VR.

Next, a product manager from Tencent will present a hands-on demonstration of the next-generation brain-computer interface VR technology.

Previously, Kechuang Biotechnology and major Internet companies, including Huawei, Tencent, Ali, and JD.com, signed cooperation agreements regarding industrial VR.

Kechuang Bio established a dedicated Kechuang Industrial VR Group, which then set up third-tier companies. These third-tier companies then partnered with major manufacturers to develop industrial VR products.

Huawei, Tencent, JD.com, and Ali are the main partners.

These four companies each have their own strengths. Among them, Huayi's industrial internet layout is mainly concentrated in places such as coal mines, docks, and ports.

Huawei wants to deeply engage in the manufacturing industry, which is more technologically advanced, because only industrial internet products developed in such industries will have a sufficiently strong competitive advantage.

In other words, they are not so easily replaced by others.

As for Tencent and Alibaba, they operate in a similar way, both developing customized public cloud services and standardized products.

It's better to stay in your area of ​​expertise.

Ali has taken on many government data platform projects, covering a range of fields including environment, finance, and meteorology.

The only difference is that Ali's territory is concentrated in the Yangtze River Delta, while Tencent's territory is concentrated in the Pearl River Delta.

The reason these two companies are thinking about developing industrial VR is simply because they saw Huawei doing it and wanted to follow suit.

This chapter is not finished, please click the next page to continue reading!

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