Li Wanqing still prefers to stay in the laboratory; he doesn't want to change his identity and isn't prepared for it.
"Chairman Zheng, I have an idea about the future research direction of brain-computer interface VR."
The Lion City R&D Center is still primarily engaged in research in the field of brain-computer interfaces.
Many of Zheng Li's research ideas on brain-computer interfaces were ultimately implemented in Singapore.
As a result, researchers in Singapore were being watched by the entire industry.
Any company with ambitions in the field of brain-computer interfaces is willing to pay two to three times the premium to poach researchers from the Suzhou R&D Center of Kechuang Biotechnology.
Besides Neuralink, Samsung and Sony were among the most enthusiastic poachers.
The popularity of Futureverse is actually taking up space from other entertainment devices.
A gaming magazine jokingly remarked that Sony's PS series of desktop entertainment devices are facing a "dimensional reduction attack" from Chinese companies.
Zheng Li nodded and said, "Go ahead."
Zheng Li was still somewhat interested in Li Wanqing's ideas.
In his view, Li Wanqing would not request to meet in VR unless it was something particularly important.
In the brain-computer interface VR system, Tencent has created a brand new social app called Troom.
It's like a meeting room; others can visit your meeting room, and you can also visit other people's meeting rooms.
Each person can have a basic 50-square-meter living room for free.
Whether you need to buy furniture, expand the living room, or even transform it into your actual home, it's all up to you.
All you need to do is spend money.
If you're willing to spend money, Tencent can satisfy all your needs.
Zheng Li's room has no size limit, but it is also completely empty.
In this boundless space, the virtual images of Zheng Li and Li Wanqing are the only color in this white expanse.
Li Wanqing explained in detail: "We all know very well that VR is the precursor to virtual reality."
The metaverse is a concept artificially defined by people who cannot achieve virtual reality in the short term, and at the same time want to distinguish it from the VR concept from many years ago.
However, the metaverse has indeed made technological progress compared to traditional VR.
Our brain-computer interface VR technology has undoubtedly met, and even far exceeded, the industry's requirements from the first year of the metaverse.
But that's still not enough. In essence, we've only solved two of the five senses: sight and hearing.
The other three senses have not yet been resolved with the current technological level of Earth.
Currently, only unidirectional transmission of neural signals has been achieved.
I've been thinking about how neural signals are transferred from VR devices to human senses.
I've come up with a direction to explore: dizziness.
Pilots can simulate a high degree of realism in simulation training using only videos and slight shaking.
We can start from here.
The causes of vertigo are varied, including benign positional vertigo, vertigo caused by peripheral vestibular lesions, and central vestibular lesions.
It sounds like a lot, but in reality, compared to other sensations, dizziness involves far fewer neural signals.
And importantly, the feeling of dizziness can be triggered by visual stimuli, causing the human brain to generate similar neural signals.
Therefore, what we need to do is improve the realism of simulated dizziness.
We can start with flight simulation to simulate the effects of motion sickness as realistically as possible.
Second-generation brain-computer interface VR has only been on the market for a short time, but follow-up research on brain-computer interfaces has already begun.
The products that consumers can see are at least one generation behind the products in the company's laboratories.
Kechuang Bio's goal is undoubtedly virtual reality, but there are many technologies to overcome on the path to virtual reality.
The Mage Alliance, to which Zheng Li previously belonged, did indeed possess virtual reality technology, and it was a highly realistic virtual reality technology.
However, the virtual reality technology of the Mage Alliance is based on biological computers, while the computer technology of the entire planet Earth is silicon-based.
How to realize virtual reality technology through silicon-based chips is also a research topic for Zheng Li.
Of course, Zheng Li's vision and knowledge can help Kechuang Bio avoid detours.
After listening, Zheng Li felt that Li Wanqing's chosen direction was very correct, and dizziness was a good starting point.
Previously, Blue Star simulated sensations by creating a sensory deception for users through external changes, rather than by directly transmitting neural signals in reverse.
The simulated race course, which has existed for many years, uses professional equipment to simulate the bumps of a race car, and then combines it with a huge high-definition screen to simulate the driver's field of vision.
Professional equipment deceives your body, and screen effects deceive your vision; the combination of the two creates a feeling close to that of a real race car.
Li Wanqing's idea is to combine visual deception and reverse transmission of neural signals to allow humans to experience dizziness through brain-computer interface VR.
"Technological breakthroughs in motion sickness will provide flight software with unprecedented realism," Li Wanqing continued.
From the very beginning, VR devices that were widely available on the market have primarily focused on flight simulation applications.
VR equipment is also used in some pilot training programs, but the effect of visual deception is limited.
After all, there is a significant difference between dizziness caused solely by visual effects and dizziness caused by the combined effects of vision, sensation, and vestibular function.
After listening, Zheng Li nodded and said, "I think your idea is fine, and we can start from this direction."
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