Revolutionary consumer electronics products need to be deployed quickly, which inevitably requires driving down prices.
Whether it's a personal computer or a smartphone, there are no exceptions.
The earliest computers were mainly used for military calculations, and later they were popularized in scientific research institutions. It wasn't until Hewlett-Packard launched the first personal computer that the wave of the Internet era had just begun.
In the early days, personal computers were expensive, and even in America, the most developed country at the time, the number of computers owned was only over 20,000.
Later, under the influence of Moore's Law, chip technology continued to advance, leading to a continuous decrease in the cost and price of personal computers.
This led to the peak of the internet era in the 1990s, when any internet-related company could go public.
The same was true for China; back then, an IBM computer costing tens of thousands of yuan was simply unaffordable for ordinary families.
The widespread adoption of personal computers in China will have to wait until PC manufacturers like Lenovo, HP, and Dell bring the price of mainstream desktop computers down to around 3,000 yuan.
The same was true for later smartphones; early Apple phones even required selling a kidney to afford.
Jokes about how many nights an iPhone has been played are commonplace on various social media platforms.
It was only after major domestic mobile phone manufacturers drove down the prices of smartphones that the mobile internet boom of 2016 took off.
Therefore, after Kechuang Future launched its brain-computer interface VR, there have been voices in the industry saying that the price is too high and will not be conducive to the large-scale promotion of VR.
Among them, foreign internet giants such as Facebook, Google, and Microsoft attempted to lobby Zheng Li and Li Miaomiao through various connections.
Since the executives of Kechuang Future come from major Internet companies, many of them have various relationships with overseas capital.
Moreover, there are legitimate reasons for saying this, so many executives at the meeting said that the patents for brain-computer interface VR could be opened up through patent licensing.
"In order to promote the progress of the VR industry, we can appropriately open up some brain-computer interface patents in the VR field to other manufacturers."
Our brain-computer interface VR technology has entered its second generation, therefore we can license our first-generation brain-computer interface VR technology for a fee.
In this way, we can maintain our technological advantage in the field of brain-computer interface VR, promote the progress of the entire industry, and create a better industry environment.
I believe this is a win-win-win situation.
The above is a speech given by a senior executive of Kechuang Future at a high-level meeting.
Regarding open brain-computer interface VR technology, Li Miaomiao also consulted many industry veterans, such as Lei Jun, Pony Ma, Zhang Yiming, and others.
Although these people received overseas capital in the early stages of their entrepreneurship, their answers to this question are relatively objective because their companies hold a small number of shares in Kechuang Future.
Especially Zhang Yiming, who has already sold Pico to Kechuang Future.
If Kechuang Future were to open up its brain-computer interface patent licensing to the outside world now, then selling Pico would be a huge loss for them.
When Li Miaomiao reported to Zheng Li again, she said, "Whether it's in official meetings or when senior executives report to me privately."
Many people have suggested that we could appropriately open up the licensing of brain-computer interface VR technology to the public.
It opens up a brain-computer interface VR technology that is slightly behind the brain-computer interface technology currently used in the latest generation of Futureverse.
I believe we can open up, but with conditions.
That means VR companies using our brain-computer interface VR technology must use the VR system from Kechuang Future.
This is our bottom line.
After considering various opinions, Li Miaomiao presented her bottom line to Zheng Li during her report.
Patent licensing is acceptable, but the VR system from Kechuang Future must be used.
In Li Miaomiao's view, technological monopolies will eventually be overtaken, but system-level monopolies can last for a very long time.
Until the next information revolution occurs.
Moreover, it can avoid monopolistic fines imposed by various countries. However, even if brain-computer interface VR technology is opened up, the Europa League will still have other excuses and reasons to impose fines.
Zheng Li asked, "Is this just your idea, or have you discussed it with internal executives and external shareholders?"
Li Miaomiao replied, "This is the solution I came up with after communicating with the shareholders and senior executives of Kechuang Future."
If you think there's no problem, we'll raise it at the next board meeting for discussion and review.
Zheng Li continued, "Another question is whether companies like Google and Microsoft will accept this."
And even if the other party accepts, how will the science and technology innovation tax be distributed?
The "Science and Technology Innovation Tax" refers to a 30% handling fee that will be charged on all paid items that occur within the brain-computer interface VR.
Apart from the Huanyu Pengcheng project, Kechuang Future does not charge any fees.
Because the taxes collected by Huanyu Pengcheng were taken away by the Pengcheng Municipal Government.
Tencent defines the buying and selling of virtual real estate in Huanyu Pengcheng as asset transactions in order to circumvent the science and technology innovation tax.
However, this is indeed the case. For example, in JD.com's VR home furnishing store, consumers purchase physical goods, and in the future, no taxes can be collected.
Both virtual assets and physical assets are components of assets.
After thinking for a moment, Li Miaomiao replied, "My idea is to talk to them."
You only find out what the other person's bottom line is after you talk to them.
I estimate that Facebook will accept our terms, Google might accept them, but Apple is unlikely to accept them.
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