"Whether it's the plants, the animals, or the architectural style, everything has characteristics that are completely different from those on Earth. I can't wait to see it."
As a giant that has dominated the world for over a decade, Kechuang Bio has been living a very comfortable life during this time.
Even when business development stagnated and other consumer electronics manufacturers seized market share in brain-computer interface VR, they were still doing quite well.
This is because other consumer electronics manufacturers have to pay patent royalties for their brain-computer interface VR, and their brain-computer interface VR embedded system is still FutureOS.
For a long time, there have been voices within Kechuang Bio suggesting that we could try to expand into the gaming field.
After all, the money-making ability of games is undeniable. Whether it was Shanda in the early days, Tencent and NetEase later, or miHoYo which has emerged in recent years, they all made a fortune with one or a few hit games.
Kechuang Bio also felt that, with the largest distribution channels in the VR field, they could make games to earn this quick money.
Futureos alone can push VR games produced by Kechuang Bio to every user's eyes.
However, for so long, Kechuang Bio has not tried to make this quick money.
In Li Miaomiao's words internally, we need to focus on our core business; this small amount of money is not important to us.
Apple hasn't made games all these years, and neither has Huawei.
It's not that you have to do anything that makes money.
The outside world is also aware of Kechuang Bio's strategic layout.
Therefore, when Kechuang Bio acquired Chihu Interactive Entertainment, the outside world reacted with mixed opinions.
A large part of the reason is that Chinese consumers have been fed up with Tencent for too long, and when they see a giant getting involved in the gaming industry, they immediately associate it with making money.
This is like if Huawei suddenly announced one day that it was going to enter the game industry. The outside world would not think that Huawei had found a new source of revenue and profit growth. Instead, they would think that Huawei was about to fail and had to resort to such means to make money.
The outside world's view on Kechuang Bio's acquisition of Chihu Entertainment is not exactly positive.
Fortunately, after Kechuang Bio launched real idols on FutureOS 10.0, this brand-new technology made netizens realize that Kechuang Bio's innovation capabilities are still strong.
This has greatly alleviated the concerns of Kechuang Bio's fans regarding Kechuang Bio's acquisition of Chihu Entertainment.
From the outside perspective, Kechuang Bio should focus on technological innovation; even with virtual reality devices, all it needs to do is maintain the ecosystem of virtual reality devices.
As Li from Hong Kong once said, "In business, don't try to make the last penny."
Although she did not do so.
The fantasy world promotional CG released by Kechuang Bio leverages Kechuang Bio's channels in the VR field, coupled with the inherent popularity of virtual reality, and has been seen by more than three-quarters of users worldwide.
From the promotional CG alone, you can't tell anything other than that the image quality is top-notch.
The architectural style and vegetation are completely different from those on Earth, so they are not considered special features in the game.
However, Kechuang Bio officially claims that this is the first virtual reality game, which will achieve more than 90% realism.
This is enough to get the players excited.
It's important to know that even virtual reality devices in China's internet, as far as 2050 go, only achieve 70% realism.
However, only Kechuang Bio can talk about the concept of authenticity; the exact amount is not up to them to decide.
After all, there are no other institutions that can be compared, and there is no standard in the industry.
Why do Chinese products lack pricing power while overseas products do? This is strongly related to the scarcity of the products.
Even with luxury goods, it may seem that domestic manufacturers can perfectly replicate them, but while the products can be copied, the identity and status associated with luxury goods cannot be replicated.
Virtual reality devices are a product with an absolute global monopoly, and even the Europa League dares not accuse them of monopolizing the field, especially in relation to science and technology innovation.
Following the same logic as before, when someone accuses you of monopolistic practices, you'd better actually become a monopoly.
The European Union's dependence on Russian energy is a hundred times greater than its dependence on other products and services.
However, Europa Union officials have never dared to say that Russia has some kind of partial monopoly over it.
A little-known fact: for a long period before 2014, the price of industrial electricity in the Europa Union was much lower than in China.
If China's manufacturing advantage lies in cheap labor and a full factor market, then the Europa League's manufacturing advantage lies in technological leadership and low energy costs.
Even if the Russians do something outrageous, there will always be a group of people in the European Union who want to make peace, mainly because they know that they are indebted to others.
Without Russia's cheap energy, we have one less bargaining chip to compete with other countries.
So in 2022, you could see that among the member states of the Europa League, the real economic engines, France and Germany, were thinking about making peace.
Meanwhile, those countries that bleed the Europa League dry have increasingly vehement slogans.
Because Germany and France would be the first to be affected by the loss of Russia's cheap energy.
By 2031, the Europa League, having missed the Internet and mobile Internet eras, can no longer afford to miss the virtual era.
The revenue and profits of luxury goods are indeed staggering.
Taking Louis Vuitton as an example, its annual net profit exceeds 10 billion euros, and its revenue exceeds 80 billion euros.
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